Roca2536 Posted April 3 Posted April 3 On 1/29/2026 at 3:35 PM, hana120 said: Hello, I tried to convert MoreNastyCritter for Ocreature. I followed all the instructions, but the animations don't appear in the game. Do I need to create a plugin? And how do I do that? Did you ever get it to work
hana120 Posted April 4 Posted April 4 8 hours ago, Roca2536 said: Did you ever get it to work Not yet. The icons aren't showing up, and neither is the list of animations.
Roca2536 Posted April 4 Posted April 4 1 hour ago, hana120 said: Not yet. The icons aren't showing up, and neither is the list of animations. Bummer, you know, if you're on the NSFW Skyrim discord they can probably help you
hana120 Posted April 4 Posted April 4 2 minutes ago, Roca2536 said: C'est dommage, tu sais, si tu es sur le serveur Discord NSFW de Skyrim, ils pourront probablement t'aider. I'll take a look. There shouldn't be much left to do. We still have Leito, Fluffy, and Nibbles to convert, and then we'll have almost all the creature animations for Ocreature.
kamichan67575 Posted April 22 Posted April 22 On 4/4/2026 at 1:58 AM, hana120 said: I'll take a look. There shouldn't be much left to do. We still have Leito, Fluffy, and Nibbles to convert, and then we'll have almost all the creature animations for Ocreature. Hi, have you managed to port any mods successfully? I'm trying but I'm finding it a bit difficult.
hana120 Posted April 22 Posted April 22 1 hour ago, kamichan67575 said: Hi, have you managed to port any mods successfully? I'm trying but I'm finding it a bit difficult. I tried to convert MNC files into animations, but it's not working. The animations don't appear in the game, and neither do the icons. I don't know what I did wrong. I'm waiting to see if anyone here knows how to fix this so I can ask for help and send my animation file.
kamichan67575 Posted April 22 Posted April 22 5 hours ago, hana120 said: I tried to convert MNC files into animations, but it's not working. The animations don't appear in the game, and neither do the icons. I don't know what I did wrong. I'm waiting to see if anyone here knows how to fix this so I can ask for help and send my animation file. But isn't the conversion to MNC already included in the Ocreature mod?
hana120 Posted April 22 Posted April 22 3 hours ago, kamichan67575 said: But isn't the conversion to MNC already included in the Ocreature mod? Yes, but the animations aren't working properly. Only the PC moves into position; the creature doesn't move.
kamichan67575 Posted April 22 Posted April 22 46 minutes ago, hana120 said: Yes, but the animations aren't working properly. Only the PC moves into position; the creature doesn't move. Which one, for example, would be one? Because I use that mod and haven't seen any problems with its animations, although I haven't tested them all, to be honest. I think I had a similar problem to the one you mentioned, but I don't remember if it was Pandora, or if I hadn't organized them properly, or if I was missing a mod. I'm currently trying to port Billy's animations. I managed to get the Python program working and it generated the file. Then, when I tried to do Fennis's animations, I ran into a problem: I kept getting errors. But I don't think I fully understood that part. I just moved the file generated by the Python program to the uncompressed Billy's mod, and the other file was generated without any problems. I don't know if I'm doing it right, to be honest, since I haven't been able to do it with all the animations and test it, but I'll try to finish it today and see if it works.
hoaga7777 Posted April 23 Posted April 23 19 hours ago, hana120 said: Tôi đã thử chuyển đổi các tệp MNC thành hoạt hình, nhưng không thành công. Các hình ảnh động không xuất hiện trong trò chơi, và các biểu tượng cũng vậy. Tôi không biết mình đã làm sai điều gì. Tôi đang chờ xem có ai ở đây biết cách khắc phục lỗi này không để tôi có thể nhờ giúp đỡ và gửi tệp hoạt hình của mình. you can try this one. Note: Choose Sub instead of Dom for it to work. SLAL_Billyy_Animations v10.1 SE.zip
hana120 Posted April 23 Posted April 23 However, I'd like someone to explain something, please. In Ocreature, certain doggy-style animations involving dogs, wolves, and even foxes, for example, are anal animations. Whereas in Sexlab, most of them are clearly vaginal animations. Why were they changed?
