Back2friday Posted April 9, 2025 Posted April 9, 2025 I want to install Mysticism, but i dont want the vendors to sell it. I just want to make it sort of standalone so i can just grab them with additemmenu. Is deleting 'leveled item' row in xedit enough or does the mod has scripts or something that will cause issues? thanks
Seijin8 Posted April 9, 2025 Posted April 9, 2025 18 minutes ago, Back2friday said: I want to install Mysticism, but i dont want the vendors to sell it. I just want to make it sort of standalone so i can just grab them with additemmenu. Is deleting 'leveled item' row in xedit enough or does the mod has scripts or something that will cause issues? thanks Having not looked at the mod at all, deleting relevent levelled lists should do it (providing nothing is added by script). Another slightly more advanced option is to make separate levelled lists that only contain the stuff from this mod (may already be that way, dunno), and insert that list as an entry to any other levelled list it should be attached to, then create a global variable (float) and set it to 0.0. Set the "level global" (LVLG in xEdit) for all the mod's levelled lists (which shouldn't have anything from outside the mod in them) to this new global. That effectively removes them from all levelled lists, but is less destructive than a delete function, and allows you to tweak the float value through console to slowly seed these things in should you want to later. Best option overall, but is also the most work.
Back2friday Posted April 9, 2025 Author Posted April 9, 2025 (edited) 38 minutes ago, Seijin8 said: Having not looked at the mod at all, deleting relevent levelled lists should do it (providing nothing is added by script). Another slightly more advanced option is to make separate levelled lists that only contain the stuff from this mod (may already be that way, dunno), and insert that list as an entry to any other levelled list it should be attached to, then create a global variable (float) and set it to 0.0. Set the "level global" (LVLG in xEdit) for all the mod's levelled lists (which shouldn't have anything from outside the mod in them) to this new global. That effectively removes them from all levelled lists, but is less destructive than a delete function, and allows you to tweak the float value through console to slowly seed these things in should you want to later. Best option overall, but is also the most work. Im also planning for a new game. I really want to avoid that second part because im not that good with xedit. Or ill just stick with one magic mod im just going to delete the 'leveled item' row and start a new game Edited April 9, 2025 by Back2friday
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