llat229 Posted March 28, 2025 Posted March 28, 2025 Anyone think we can get some Sim 4 level mods going in that game? 2
Demonwise Posted March 28, 2025 Posted March 28, 2025 12 minutes ago, llat229 said: Anyone think we can get some Sim 4 level mods going in that game? With your new thread there will be 3 active threads for this game. It's a good question to ask but perhaps go ask in one of the other two threads that currently exist. 1
Angelvine Posted March 29, 2025 Posted March 29, 2025 Because South Korea created Inzoi everything, it is hard to get Inzoi modding. For example, if the USA created Inzoi, it would be easy to mod, but it is extremely tough in South Korea. 1
yukitokuroya Posted March 29, 2025 Posted March 29, 2025 There are 19 mods in Nexus right now, including one adult mod.
Misugaru Posted March 30, 2025 Posted March 30, 2025 (edited) On 3/29/2025 at 9:11 AM, Angelvine said: Because South Korea created Inzoi everything, it is hard to get Inzoi modding. For example, if the USA created Inzoi, it would be easy to mod, but it is extremely tough in South Korea. As Koreans, we've already experienced a similar situation before. The best example is Mabinogi and League of legends, where a type of 'mod' existed but faced heavy backlash in Korea, ultimately leading to mods being blocked only in the Korean region. For Krafton, we had a similar incident when PUBG collaborated with NewJeans. The media was outraged, questioning, 'How dare K-pop idols be portrayed shooting and able to wear only underwear in PUBG? This is wrong! Cancel it!' As a result, the collaboration was canceled and refunded. But don't worry. if something happens, it will likely only be blocked in South Korea. Western players should be fine, in my opinion Edited April 10, 2025 by Misugaru typo 12
futaro Posted March 30, 2025 Posted March 30, 2025 i hope similar level of skyrim body slider mod with physic 5
Thingolf Posted March 30, 2025 Posted March 30, 2025 If this game offers good mod support imo it will blow the sims out of the water. 18
zenchan Posted April 4, 2025 Posted April 4, 2025 The community is working hard on Nexus. And if Krafton releases their tools for mods, things will certainly get easier...
Lewdest Posted April 4, 2025 Posted April 4, 2025 (edited) I've said this in one of the other threads but I feel like this game might have the same modding potential if not more than skyrim since it's in an easier more accessible engine Denuvo is gone, and there are no proprietary file types you need to worry about like with other games. I'm not sure about coding language, but with it being unreal I'm sure it will be figured out. And as someone said, anyone potential backlash will simply cause such mods to only be restricted to Korea. As the devs have reinforced their commitment to the community which was why denuvo was removed in the first place. It was pretty much the only protection they had against piracy and unwanted mods. Also to add onto this we don't even have the official mod kit for Inzoi yet, so everything modders are doing is pretty much off the cuff messing with the engine right now. I'm pretty certain once the kit is released next month the flood gates won't just open, they will be busted down. Edited April 4, 2025 by Lewdest Adding onto my statement 3
PC Naughty Gamer Posted April 5, 2025 Posted April 5, 2025 (edited) If South Korean players can't use Mods for games already available, Inzoi won't be any different But we should be able to Mod Inzoi for our own use as I'm sure their legal beagles have already told them if they're going to open their game up to Modding, they;re going to have to make two different versions of Inzoi if they want to remain in compliance with South Korean law - A domestic version open only to South Koreans with NO Adult Modding capabilities & an an International version with FULL Modding capabilities (Adult & otherwise) Edited April 9, 2025 by PC Naughty Gamer
WeaponizedAutismNL Posted April 8, 2025 Posted April 8, 2025 If The Sims 4 can be modded, this one can definitly as well especially once the tools for it are released by the devs. Its going to be interesting to see what modders will do with animations, In UE5 those can be given a lot more detail compared to the engines Skyrim and the Sims 4 run on, same goes with physics.
