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I am currently creating mods related to sexlab and request assistance.


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Posted (edited)

Hi, I plan to create a mod similar to 'Kidnapped by Rieklings', which I envision should have more scenes and be adaptable to various enemies. For example, I have already used CK to create 8 indoor cells for "bandits" and added "xmakerheading", 6-8 enemies, as well as some necessary furniture and overall room layout. Next, I plan to create more, including draugrs, riekings, and falmers.
However, I have just come into contact with CK and papyrus, and I come from a non English speaking country, so I have very little knowledge about Mr. BenduOlo (mainly because translation software cannot perfectly convey the meaning of words), so my progress in learning is very slow. Additionally, as the official tutorial of beth does not involve anything related to sexlab, and I have inquired with the original author, I have not received any response. So, feeling helpless, I am here to ask a question and request assistance. Please forgive the disturbance from a complete beginner.

 

My questions mainly focus on the following points, and I am eager for your detailed guidance, even if it is only one part:
1. How to trigger this mod?
I have two ideas for this: 1. A defeated mod. 2. Trap. I am more inclined towards' traps', so I want to use it as an example. I hope that when the PC falls into a trap, the mod will be triggered and the PC will be transferred to a scene/cell that I have created. When transmitting, a 'black screen' is required, and a text box pops up saying 'You passed out, you don't know how long it has been, you have appeared in a strange place'. How should I proceed?

 

2. How can I avoid being sent with my followers?
I do not intend to add followers in this scene to avoid unnecessary trouble and additional CPU burden, so it may be necessary to automatically disband the followers or have them wait in place when the character steps into a trap. Anyway, don't let her/him come here. How should I proceed?

 

3. How to make the highest level enemy (red "M") order the rape of PC after being teleported?
That is to say, after the PC is teleported, it cannot be controlled by the player, and at the same time, the enemies (NPCs) in the scene will not automatically attack the PC. At this point, the enemy leader will mock the PC and start playing aggressive sexlab animations (currently, I have only created scenes for humans, and may soon add some scenes for "smart creatures"). How should I proceed?


4. How can I create an MCM option that allows players to decide how many times to play the sexlab animation?
This is not only a matter of selectivity, but also involves' ending the event '. How should I proceed?


5. How to activate the 'End Event'?
I also have three ideas for 'ending the event': 'execution', 'release', and 'rescue', and I hope the probabilities of the three can also be reflected in MCM. Regarding the 'execution', I may receive some 'animation support'. I have already conceived the relevant animation, and after the sexlab animation ends and the 'end' event is activated, the 'execution' animation will play, and the PC will eventually die. Release "means that the PC is abandoned by bandits and displayed naked in the most densely populated area of a town (while the player gains control of the PC). And 'Rescue' requires creating another scene, according to my plan, Ralf will play this hero. How should I proceed?


The above are the questions I can think of at the moment. I know it's very complicated, and getting help seems like a pipe dream. However, I am also continuing to learn, and with the help of heroes, this process will be faster than ever before, and I will make more contributions faster. I hope I have luck.

115管理截图20250427113042.png

Edited by guliguliradish
Posted (edited)
35 minutes ago, guliguliradish said:

1. How to trigger this mod?

You can check this one https://ck.uesp.net/wiki/OnTrapHitStart_-_ObjectReference
Basically an event triggered when a certain trap is triggered and started to hit someone. You can filter it to start doing something when it is the player.

For Fade To Black, I use an Image Space Modifier called FadeToBlackHoldImod, applied using FadeToBlackHoldImod.ApplyCrossFade(2.0)

Text Box popup can be done using Debug.MessageBox("Your message here")

 

35 minutes ago, guliguliradish said:

2. How can I avoid being sent with my followers?

If I were to do this, I have two options

1. Create quest alias to automatically find all the followers around, and then in the script iterate through them and run their disband function

or

2. Use Powerofthree SKSE Functions to find all the npc around me, filter them by faction, and then disbanding them.

 

Using alias means there is no dependency, but may be limited to how many followers you can handle

Using PO3's you can get as many follower there is, but it is another dependency to add

 

There may be a better way to do this, but this is all I know for now

 

35 minutes ago, guliguliradish said:

3. How to make the highest level enemy (red "M") order the rape of PC after being teleported?

Similar to the previous method, but instead of disbanding them, you can compare their level using Actor.GetLevel() https://ck.uesp.net/wiki/GetLevel_-_Actor

 

35 minutes ago, guliguliradish said:

4. How can I create an MCM option that allows players to decide how many times to play the sexlab animation?

The way I do this is using a Global Variable to hold the value of amounts to play animation, and then do the check using SexLab Hook OnAnimationEnd

 

35 minutes ago, guliguliradish said:

5. How to activate the 'End Event'?

I usually create different scenes (or quest, if you fancy that too) and then ForceStart them when they need to be run. ForceStart will stop the current scene and everyone involved in it and attempt to start the scene of your choice. If you need someone else to do something like rescue, you can add them to the QuestAlias.

 

The probabilities can be stored, utilized, and displayed using Global Variable.

 

=====

 

Hopefully this helps. Let me know if you need more help or is there something not clear.

Though expect some late reply as I gtg

 

Also do mind I am also kinda amateurish in modding, so expect things to not really efficient/proper

Edited by LittleWhiteNeko
Posted
3 hours ago, LittleWhiteNeko said:

Also do mind I am also kinda amateurish in modding, so expect things to not really efficient/proper

God bless you, you are too humble! Your PDA is one of the best mods! I will read carefully and try to operate it.
Of course, there will definitely be other questions, but now I will try to do it. Thank you again!

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