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Posted (edited)

I am searching for some realistic horse dicks meshes and textures or possibly an addon.. any clues where i can find them? please

Edited by NyxSage
Posted (edited)

i don't have anything, that's the thing.. i remember having the horse dick mod back when i was playing but unfortunately my pc broke and couldn't retrieve nothing... 😧

found it !! the mod i had was this one with the tilted dick! http://www.loverslab.com/topic/14619-lovers-creatures-20/page-15?do=findComment&comment=689122 

 

what i call realistic is basically a horse with an erected dick with balls >:3  that has more of a realistic texture, rather than just plain straight skin texture.. idk how to explain it better

i tried to get the one you provided, only the horse like it says, but nothing happens for me..

 

Edited by NyxSage
Posted

-With the horse files from LoversCreatures2.5 you have to do some copy paste with NifSkope. Copy the dicks to the vanilla horse meshes.

 

-If you install the "Horse Penis Retextured.rar" only the white/grey horse has a dick. ( penis and balls)

 

-With my  "vanilla and LoversCreatures horse replacer.7z" all vanilla horses have a dick ,  ( penis and balls) But my dark texture. Many horses have full dark/black penis.

 

And here a mixed version of my Mod for all vanilla horses but with the textures from "Horse Penis Retextured.rar"

vanilla and LoversCreatures horse replacer Retextured.7z

All files included, you don't need any of the above files.

 

To see replacers in game ( meshes or textures) you must have archive invalidate.  You can do archive invalidate with OBMM or Wrye Bash or the best way you use the OBSE plugin SkyBSA https://www.nexusmods.com/oblivion/mods/49568    Of couse you need OBSE. 

Without  archive invalidate. the game will always use the original meshes/textures that are in the packed bsa files and never the replacer files from the folders.

 

Posted

no idea how to use those obse and nifscope, dunno even what they are.. anyway, i tried to put the meshes and textures from the 7z that you sent, ''vanilla and LoversCreatures horse replacer Retextured'' without using those tools and it turns out i see only the horses balls hehe :3  but still not enough for me, i wanna dicks >:o 

SO... i guess i will try my best to learn a thing or two from those tools..

Posted

Here OBSE and SkyBSA and the horse Mod.

vanilla and LoversCreatures horse replacer Retextured2.7z

Tested in game

Spoiler

ScreenShot240.jpg

 

1-Unpack in an empty folder

2-Open the  obse_readme.txt  and read.

3-Open the "install into your Oblivon folder" and delete what you don't need.

If you have a steam Oblivion game you can keep all files  ( the obse_loader.exe you need  if you want to use the Construction Set )

If you have a disk version of Oblvion you can delete the obse_steam_loader.dll

4- install all files that are now in the "install into your Oblivon folder" ( the loose files and the data folder)  into your game Oblivion folder ( Bethesda\Oblivion )

5-To start the game with a disc Oblivion version you use the obse_loader.exe

with a Steam version you use Steam or the Oblivion.exe (not the OblivionLauncher.exe)

More about Steam, read

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

Only if you run the game with OBSE SkyBSA and OBSE will work.

 

Posted

i am now reading about SkyBSE and it says it won't work properly if the game is installed in the Windows C : , but i have a laptop and it only has a Windows C :  ... but it also says i can instead use the Wrye or OBMM .. which would be the Oblivion ModManager, right? but which one? where are 4 to choose from...

Posted (edited)

You can use C and it will work great.  But not/never in C : Program files x86...   Just create a new folder  ( name "My Games" or "Bethesda shit"  )

So never install the game in C : Program files x86...   ( Never use the default install path. You can change the path during the installation. And already installed game you can move from C  : Program files x86...  into another folder.  ( See my yellow Link below in my signature )

 

And you can do it manually  In my Link I posted is a  ArchiveInvalidationInvalidated!.7z   and how to do it ( no Wrye or OBMM needed. But one of the two you should have to sort your Load order )

The yellow Link below in my signature

 

SkyBSA is the best archive invalidate.  

And  C : Program files x86...  is a problem for OBSE and other tools, and if OBSE does not work  all OBSE plugin can not work.

 

Edited by fejeena
Posted (edited)

You don't need old/original files ( no OBSE and no SkyBSA and no Horse Mod)   everything is in my file.

 

SkyBSA has nothing to do with sky. It tricks the game engine into using replacers.  If the game finds a mesh, texture, or sound in the game's original, packed BSA files, it will not look in the loose folders.  SkyBSA ( or other  archive invalidate methods ) let the game first search in the loose folder, and if it doesn't find the file there, the game looks in the BSA files.

 

And if you install a silly texture replacement like the one on the Nexus download page, you'll see a sky like that. But in SkyBSA are no replacer files. It won't change anything in your game if you don't install any replacers.

Edited by fejeena
Posted

I don't understand what's going wrong. SkyBSA/ archive invalidate  works, because you see the horse with balls. Vanilla hoses have no balls, so you have the right horse body meshes.

And you have the right skeleton mesh.

I testet it in game (See screenshot some posts above) .  It works in my game.

I don't know what your game does?

 

Here other meshes. From LoversCreatures2.5

meshes.7z

Install "vanilla and LoversCreatures horse replacer Retextured2"    Then unpack this new meshes.7z.      Copy the meshes folder in your data folder and let overwrite all files.

 

 

 

Posted (edited)

okey.. now it kinda works .. BUT .. not really.. there is a problem.... i think the shaft should be more down?  or the dick should be more up? OR maybe i should have a different skeleton or nif for the original horse?

IMG_20250420_170723.jpg

Edited by NyxSage
Posted

Yes, wrong skeleton. LoversCreatures uses a different skeleton than I do in my replacer. Here are the meshes again with the correct skeleton.

You still need the  "vanilla and LoversCreatures horse replacer Retextured2"   first, then install and overwrite with this

New Horse meshes LC25.7z

 

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