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Eye reflections in NIF - solved


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Posted (edited)

Using a follower, and her eyes are 'dead'. Virtually no reflection from lights or sky in her eyes.

I think it's due to the NIF not having reflection information.

 

Is it an easy matter to put reflection information into a NIF?  I can't see it mentioned in the NIF guide I have.

 

Here's two pics to show the issue:

 

Eyes1.thumb.jpg.1fee948428028479ca62ecd1c3c3229d.jpg

 

Eyes2.thumb.jpg.23e159b735d969416bd7265c74816c5a.jpg

Edited by Bluegunk
Posted (edited)

Add the Eye_Environment_Mapping flag to Shader Flags 1 if you want those fields. Also consider the cubemap texture and the other settings: Refraction, gloss, specular, ...

 

Edit: See my 3rd post in this thread for how to add those fields.

Edited by traison
Posted (edited)

I've added the flag but it doesn't introduce the reflection blocks. I restarted the NIF, etc.

 

I see she has an unused EyeReflections.dds in the mod. I'll try including that and see if it works as is.

Edited by Bluegunk
Posted (edited)
22 hours ago, traison said:

Change the Shader Type value to Eye Envmap. Tested this time. 😆

Aha! Bingo! Well done!

 

I've copied over some values from another follower and I can adjust accordingly afterwards.

 

Thank you!!

Edited by Bluegunk
  • Bluegunk changed the title to Eye reflections in NIF - solved

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