MSM_Alice Posted March 11, 2025 Posted March 11, 2025 (edited) Hellooo! I have a question for the more experienced modders out there. (I am on Fallout4 but suspecting it is similar also for other Bethesda games) How can I make it that all the script fragments (TopicInfos Scenes and whatnot) are generated by the Creation kit already nested in my script namespace folder, fragments subfolder , (instead of the default fragments folder a level above). have seen quite a few mods being organized like that and it seems cleaner. ChatGPT says I should just manually move them after they are compiled but that doesn't seem right ChatGPT: " By default, the Creation Kit places script fragments in a general Fragments folder. To override this behavior, you may need to manually move the fragments to the appropriate namespace folder after they are generated. Ensure that the namespace is correctly declared in the fragment scripts." Is that really so? Edited March 11, 2025 by MSM_Alice typos
JB. Posted March 12, 2025 Posted March 12, 2025 Open the creation kit. In FILE, look for “Preferences...”. In the new box, go to the “Script” tab. Your new scripts will go in the folder you named in Default namespace. As for the old scripts you will have to correct them manually. When I discovered this I moved many of my scripts to the new Nuka Ride folder, but then due to laziness I couldn't continue doing it. 1
MSM_Alice Posted March 13, 2025 Author Posted March 13, 2025 On 3/12/2025 at 3:19 AM, JB. said: Open the creation kit. In FILE, look for “Preferences...”. In the new box, go to the “Script” tab. Your new scripts will go in the folder you named in Default namespace. As for the old scripts you will have to correct them manually. When I discovered this I moved many of my scripts to the new Nuka Ride folder, but then due to laziness I couldn't continue doing it. Thank you so much! ❤️❤️❤️
MSM_Alice Posted March 13, 2025 Author Posted March 13, 2025 (edited) On 3/12/2025 at 3:19 AM, JB. said: Open the creation kit. In FILE, look for “Preferences...”. In the new box, go to the “Script” tab. Your new scripts will go in the folder you named in Default namespace. As for the old scripts you will have to correct them manually. When I discovered this I moved many of my scripts to the new Nuka Ride folder, but then due to laziness I couldn't continue doing it. By correct them manually, you mean I need to delete the old fragments in the CK and and then re-create them in the CK so that they get re-created in the new folder ? Or can I just grab them from where they are and just move the files to the appropriate sub-folder, with the file manager and the game will find them? It would be too easy to be the second one, no ? Suspecting it is the first. Edited March 13, 2025 by MSM_Alice
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