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[mod] Phaze's Futanari Mod AGOT


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Posted
21 minutes ago, Jade514 said:

hope you all have a lovely day/night

:)

 

4 minutes ago, csirke128 said:

 

I think the crash might be caused by CBO Mesh + AGOT CBO Mesh, maybe you can try use Base and Animation only for now, i'm still looking into why it causes the crash.

For what it is worth csirke, this patch shouldn't be touching character meshes, much like regular Futanaru Mod. At the verly least, the only change from Futa AGOT 1.0 - 1.1 was more events and MAA.

Posted (edited)
20 minutes ago, Phaze Star said:

:)

 

For what it is worth csirke, this patch shouldn't be touching character meshes, much like regular Futanaru Mod. At the verly least, the only change from Futa AGOT 1.0 - 1.1 was more events and MAA.

 

It seems to be related to revealing clothing, so the triggers, maybe it causes the script system to die for some reason.

Revealing clothing triggers already dont really work with AGOT, so I put in some empty files to disable them, but seems like some of the files still remain and cause issues.

 

As a workaround, try removing:

"CBO Unofficial Mesh\gfx\portraits\portrait_modifiers"

 

Edit: Maybe just removing that is not enough, but seems like the issue is intermittent, sometimes I have a crash, sometimes not

Edited by csirke128
Posted
2 hours ago, Phaze Star said:

That is very frustrating to learn about

 

 

Well, i played for hundred years, and this ruin in edge of the map in travel time with 1715 years never showed up, works fine - just need a bit curious where are exactly the ruin will be and sold in the right time. Events working fine, no ctd crushes (not using CBO).

Posted

can I just update this mod by replacing files? I'm just using a program to translate K3 mods, I don't want to translate the mod with every update, it will take about half an hour.

Posted
41 minutes ago, Jade514 said:

Edit1 = Ok so just to Reiterate and so people know as well in case they have issues i followed the steps you said to work out about crashing and after testing a lot i found that newest version of this mod seems to conflict with CBO the game will run fine if i use my playset without this mod or if i  replace CBO with this mod in my playset then it also runs but if i try use both the game crashes before the main menu i am unsure why and so yeah just so people know of the issue i found and also so you know as well.
 

Hm... i had crashes without using CBO even. For me the best option is to check everything, and using not bunch of the mods before there will be compatches (especially if anyone saying that everything work fine)
My load order that works fine and had 1 ctd because of my non-observetion but works great:
AGOT
AGOT Submod
AGOT +
Phazemod
Music for AGOT :3

Other mods in yours opinion, and patient to solving it...

Posted
30 minutes ago, csirke128 said:

Maybe just removing that is not enough, but seems like the issue is intermittent, sometimes I have a crash, sometimes not

If so I think a few mods are like that with AGOT due to how complex it is. Sounds like there might need to be a long term solution?

 

17 minutes ago, Shadowterror18 said:

Well, i played for hundred years, and this ruin in edge of the map in travel time with 1715 years never showed up, works fine - just need a bit curious where are exactly the ruin will be and sold in the right time. Events working fine, no ctd crushes (not using CBO).

Very good to hear. I have not been seeing major issues in my own tests.

 

17 minutes ago, Karelius said:

can I just update this mod by replacing files? I'm just using a program to translate K3 mods, I don't want to translate the mod with every update, it will take about half an hour.

Always safter to delete the old and add the new, but you can try replacing if you wish.

 

16 minutes ago, fanyudexin said:

Greatness needs no words

Thank you 🙏

Posted

I can confirm that crashes occur with CBO. This occurs with the only mods being in this order:

 

AGOT

Carnalitas

Carnalitas AGOT compat

Phaze Futa AGOT

CBO Unofficial (base+animations+mesh)

AGOT CBO (base+animations+mesh)

 

There is a CTD before getting to load screen.

 

In the error log for this, noticed that there were some errors with futa religion holy sites referencing vanilla counties (this occurs in futa_religion_effects and futa_religion_triggers). Also noticed that were some errors involved in futa_maa_vagrants_growing_up_story.txt where the modifier 'futa_vagrant_children_modifier' doesn't match expected type 'character', due to 'none'.

 

There some other errors but they seemed smaller and spammed the error log less. Can't see why CBO wouldn't work with this but can confirm that it doesn't work. Works fine if either CBO mods or this mod disabled. So they work independently but not together.

Posted
3 minutes ago, hellohelloish said:

I can confirm that crashes occur with CBO. This occurs with the only mods being in this order:

 

AGOT

Carnalitas

Carnalitas AGOT compat

Phaze Futa AGOT

CBO Unofficial (base+animations+mesh)

AGOT CBO (base+animations+mesh)

 

There is a CTD before getting to load screen.