Demonwise Posted April 8, 2025 Posted April 8, 2025 If the modding tools are quite robust, and it sounds like they might be based on the rumors, it will be quite comical to see how quickly the community comes out with content for this game. I don't even mean adult content. Just content in general. If each of the dlcs for Sims4 just added misc content then would it be possible that the community will create content so quickly that it will potentially negate need for or make redundant any content dlc that the InZoi's company releases? Like can you imagine the dlc development board meetings at InZoi: "What content are we releasing for this dlc?" ... "This, this, this, blah, blah, blah." ... "Well we don't need this, this or this because the community has already made them!"
Froggy Posted April 9, 2025 Posted April 9, 2025 Considering that it has built in animation importing, I think it has incredible potential. Start at 16 minutes 2
Hash24 Posted April 9, 2025 Posted April 9, 2025 12 hours ago, Demonwise said: If the modding tools are quite robust, and it sounds like they might be based on the rumors, it will be quite comical to see how quickly the community comes out with content for this game. I don't even mean adult content. Just content in general. If each of the dlcs for Sims4 just added misc content then would it be possible that the community will create content so quickly that it will potentially negate need for or make redundant any content dlc that the InZoi's company releases? Like can you imagine the dlc development board meetings at InZoi: "What content are we releasing for this dlc?" ... "This, this, this, blah, blah, blah." ... "Well we don't need this, this or this because the community has already made them!" I don't really agree with this point of view, but I agree at least with your first statement. Having robust tools giving freedom for mods is really good, and essential. But there is always need of DLCs or updates, mostly because they are made by professional game devs and this way content is added seamlessly to the game. Just look at Rimworld, infinity of mods and anyway we have really good DLCs adding content to the core game AND possibilities for mods, even some mod ideas have been reworked to be added to the core game. Mods are here to complete missing things in a game and give inspiration to the devs, but they most likely don't remove the need of doing updates or DLCs. Anyway, I really hope they are gonna give us freedom with the mod kit, can't wait to see what people are gonna do
Demonwise Posted April 9, 2025 Posted April 9, 2025 3 minutes ago, Hash24 said: I don't really agree with this point of view, but I agree at least with your first statement. Having robust tools giving freedom for mods is really good, and essential. But there is always need of DLCs or updates, mostly because they are made by professional game devs and this way content is added seamlessly to the game. Just look at Rimworld, infinity of mods and anyway we have really good DLCs adding content to the core game AND possibilities for mods, even some mod ideas have been reworked to be added to the core game. Mods are here to complete missing things in a game and give inspiration to the devs, but they most likely don't remove the need of doing updates or DLCs. Anyway, I really hope they are gonna give us freedom with the mod kit, can't wait to see what people are gonna do I entirely agree with you. I shouldn't have said "negate" or "make redundant." That is a rather naïve way of thinking. Good dlc made by the professionals, as you point out, can do wonders for a good game. In any case, I guess we'll have to see how develop the game and flesh it out before ver 1.0. For better or worse, the state of 1.0 launch will affect how 'excited' I will be to see dlc. 2
31971207 Posted April 10, 2025 Posted April 10, 2025 On 4/9/2025 at 3:17 AM, Demonwise said: If the modding tools are quite robust, and it sounds like they might be based on the rumors, it will be quite comical to see how quickly the community comes out with content for this game. I don't even mean adult content. Just content in general. If each of the dlcs for Sims4 just added misc content then would it be possible that the community will create content so quickly that it will potentially negate need for or make redundant any content dlc that the InZoi's company releases? Like can you imagine the dlc development board meetings at InZoi: "What content are we releasing for this dlc?" ... "This, this, this, blah, blah, blah." ... "Well we don't need this, this or this because the community has already made them!" I think Krafton said official mod tools won't be able to create new world. So instead of fleecing players with effectively micro-transactions like Sims4, InZoi likely will focus their resources on making and selling interesting new worlds that makes previous rabbit holes playable. Kinda like the business model in Sims3. Plenty of money can be made on that model, and probably more fun for the development team to work on than making horse armors. 1
Demonwise Posted April 10, 2025 Posted April 10, 2025 19 minutes ago, 31971207 said: I think Krafton said official mod tools won't be able to create new world. So instead of fleecing players with effectively micro-transactions like Sims4, InZoi likely will focus their resources on making and selling interesting new worlds that makes previous rabbit holes playable. Kinda like the business model in Sims3. Plenty of money can be made on that model, and probably more fun for the development team to work on than making horse armors. That makes sense. The community has always been good at making small mods. Plenty of larger mods have come out but certainly nothing on the lines of whole new sections of worlds or full blown dlc.
