MaftyX105 Posted April 15 Posted April 15 The stats in the Sex Diary section seem not used much. I can only recall some mods use the sexuality. I am hoping to find some mods that can use the NPCs' sex history and give them more personality. Also, it seems the stats can only be randomly generated and unable to like save to/load from a file so maybe that's why few mods use them?
Fraying9981 Posted April 15 Posted April 15 1 hour ago, MaftyX105 said: The stats in the Sex Diary section seem not used much. I can only recall some mods use the sexuality. I am hoping to find some mods that can use the NPCs' sex history and give them more personality. Also, it seems the stats can only be randomly generated and unable to like save to/load from a file so maybe that's why few mods use them? CHIM x MinAI
NymphoElf Posted April 15 Posted April 15 1 hour ago, MaftyX105 said: I am hoping to find some mods that can use the NPCs' sex history and give them more personality. Also, it seems the stats can only be randomly generated and unable to like save to/load from a file so maybe that's why few mods use them? IIRC there's a setting to clear NPC sex history or disable randomized NPC sex history. From what I remember, it's mostly counting how many times you've had sex, how many were consensual or not, how many were oral, anal, or vaginal, and how many were with men, women, or creatures. This isn't exactly a great list for determining anything other than being Straight, Gay, Bi, and/or Zoophilic, and most mods don't really "care" about those aspects either - again, unless it's a primarily Dialogue based mod. Aside from Dialogue and Prostitution Mods, I'm not sure if there's much use for these stats as it stands. A more useful set of stats would be those based on the Context of sexual activity. Sexlab Sexual Fame (SLSF) by Versh and my SLSF Reloaded mod have a better list of contextual values to work with, but are only tied to the player. Getting these kinds of contextual things working with NPCs can be tricky and possibly takes coordination between mods and their authors. I'm not saying it couldn't work, but the state of Skyrim modding has become rather quiet for the moment. No big things have happened for a while, and I'm hoping we see one last resurgence before everyone simply waits for ES6.
eflat01 Posted April 15 Posted April 15 (edited) 4 hours ago, NymphoElf said: IIRC there's a setting to clear NPC sex history or disable randomized NPC sex history. From what I remember, it's mostly counting how many times you've had sex, how many were consensual or not, how many were oral, anal, or vaginal, and how many were with men, women, or creatures. This isn't exactly a great list for determining anything other than being Straight, Gay, Bi, and/or Zoophilic, and most mods don't really "care" about those aspects either - again, unless it's a primarily Dialogue based mod. Aside from Dialogue and Prostitution Mods, I'm not sure if there's much use for these stats as it stands. A more useful set of stats would be those based on the Context of sexual activity. Sexlab Sexual Fame (SLSF) by Versh and my SLSF Reloaded mod have a better list of contextual values to work with, but are only tied to the player. Getting these kinds of contextual things working with NPCs can be tricky and possibly takes coordination between mods and their authors. I'm not saying it couldn't work, but the state of Skyrim modding has become rather quiet for the moment. No big things have happened for a while, and I'm hoping we see one last resurgence before everyone simply waits for ES6. Yes, It's better of to use SLSF reloaded or SLSF to drive other mods for immersion. SLSF comments does a pretty good job of running off those. Obviously the higher your fame the more you should be known for something. However, It would be nice if something like a prostitution mod used SLSF or Reloaded's prostitution fame value to actually drive the chances of being solicited and maybe payment calculations - the more fame the less pay - due you're cheaper. You'd should be able to take that approach with most Fame values. When it comes to NPC's it's probably best to toss them into factions for control rather than keeping stats on them... i.e. an npc which does something like take money once or twice for sex - can get tossed into a prostitution faction or a noc who's raping gets tossed into that - basically would need a framework mod - could be in SLSF Reloaded with just factions available in it and hit them from other mods - like it's done with fame. --- in fact you'd be able to toss those on the PC too if needed. Edited April 15 by eflat01
MaftyX105 Posted April 16 Author Posted April 16 19 hours ago, NymphoElf said: IIRC there's a setting to clear NPC sex history or disable randomized NPC sex history. From what I remember, it's mostly counting how many times you've had sex, how many were consensual or not, how many were oral, anal, or vaginal, and how many were with men, women, or creatures. This isn't exactly a great list for determining anything other than being Straight, Gay, Bi, and/or Zoophilic, and most mods don't really "care" about those aspects either - again, unless it's a primarily Dialogue based mod. Aside from Dialogue and Prostitution Mods, I'm not sure if there's much use for these stats as it stands. A more useful set of stats would be those based on the Context of sexual activity. Sexlab Sexual Fame (SLSF) by Versh and my SLSF Reloaded mod have a better list of contextual values to work with, but are only tied to the player. Getting these kinds of contextual things working with NPCs can be tricky and possibly takes coordination between mods and their authors. I'm not saying it couldn't work, but the state of Skyrim modding has become rather quiet for the moment. No big things have happened for a while, and I'm hoping we see one last resurgence before everyone simply waits for ES6. Yes some stats like SLSF's would be much better if there is a similar system for NPCs. (BTW I am currently using SLSF and I am rebuilding my mod list with SLSF Reloaded and AND. Thank you for making them!) The reason I am specific searching for mods using Sexlab's stats is that I think it might just work with every Sexlab mods without patches. But if the Sexlab's stats can only be randomly generated or turned off, it would be really not useful at all, as it is too random. I just checked several NPCs' stats in my current save and half of them had over 30 sex partners, which is nearly all NPCs of their preferred sex in their city and most of the NPCs I checked are at master level in at least one sex skill. Gees they all need to find some hobbies that's not sex. The prostitution mods are exactly what got me making this post XD. The process of getting horny, paying the gold and sex feels somewhat a lackluster gameplay to me and I feel there could be some strategy involved with these kinds of content. Like there could be a way for player to infer if an NPC will accept prostitution, how much they will pay/need to be paid and whether there will be danger to have sex with them through conversations. And I think for dialogue mods it can be more than just adding comments. I could imagine using some these stats so that flirting with different NPCs leads to completely different dialogue branches and different animation tags, and the sex skill stats can decide how satisfied everyone is, like PC could get a small arousal bump every time they talk to some NPC they've slept with or the follower who has been observing everything all the time may propose a threesome next time. Maybe I could try looking into it someday. After all, there are still years before ES 6's CK release and its modding scene to start blooming.
