spoonsinger Posted April 29, 2025 Posted April 29, 2025 Just theorizing, The sunken feet on the dude with the double handed sword looks heel related. The weird black line from top left towards the middle would suggest a .nif/mesh being wrong on either an object or someones armour, Without further context of what you think is wrong it's hard to tell.
Canaduh Posted April 29, 2025 Posted April 29, 2025 Open up the console and click on the stretched texture and see what it is. Check what mods you have editing that object. Check the requirements for that mod. Check what is overwriting that object. Do you play your entire game with the OAR error on screen?
traison Posted April 29, 2025 Posted April 29, 2025 3 hours ago, XML2022 said: 当实验室动画开始时,角色之间出现了一个集体错误 It seems quite unlikely to me that all of this would have been caused by SL directly. I would start by disabling ENB/CS and OAR. The issues as I see them: The black thing going across the screen is either a skeleton, behavior graph or Bethesda thing. Basically it's a mesh that has "exploded". Headless blacksmith (standing corpse) is a Bethesda thing, can be ignored. Similar things happen when someone dies while paralyzed. The yellow corpse on the ground is a rendering thing, or a weird armor or magic effect shader. OAR is clearly broken. This is the only issue that I'd say could be directly related to SL. Do as the error message says and open the interface to see if it gives more information about what went wrong. 19 minutes ago, Canaduh said: Open up the console and click on the stretched texture and see what it is. Could be wrong, but I very much doubt the hitbox stretches with an exploded mesh. If you want to find the souce of that, you'd have to find where the mesh was before it turned into a Bethesda hedgehog.
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