paradisesins Posted April 10, 2025 Posted April 10, 2025 Potential? Exponential! On a serious note, the game is made on Unreal Engine. It will be very much moddable. 1
South8028 Posted April 13, 2025 Posted April 13, 2025 Yes, it is ue5, so the question is in the methods of file packaging. If it is not encoded in strange formats, not closed in alien Korean archives, then it is very friendly for modding.
Mooneon Posted May 9, 2025 Posted May 9, 2025 Mod kit got announced. And let me tell you... Unreal Engine and CurseForge are a big no-no. Unfortunately, I don't think NSFW mods will ever be allowed to be publicly downloaded on Curseforge and Unreal Engine scripting. When the update comes, I believe Nexusmods or 3rd party mods will not work if they decide to change the data serialization. But yeah, I could be wrong. I don't know. This is my experience modding on Unreal Engine - Curseforge before
davidgraham2121 Posted May 9, 2025 Posted May 9, 2025 Modding support for animations and characters is coming in September 2025. So wait until then.
ADILL233 Posted June 15, 2025 Posted June 15, 2025 On 5/9/2025 at 7:55 AM, Mooneon said: Mod kit got announced. And let me tell you... Unreal Engine and CurseForge are a big no-no. Unfortunately, I don't think NSFW mods will ever be allowed to be publicly downloaded on Curseforge and Unreal Engine scripting. When the update comes, I believe Nexusmods or 3rd party mods will not work if they decide to change the data serialization. But yeah, I could be wrong. I don't know. This is my experience modding on Unreal Engine - Curseforge before From how I see it: It's really unlikely for them to disallow 3rd party mods, especially since the game has gotten the "Rival to sims 4" reputation. As for modding it will really all come to how they handle the modkit, and from what I see on the discord they're trying to listen to what the community wants.
4love10 Posted September 6, 2025 Posted September 6, 2025 (edited) On 3/28/2025 at 6:42 PM, llat229 said: Anyone think we can get some Sim 4 level mods going in that game? Definitely will crush the EA Maxis sims brand dominance and InZOI new sims brand will be dominance and Number ONE! Edited September 6, 2025 by 4love10
4love10 Posted September 6, 2025 Posted September 6, 2025 (edited) On 4/13/2025 at 11:50 AM, South8028 said: Yes, it is ue5, so the question is in the methods of file packaging. If it is not encoded in strange formats, not closed in alien Korean archives, then it is very friendly for modding. Of course, InZOI is mod-friendly; the game comes with its own mod folder Lol, I was surprised, also InZOI game developer noticed the amazing success of Sims 4 is due to modding. Maxis and Bethesda games won't last that long without the modding community. I have 2000 hrs+ playing Skyrim; mods and sex mods get me hooked. A lot of game developers notice that modded games last extremely long Edited September 6, 2025 by 4love10 1
Reefymapupset Posted November 12, 2025 Posted November 12, 2025 Maybe I'm being overly pessimistic but it looks rather bleak at this point. But indeed the modding potential is insane with this game. Here's to hoping the engine and modding framework doesn't outright prohibit extensive mods. Personally I'm actually waiting on this verdict to buy the game. I don't see much worth in this game without mods.
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