hoaga7777 Posted April 23 Posted April 23 (edited) 3 hours ago, hana120 said: However, I'd like someone to explain something, please. In Ocreature, certain doggy-style animations involving dogs, wolves, and even foxes, for example, are anal animations. Whereas in Sexlab, most of them are clearly vaginal animations. Why were they changed? To put it simply, Ostim has an auto-alignment system, but it doesn't receive the SoS creature, because I tested it and the vagina didn't dilate when SOS Ocreature was inserted, therefore Ostim misidentified the animation. Edited April 23 by hoaga7777
hana120 Posted April 23 Posted April 23 12 hours ago, hoaga7777 said: Vous pouvez essayer celui-ci. Remarque : choisissez Sub au lieu de Dom pour que cela fonctionne. SLAL_Billyy_Animations v10.1 SE.zip 243,96 Mo · 1 téléchargement Those are the animations for Sexlab, not for Ocreature. There aren't any Ocreature files in there.
hoaga7777 Posted April 23 Posted April 23 3 minutes ago, hana120 said: Those are the animations for Sexlab, not for Ocreature. There aren't any Ocreature files in there. I'm just doing the conversion here; one more step to convert it to JSON for the Ocreature is needed.
hana120 Posted April 23 Posted April 23 (edited) In one of my save files, I only have one animation for the small Frostbite Spiders—the one from Anub's dungeon with the web—and none of the ones from Billy's dungeon appear. And for the giant spiders, their genitals simply don't appear. By the way, has anyone here managed to get Ocreature to work fully with the Demoniac Creature mod? Edited April 23 by hana120
Gamingg6 Posted May 23 Posted May 23 has anyone made any conversions of any SLAL animations/animation packs that has creature animations. this would be so helpful. There ain't almost any of Ostim Ocreature mods that adds ostim compatibility, Psboss humanoid models are pretty great. just wish there were more than less amount of animations. eitherway, this tool is great.
snowmanjj Posted June 16 Posted June 16 On 4/22/2026 at 11:49 AM, kamichan67575 said: Which one, for example, would be one? Because I use that mod and haven't seen any problems with its animations, although I haven't tested them all, to be honest. I think I had a similar problem to the one you mentioned, but I don't remember if it was Pandora, or if I hadn't organized them properly, or if I was missing a mod. I'm currently trying to port Billy's animations. I managed to get the Python program working and it generated the file. Then, when I tried to do Fennis's animations, I ran into a problem: I kept getting errors. But I don't think I fully understood that part. I just moved the file generated by the Python program to the uncompressed Billy's mod, and the other file was generated without any problems. I don't know if I'm doing it right, to be honest, since I haven't been able to do it with all the animations and test it, but I'll try to finish it today and see if it works. i was able to get the whole animation lists and icons to work for the new Billyy 10.3 but the actors just stand still in each other and won't animate not sure what im doing wrong
kamichan67575 Posted June 17 Posted June 17 21 hours ago, snowmanjj said: i was able to get the whole animation lists and icons to work for the new Billyy 10.3 but the actors just stand still in each other and won't animate not sure what im doing wrong That's usually a problem that can be fixed by running Pandora again.
snowmanjj Posted June 17 Posted June 17 19 minutes ago, kamichan67575 said: That's usually a problem that can be fixed by running Pandora again. i have ran pandora multiple times yet no dice
chrystelle Posted June 17 Posted June 17 15 hours ago, snowmanjj said: i have ran pandora multiple times yet no dice For OCreatures Revived, I just separated out the Billyy pack from the core. To keep things simple, I just focused on one thing at a time, keeping the Billyy pack as is at version 8.5 for now. But next will be updating it to 10.3. You could save me a lot of work if you post your scene json files for 10.3, at least just the ones for the added animations.
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