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Mod Organizer: OMG! ... And... how do I do THIS?


Shinobi7

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Right off the bat: If you are having trouble with NMM and find it glitchy like I was, don't hesitate, replace it with Mod Organizer. You won't regret it a single bit.

 

So yeah... I may be a little late here, but I've finally made the switch from buggy, laggy, SLOW, limited Nexus Mod Manager to MO.

 

I have so far imported my list of mods from NMM and uninstalled each one individually then re-installed them using MO. So far I think I'm good.

 

In fact it was only half way through I found It was installing them separately and not into the Skyrim directory. I was gob-smacked after some google research to why and if I had made a directory error :)

 

 

Anyhow this leads me to my first question:

 

I had also manually installed mods to my Skyrim directory (including all sexlab related mods)...

 

> Can MO figure them out and uninstall them and re-install them MO style?

 EDIT: Answer is no, delete all mods from Skyrim default directory and reinstall with MO

 

 

Secondly:

 

I had BOSS take care of my load order before, but now it only sorts out the manually installed mods inside default Skyrim directory and doesn't find the MO installed ones...

 

> Is it possible to get BOSS sort out everything including MO installed mods somehow? Or isn't BOSS needed anymore?

EDIT: Answer is Yes BOSS is still needed, install BOSS, add via "configure executables" function and use through MO.

 

To end this post - thankyou for your help anyone - and thankyou to the people who developped MO, It's awesome!

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You could just delete everything from inside skyrim data folder except vanilla .bsa files and verify installation in steam, which would give you a clean install.

http://wiki.step-project.com/Guide:Troubleshooting#tab=Restore_Vanilla_Skyrim

 

Now that youre using MO, launch every program with MO. Be it BOSS, TES5Edit, Wrye Bash, FNIS, and so on. Then those apps will use MOs virtual filetree, just as skyrim does.

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You could just delete everything from inside skyrim data folder except vanilla .bsa files and verify installation in steam, which would give you a clean install.

http://wiki.step-project.com/Guide:Troubleshooting#tab=Restore_Vanilla_Skyrim

 

Now that youre using MO, launch every program with MO. Be it BOSS, TES5Edit, Wrye Bash, FNIS, and so on. Then those apps will use MOs virtual filetree, just as skyrim does.

 

Thanks for quick reply:)

 

Thought so ^^ . I will try. Hopefully I get to see each mod I installed manually while doing that and re download them during the process I guess...

I thought maybe MO was so smart It would do that for me lol. It's truly impressive.

 

So as for BOSS, I gather in fact I don't really need it anymore? As long as the + I like are over the - I don't want? right?

 

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So as for BOSS, I gather in fact I don't really need it anymore? As long as the + I like are over the - I don't want? right?

 

You still need BOSS to sort the esm/esp to a correct order, which is what BOSS does. Unless you want to sort them manually ofc. :P

But it is just as easy to run with MO than it is without. If MO hasnt recognized your BOSS already, you add it yourself to the list on programs, then just run it with MO.

 

Those + and - just indicate if the mods do have file conflicts, say you install 2 different body mods. Latter one in load order would replace former one, giving it a + mark. I recommend reading through http://www.loverslab.com/topic/20492-mod-organizer/ if you havent already.

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In simply words. Delete all your mods in Data, and install them through MO. MO creates a virtual data folder on the fly. All executables (tes5edit, boss, wrye bash, fnis, bodyslide, skyproc patchers, etc.) will read the 'virtual data' directory created by MO, but in order to do that you need to 'hook' the probrams you wanna use though the 'Configure Executables' button, and add the program(s) there, and OK.

 

That works for programs not related to mods (like BOSS, Wryebash, Creation Kit, Tes5edit, etc.)

 

For programs that are actually part of a mod (like FNIS, SyRe and other proccers, Bodyslide, etc) you need to install them through MO like any other mod. Then navigate to you 'virtual data' folder (Data tab on the right) locate the program, right click, and 'add as executable' to hook it.

 

The list of your excutables is on the top right, left to the RUN button, any program you open from then we'll work reading the 'virtual' data folder from Mod Organizer.

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So as for BOSS, I gather in fact I don't really need it anymore? As long as the + I like are over the - I don't want? right?

 

 

This is not the load order, but the priority order (what mod you want to have on top of other, in case they both share diferent version of the same file, for example, you like textures from mod A "HD Armors", and also armors from mod B "Porn Armors", but there's a couple of textures for the armors in mod B that override the same texture you like from mod A... then you just drag and drop mod A under mod B, so the armor from mod B we'll have the texture from mod A instead)

 

But you still need Boss to order your esm / esp

 

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Thanks for the replies! I now pretty much have the hang of it although I'm stil wondering whether or not to install sexlab mods via MO?

Will it not screw up things? Or is it needed, now that FNIS works using MO's folders, not default?

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...and that's my queue.

 

@Shinobi556: I'd be happy to help with anything regarding MO, but I'm just about to go to my mom's Christmas party. I won't be around until later tonight. It's 4:43pm here right now. I should be back around 10:00pm (I think, maybe a little earlier, maybe a little later). I'll jump on LL as soon as I get back. ;)

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Thanks for the replies! I now pretty much have the hang of it although I'm stil wondering whether or not to install sexlab mods via MO?

Will it not screw up things? Or is it needed, now that FNIS works using MO's folders, not default?

