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LAPF + weapons on back


redeyesandlonghair

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Posted

I like those "weapons on back" mods where you sheath your weapon on your back.  Problem is, they require that you replace your skeleton.nif with theirs, which of course will not work with LAPF.

 

Does anyone know of a way that I can get my 1 handed weapons sheathed on my back while using LAPF?  Perhaps someone has made a 1HWOB version of the LAPF skeleton.nif?

Posted

you can add the needed bones from one skeleton to another by copie and past in file.nif

 

if you do not know how post the 2 skeletons  by renaming them  and will do the rest (normally it should not create any probleme)

Posted

i  ask just the skeletons because i am not on my computer where is my game     it was a way to have them for a fast task instead of waiting for ever a download !

 

never mind     i hope that it did the trick    unzip and drop the data in oblivion folder and you should  have any no problemes with any stretching or crashs due to missing bones

 

 

 

no good see post 8   and for download see post 6  

 

thanks to   Fejeena

 

Posted

It didn't work, the weapons are still at the hip.

 

I think it's because for the mod, the skeleton actually moves the bones that the weapons are connected to, rather than adding new bones.  That's why the mod doesn't have an .esp, since connecting the weapons to a different bone would require that.

Posted

The Nexuus Downloads: One hand Weapon Back-39860-1.zip  = Vanilla Skeleton with only one side Weapon bone moved to the back.

BackWeaponCompatible-39860-V2.zip =  old outdated Universal Skeleton with two side weapon bones, the original bone and a new on back bone. How does the game knows which bone it must use ? Have you tried that Skeleton ? It is working?

 

So I made two Versions, with one and with two bones.

Skeletons.7z

Hope one works

 

Edit:

Skeleon in Folder "one side weappon Bone" works in game, tested, looks like the original Skeleton Mod ( weapon Position is the same )

Do not use the Skeleton in the "two side weappon Bones" Folder ! Does not wok !

Posted

I tested both Skeletons in game the one with only the new side weapon bone works. (but I don't like the postion of the weapon)

The other Skeleton with two side weapon bones  (kingkongs and my) does not work, the weapon is on the back but the Player draws the weapon from the side position, so he has no weapon in his Hand (one Hand weapon Animations are played but with invisible/no weapon)

post-3205-0-42663500-1389307976_thumb.jpg 1 sideweapon bone

post-3205-0-85494000-1389307984_thumb.jpg 2 sideweapon bones

 

Why are the weapons upside down?

Posted

That is weird that the weapons are upside down o.o

 

 

 

 

redeyesandlonghair, on 09 Jan 2014 - 03:12 AM, said:

It didn't work, the weapons are still at the hip.

 

I think it's because for the mod, the skeleton actually moves the bones that the weapons are connected to, rather than adding new bones.  That's why the mod doesn't have an .esp, since connecting the weapons to a different bone would require that.

 

 

look inside the folder    if the skeleton  is named  'skeleton lapf + bones added'   than   sorry my fault the first package i have forget to rename  it

 

you just need to rename it    "skeleton"    and   "skeletonbeast"

 

All your skeletons were correctly named and all the file structure was perfect, so that wasn't the issue :)

Posted

Wasn't the original weapon on back Skeleton with upside down weapon? Kingkong and my Skeleton have not changed the new side weapon bone.

 

Edit: I checked the Nexus Pictures, the weapon is upside down. And the Position is the same as kingkongs and my Skeleton.

See my Pictures and the Nexus Pictures.

 

Posted

i do not know   normaly it is as simple as copy and past the bones       i am going to look further and see what i have done wrong.

Posted

Nothing wrong ! Position of the weapon is like the original Skeleton, weapon is upside down (see Nexus Pictures, see my Pictures (the two bones Picture is your Skeleton)

In your Skeleton is only the old side weapon bone wrong, delete it and it is perfect in game.

Posted

Strange, I must have linked the wrong mod then, cause I don't remember the weapons being at that weird upside down angle, but rather at the right side up, behind the shoulder way you would expect..

 

All right, I guess the actual way I'm looking for isn't possible anymore.  Thank you for your effort.

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