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Animations start10 feet off the ground.


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Posted

I feel this is fair to post here since it involves multiple mods. I've had a few different animations from the mods Babodialogue, devious loot and a few others start a few feet above the ground. Depending on the cell this can cause me to clip out of bounds. This doesn't seem to affect animations that are directly from sex lab as in 'sex animations'. I'm hoping someone has had a similar problem and has a solution. I've tried multiple different outlets, including mod discords, creators subscribestar, searching these forums, etc. I'm in VR if that makes a difference. I have the actor limit fixes and mu joint fix patch which I've seen mentioned as fixes. Thank you for any help or discussion.

Posted
22 minutes ago, fightingbear said:

I feel this is fair to post here since it involves multiple mods. I've had a few different animations from the mods Babodialogue, devious loot and a few others start a few feet above the ground. Depending on the cell this can cause me to clip out of bounds. This doesn't seem to affect animations that are directly from sex lab as in 'sex animations'. I'm hoping someone has had a similar problem and has a solution. I've tried multiple different outlets, including mod discords, creators subscribestar, searching these forums, etc. I'm in VR if that makes a difference. I have the actor limit fixes and mu joint fix patch which I've seen mentioned as fixes. Thank you for any help or discussion.

 

That is probably a collision issue.  Might be caused by the cell (low ceilings with creatures like chaurus hunters for instance), or by mods that are changing the collision boxes.  Need more specific information.

Posted (edited)

Thank you for the info. I feel like it has to be VRIK then which isn't a mod you can just remove in VR. Have you ran into any other mods that might cause this? I'll check through my modlist when I'm home but if you have any help for a direction to start please let me know.

 

Edited by fightingbear
Posted
20 hours ago, Seijin8 said:

 

That is probably a collision issue.  Might be caused by the cell (low ceilings with creatures like chaurus hunters for instance), or by mods that are changing the collision boxes.  Need more specific information.

So I looked at what I could and deactivated anything that gives VR collision and it still happens. Thank you for helping but I guess I'm just gonna have to give up on fixing this one.

Posted
8 hours ago, fightingbear said:

Thank you for the info. I feel like it has to be VRIK then which isn't a mod you can just remove in VR. Have you ran into any other mods that might cause this? I'll check through my modlist when I'm home but if you have any help for a direction to start please let me know.

 

 

Sorry, not familiar with VR at all, but if it has its own IK system, that might very well be part of the issue.

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