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Posted

Hello.
I see that on some game images like the screenshots of Gomaperopose, that the character has a joint for each toe of the feet.
How do you do this?
It's impossible to do that in my game. I can only do it for all my characters' toes at the same time, but not independently.
 

Posted (edited)
36 minutes ago, hana120 said:

Nobody knows how to do this like on this picture for the toes?

 

Its not that no one knows. In some sense it's actually quite simple: xp32 already contains the bones so all you need to do is weightpaint each toe to their respective bone. Not sure Outfit Studio can do it, but Blender surely could.

Edited by traison
Posted
36 minutes ago, traison said:

If it was faked, this is most likely the mod that was used to do it:

https://www.sunjeongskyrimse.com/post/hg-feet-and-toes-bhunp-se

 

It has individual meshes for different toe "poses" that look very similar to the ones in the screenshots. Its not weightpainted properly like I mentioned in my previous post.

Oh, right.
I thought so.
Because I thought it was weird that SAM couldn't move the ortals separately.

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