 

In the error log for this, noticed that there were some errors with futa religion holy sites referencing vanilla counties (this occurs in futa_religion_effects and futa_religion_triggers). Also noticed that were some errors involved in futa_maa_vagrants_growing_up_story.txt where the modifier 'futa_vagrant_children_modifier' doesn't match expected type 'character', due to 'none'.

 

There some other errors but they seemed smaller and spammed the error log less. Can't see why CBO wouldn't work with this but can confirm that it doesn't work. Works fine if either CBO mods or this mod disabled. So they work independently but not together.

Currently the recomendation is not to use CBO mesh

Posted

Even with just CBO Base its still wonky. Its around an 70% crash rate on startup for me with or without Animations/Mesh.  When it works its solid though can play for hours without a crash and even then its on something janky like empire tier faith reforms or the like.  So great work so far.  Looking forward to see where you go with this mod.  Maybe something like adapting the Bogans for the Wildings? Not sure how hard it would be given how reluctant most modders are to touch struggle mechanics.  Herm faiths can't even interact with Struggle Beyond the Wall at all atm.

 

PS: Isolde's intro scenes are jumbled and her travel times might need some tweaking.

Posted
32 minutes ago, Phaze Star said:

Jumbled how?

She travels too fast and reaches the monastery just after the first event fires.  So you can have weird stuff like your uh... "lovechild" with Bonna Bae ending up the idiot chosen one.

Posted (edited)

My game doesn't launch properly at all anymore 😭

It went from 1/3 times to 0/.

 

For whatever reason, my load order requires I have 2 disabled mods in it.

Edited by MasterZak
Posted
2 hours ago, MasterZak said:

My game doesn't launch properly at all anymore 😭

It went from 1/3 times to 0/.

 

For whatever reason, my load order requires I have 2 disabled mods in it.

wait hold on like even to load the game without mods you need two disabled mods in the load order? that's wild

Posted (edited)
7 hours ago, MasterZak said:

My game doesn't launch properly at all anymore 😭

It went from 1/3 times to 0/.

 

For whatever reason, my load order requires I have 2 disabled mods in it.

That means there is a critical error.
You should delete all saves on your device and if you still cannot start Base CK3, you must reinstall the whole thing

Edited by Phaze Star
Posted (edited)
3 hours ago, Phaze Star said:

That means there is a critical error.
You should delete all saves on your device and if you still cannot start Base CK3, you must reinstall the whole thing

There's something weird about how the AGOT mod calls on other mods related to their script workarounds and I think it can accidentally pull in things from ones that aren't even on the active list or are disabled.  Like in the error logs I was getting before I reinstalled it was throwing errors about like the EK2 music submod I had in the folder even though it wasn't in the load order at all.  Also yeah the saves pre-fectching character textures modified by other mods is a huge problem for stability.  This load order works perfectly though after a fresh install.

 

1: AGoT

2: Carn

3: AGOT Carn Patch

4: Phaze AGoT

5: CBO Base

6: CBO AGoT Base

7: Better Barbershop

 

Edited by QSIS
Posted
4 minutes ago, QSIS said:

There's something weird about how the AGOT mod calls on other mods related to their script workarounds and I think it can accidentally pull in things from ones that aren't even on the active list or are disabled.  Like in the error logs I was getting before I reinstalled it was throwing errors about like the EK2 music submod I had in the folder even though it wasn't in the load order at all.  Also yeah the saves pre-fectching character textures modified by other mods is a huge problem for stability.  This load order works perfectly though after a fresh install.

 

1: AGoT

2: Carn

3: AGOT Carn Patch

4: Phaze AGoT

5: CBO Base

6: CBO AGoT Base

7: Better Barbershop

 

Marvelous, thank you for the clarification 👍

Posted (edited)

Getting a persistent crash when trying to reform Hermillian.  Haven't tried it for other faiths but it even happens if you debug the holy sites into your realm at the start of the game so its not just something janky with my save.  Happens whether or not I change any of the doctrines.

 

Thinking about it it could be base AGOT jank since all the faiths in the base mod start organized.

Edited by QSIS
Posted
26 minutes ago, QSIS said:

AGOT jank since all the faiths in the base mod start organized.

Maybe yeah, no idea though. Safer just not to reform.

Posted
51 minutes ago, DonClop said:

If ill start the game as Viseris, will i have an event to play as Dany?

Yes! But due to the way landless title claiming works, for some reason the camp will reset to zero. So its actually better to not play as her Brother so that all you work is not undone. In the next patch I will make it that Danny gains resources when you switch so that it is not as bad.

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