MaftyX105 Posted April 16 Author Posted April 16 17 hours ago, eflat01 said: When it comes to NPC's it's probably best to toss them into factions for control rather than keeping stats on them... i.e. an npc which does something like take money once or twice for sex - can get tossed into a prostitution faction or a noc who's raping gets tossed into that - basically would need a framework mod - could be in SLSF Reloaded with just factions available in it and hit them from other mods - like it's done with fame. --- in fact you'd be able to toss those on the PC too if needed. It would be awesome if SLSF or something similar could work in this way. But if Sexlab is already recording the stats for each individual NPC, I feel that stats could be a usable trigger for events too.
MaftyX105 Posted April 16 Author Posted April 16 22 hours ago, Fraying9981 said: CHIM x MinAI Unfortunately unable to try it myself. Game itself is already eating up my VRAM and I have to use VPN to access most online LLMs so the latency is always a big problem
NymphoElf Posted April 16 Posted April 16 54 minutes ago, MaftyX105 said: But if the Sexlab's stats can only be randomly generated or turned off Not turned off, just not randomly generated. Their stats should still increase if they are part of a Sexlab scene. 57 minutes ago, MaftyX105 said: The process of getting horny, paying the gold and sex feels somewhat a lackluster gameplay to me and I feel there could be some strategy involved with these kinds of content. There are a couple of mods that help bridge this gap a bit. Eager NPCs is one, and BakaFactory's Babo Dialogue kind of does this too. --------------------- Relationship mods can be difficult to manage, because you can't predict every possible interaction the NPC could have with the player, especially if you're running a custom NPC mod such as Rosa Roundbottom or The Erotic Adventures of Misty Skye. You'd have to use one or more of the following: Vanilla Interactions (which are next to none) Sex (which we all know is highly overdone and kind of defeats the purpose of a relationship system if you can just fuck whoever you want whenever you want) Custom Interactions via your mod (which can become overwhelming very quickly depending on how "realistic" you want to get) Manually add support for each NPC or Relationship mod (which would also get highly overwhelming) The only reasonably realistic option would be to have a core Framework mod for sexual relationships and having every NPC mod maker utilize that framework. --------------------- Sexlab Separate Orgasms and Sexlab Survival have stuff that take sex skills into account (SLS even breaks it down by Race [Nord, Altmer, Khajiit, etc]). The higher your skill, the quicker/easier they orgasm. The higher their skill, the quicker/easier you orgasm. --------------------- Arousal can also get out of hand if you're not careful. I'm hoping Ozooma updates OSL Aroused more soon. He's done a great job unifying the Arousal mods because there were too many variations of Sexlab Aroused floating around and the files were just posted in comments. 1
eflat01 Posted April 16 Posted April 16 (edited) 4 hours ago, MaftyX105 said: It would be awesome if SLSF or something similar could work in this way. But if Sexlab is already recording the stats for each individual NPC, I feel that stats could be a usable trigger for events too. A mod like SLSF and Reloaded listen for the SexLab events as is. Which was why I suggested a mod like that could possibly entail adding something like factions onto an npc. Though it would not as detailed in quantifying and keeping all those stat values for each npc individually. A faction once added is little overhead, mods often add and remove factions on npcs all the time. Sexlab mods typically use add/remove faction to keep the player/npcs out of combat for instance. From other mods it's really simple to control dialog, quests and near everything off of a simple faction checks. A good example of faction use is Romance Of Npcs (though that's a Flowergirl mod) it runs entirely off of the Factions from flowergirls and Immersive Wenches. If you put any of these factions on an npc, they fall right into the running quests so will approach (force greet), start dialogs, and actions based on these factions. From FlowerGirls: dxDibellianFaction From Immersive Wenches: lalawench_generalwench_faction, lalawench_morewenchesfaction, lalawench_potentialfollower, lalawench_summonedwench From Skyrim: JobInnServer You can literally hit a npc from the console with an addfac and the npc will become a working girl or whatever because of that mod, it's just looking at faction. So, In summary if some npc was placed into a "sadist faction" via some "standard framework" all other mods could take advantage of that. So the sadist could speak and take actions in a certain ways - all from multiple mods. Faction is a vanilla mechanism/datum, Factions may have "relationships" - lover, friend, neutral, foe etc... it's why Guards and bandits immediately fight, companions and silverhand fight, vigilant's chase vampires, etc... - a lot is done at faction levels not at npc level. In turn a sadistfaction could be friendly (interested) with a masochistfaction or slavefaction, etc... If you spammed everyone in whiterun with a remove from whiteruncrimefaction - you could rob the city blind. Edited April 16 by eflat01
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