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Posted (edited)

My intention is to use these FunnyBizness animations from the SE SLAL pack in an OAR project:

 

FUNNYBIZ ANIMS.7zFUNNYBIZ ANIMS.7z

 

But the game CTDs just before the animation plays.

I obtained them from the SE pack, yet Cathedral Optimizer seems to have problems with them, and they crash the game over a memory leak on OAR DLL.

 

Given Cathedral Optimizer has a problem with them, ff anyone can check these animations are OK for SE, I'd be grateful for an opinion.

 

Thanks!

Edited by Bluegunk
Posted

Cathedral Assets Optimizer 5.3.15, SSE profile:

2025-05-14 22:18:51 [INFO] Beginning...
2025-05-14 22:18:51 [WARN] Cannot convert .../Skyrim Special Edition/Cathedral Assets Optimizer/FUNNYBIZ ANIMS/VampFeedFA1_s1.hkx, it is probably already converted.
...
2025-05-14 22:18:52 [INFO] Process completed

 

Your issue is somewhere else, or it is not identified by CAO.

 

Maybe we can see the crash log? Memory leak sounds very unlikely in this case.

Posted

I assume OpenAnimationReplacer.dll+0131E7F would be the one that switches the hkx files, so its quite curious that its still using Animations\DLC01\Paired_VampFeedFront.hkx. I wonder if that's how its supposed to look, or if that's indicative of an issue of some kind.

 

How about a sanity test:

  1. Extract the vanilla Paired_VampireFeedFront.hkx file from the BSA archives.
  2. Rename it to something else.
  3. Use OAR to redirect VampireFeedStanding_Front to your renamed hkx file.
  4. What happens?
Posted (edited)

OK. I'm assuming you wish the OAR dll to play the vanilla animation but under a new name.

I did that, and the vanilla animation played without a problem.  But OAR mod doesn't show any animation playing, so I guess the game picked the BSA animation up?

 

Since I'm using a non-paired animation when the game expects a paired one, this is probably part of the problem, however out of curiosity I tried an Anub animation and that caused no problems, despite it being a non-paired animation.

 

The only downside is both Player and NPC play exactly the same animation...lol.  I don't know if it's possible to tell OAR to leave the player out of the animation.

 

I've now found a paired animation that works...!

Edited by Bluegunk

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