 

You can install anything in MO or inside the skyrim folder. It doen't matter. It's just more clean installing everything in MO. There's no reason to install FNIS or any other mod in your actual data folder, everything works the same in MO. Only things that goes outside "Data" like enbseries or skse-launcher.exe, although I don't have data/skse folder, to install skse plugins I just install them through mod organizer, creating it's appripiate /skse/watever rute.

 

Sexlab and its mods should only be installed in MO (you can use NMM but there's to many versions and update, and it is just a worse version of manual install with a pretty interface, then manual install, allows poor management, since it mix files from different mods in default directories (meshes, scripts, etc.) and you can't see from what mod a certain file came from, so bad for management/debugging.

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When it gets OMOD support and some way to import from NMM without having to redo my entire mod collection I might give it a try. It'd be way too much work to reinstall hundreds of mods just to change organizers.

 

Uhm. It would take 5 minutes... Open MO, install, browse to where the compressed mods are parked in NMM folder, and go installing one by one. Then, keep a backup of the installers, move outside NMM, and then place all NMM folders inside the Recycle Bin.

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Thanks!!

Well I've watched those videos and read a fair amount, I think what I will do Is a clean install of Skyrim.

The folders are a mess and I can't make sense of what is MOD and what is VANILLA. So, let me know if this sounds like a good idea.

I hope by uninstalling Skyrim, It won't screw up any MO mods or stats? Should I backup anything except for saves folder perhaps?

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You should be OK backing up your saves as long as you write down which mods you had active in NMM so when you switch over to MO you know which ones to use. It's a pain the the butt to re-install Skyrim but i would recommend it, that's what i did and it made things so much easier to deal with because you then you know no issues with missing files or left over mod files are causing issues. Be sure to make a back-up of your mods in NMM before you install them in MO, that way you never have to go back online to find your favorite mods. 

 

Well that's simple enough as I've already installed everything in MO (with mo's mod import) after uninstalling everything from NMM.

NMM's in the bin now.

I use every mod I had in NMM so I'll only be missing the ones i had in vanilla directory that I'll lose with uninstall.

It's a shame because I know I had some mods like SG Hair Pack All-In-One by Santa and the hairs have since been taken offline by request of creator...

So some mods I won't be able to reconstitute or find. *sigh*

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When it gets OMOD support and some way to import from NMM without having to redo my entire mod collection I might give it a try. It'd be way too much work to reinstall hundreds of mods just to change organizers.

 

Uhm. It would take 5 minutes... Open MO, install, browse to where the compressed mods are parked in NMM folder, and go installing one by one. Then, keep a backup of the installers, move outside NMM, and then place all NMM folders inside the Recycle Bin.

 

Nah, it's not that easy. I'm a mod author myself and I have tons of my own personal edits of everything strewn about everywhere... they aren't installed from NMM, and what's more... I was modding my Skyrim long before NMM came along so a lot of my stuff is in there manually, not from NMM. It'd be hell to try to sort through, and that's putting it mildly.

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I keep getting an error saying SKSE isn't installed. I'm using the installer for SKSE.

 

Is it because I have Skyrim installed on a non-OS partition?

 

 

Also, how is the second option for NMM-import "less safe"?

When you ran the installer, did all of the files show up in your Skyrim folder? I recommend getting the raw files, not the installer. Installers never work the way I want them to.

 

Then unzip it and put the files in manually. There are install instructions here.

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You should be OK backing up your saves as long as you write down which mods you had active in NMM so when you switch over to MO you know which ones to use. It's a pain the the butt to re-install Skyrim but i would recommend it, that's what i did and it made things so much easier to deal with because you then you know no issues with missing files or left over mod files are causing issues. Be sure to make a back-up of your mods in NMM before you install them in MO, that way you never have to go back online to find your favorite mods. 

 

Well that's simple enough as I've already installed everything in MO (with mo's mod import) after uninstalling everything from NMM.

NMM's in the bin now.

I use every mod I had in NMM so I'll only be missing the ones i had in vanilla directory that I'll lose with uninstall.

It's a shame because I know I had some mods like SG Hair Pack All-In-One by Santa and the hairs have since been taken offline by request of creator...

So some mods I won't be able to reconstitute or find. *sigh*

 

Just make copies of your manually installed mods, before reinstalling skyrim. You'll have the files waiting for you after MO is installed. Plus, you could always zip or rar the files, and install them as a mod into MO (like I do). Manual installation should become a thing of the past for you once you get MO installed.

 

Remember to copy SGHairs, because once you lose those, their gone. That would suck.

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Yes, it shows up in the Skyrim folder. From what I've read, it's Mod Organizer's fault. Due to how Mod Organizer is set up, its whole virtual setup will make some installers not be able to recognize SKSE is installed. Either way, from what I read, it might still run well, it's just SkyUI's installer couldn't recognize it was installed or something.

 

 

By the way, after seeing duplicates. I decided to reinstall all my mods by hand.

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I would highly recommend you manually install your mods instead of using NMM as an importer. Sometimes mod authors don't package their mods correctly and if you import them they might not work properly.

No I mean MO has an option to Import from NMM.

 

 

Do I install FNIS through MO or do I install it normally and run it through MO?

Install the 'tools' folder manually. Install the rest of FNIS (including the spells) as a mod in MO.

 

... huh? :s

Is FNIS Spells really necessary, even?

I just want to install FNIS and FNIS creatures.

 

If I install tools manually, do I run it through MO or do I run it outside MO?

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