Bluegunk Posted May 22, 2025 Posted May 22, 2025 (edited) Using a follower, and her eyes are 'dead'. Virtually no reflection from lights or sky in her eyes. I think it's due to the NIF not having reflection information.  Is it an easy matter to put reflection information into a NIF? I can't see it mentioned in the NIF guide I have.  Here's two pics to show the issue:   Edited May 23, 2025 by Bluegunk
traison Posted May 22, 2025 Posted May 22, 2025 (edited) Add the Eye_Environment_Mapping flag to Shader Flags 1 if you want those fields. Also consider the cubemap texture and the other settings: Refraction, gloss, specular, ... Â Edit: See my 3rd post in this thread for how to add those fields. Edited May 22, 2025 by traison 1
Bluegunk Posted May 22, 2025 Author Posted May 22, 2025 It's that easy? Thanks! Sorry - I'm keeping you busy today.  Cheers!
traison Posted May 22, 2025 Posted May 22, 2025 2 minutes ago, Bluegunk said: It's that easy? Â Don't know. I'm guessing. It makes sense.
Bluegunk Posted May 22, 2025 Author Posted May 22, 2025 (edited) I've added the flag but it doesn't introduce the reflection blocks. I restarted the NIF, etc. Â I see she has an unused EyeReflections.dds in the mod. I'll try including that and see if it works as is. Edited May 22, 2025 by Bluegunk
traison Posted May 22, 2025 Posted May 22, 2025 Change the Shader Type value to Eye Envmap. Tested this time. 😆 1
Bluegunk Posted May 23, 2025 Author Posted May 23, 2025 (edited) 22 hours ago, traison said: Change the Shader Type value to Eye Envmap. Tested this time. 😆 Aha! Bingo! Well done!  I've copied over some values from another follower and I can adjust accordingly afterwards.  Thank you!! Edited May 23, 2025 by Bluegunk
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