NiffyFox Posted March 6, 2025 Posted March 6, 2025 6 hours ago, Machiavelique said: It's very peculiar indeed, and I can't see what's causing MCM to bug like that. But I don't think the problem is with Sexout. Have you tried disabling SexAssault2 + Struggle + AnimManagement + AnimPosiotionning? Have you tried with a new game? You should be able to get Assaulted by the geckos, then surrender to them (of course, you can't surrender if they don't want to abuse you). As AllNarta points out, there may be various reasons other than the Combat Sex Rate that prevent them from assaulting you (if you haven't alllowed animals in Race option). But you also have to know that FalloutNV considers all animals/insects as ‘Male’, and I've just seen that I forgot to take this into account for the Combat Sexor checks. This means, for example, that Female characters can't currently be assaulted by geckos with ‘Straight [OFF]’ or ‘rapist gender [Female only]’. What is happening could therefore be normal behaviour or a bug, the best thing to do is to send me the logs with the Debug Option set to ‘Full’. is there some sort of cool down in-between assaults?
not a happy woman Posted March 6, 2025 Posted March 6, 2025 i can't find the correct version of scr anywhere
Darkflip95 Posted March 7, 2025 Posted March 7, 2025 (edited) On 3/6/2025 at 7:49 AM, Machiavelique said: It's very peculiar indeed, and I can't see what's causing MCM to bug like that. But I don't think the problem is with Sexout. Have you tried disabling SexAssault2 + Struggle + AnimManagement + AnimPosiotionning? Have you tried with a new game? So I've tried disabling what you've mentioned, and the MCM still has the same issue I'm going to try disabling all of the Sexout mods and see if that fixes it, I just have a feeling that the framework's menu is bugging out and I'm not sure why. Tried it on a new game as well and it has the same issue regardless. Edited March 7, 2025 by flipdarkfuture
Machiavelique Posted March 8, 2025 Author Posted March 8, 2025 (edited) On 3/6/2025 at 4:33 AM, NiffyFox said: is there some sort of cool down in-between assaults? No, the only cooldowns between assaults are those configurable in the MCM menu. There are other cooldowns that are assigned when the rapist doesn't match your MCM options, usually 30min game time (not real time), to optimise performance. You also need to know that at the end of a sexual assault, if there is no cooldown, the rapists will have to repeat all the checks to be able to assault the victim again. On 3/6/2025 at 10:22 PM, not a happy woman said: i can't find the correct version of scr anywhere You need SexoutCommonResources 20210623.1 or HIGHER SexoutCommonResources 20240807.0 is the last version and is recommended. Please remember do not install SCR if you use SOFA (cause SOFA include the last version of SCR). On 3/7/2025 at 5:10 AM, flipdarkfuture said: Im going to try disabling all of the Sexout mods and see if that fixes it, I just have a feeling that the framework's menu is bugging out and I'm not sure why. Tried it on a new game as well and it has the same issue regardless. If you have it in a new game as well as a savegame, that at least indicates that your savegame isn't corrupted. You need to find which mod causes this bug (and not necessarily a Sexout mod). Identify all the mods using MCM and deactivate them, then reactivate them by 5 or 10 (usually the best option is reactivating them by half to identify the good half and the half with the faulty mod). Edited March 8, 2025 by Machiavelique
Sir Cop Posted March 17, 2025 Posted March 17, 2025 Would this be compatible with Hookups or Lust if I only had the combat system from this mod enabled, but disabled stalkers?
na222222 Posted March 20, 2025 Posted March 20, 2025 are you open to commissions their are few mods i have always wished existed
Machiavelique Posted March 22, 2025 Author Posted March 22, 2025 On 3/17/2025 at 11:38 PM, Sir Cop said: Would this be compatible with Hookups or Lust if I only had the combat system from this mod enabled, but disabled stalkers? I don't know if Lust and Hookup stop the behavior of their NPCs when they're in combat. If so, then it'll be 100% compatible, if not, I think that at the very least Lust and Hookup don't assign AI packages to NPCs in combat (that would seem logical to me), which in any case would greatly improve compatibility. On 3/20/2025 at 9:52 AM, na222222 said: are you open to commissions their are few mods i have always wished existed Not really, at the moment I'm lacking motivation. All the time and work I've put in over the last 2 years to publish the updates to Struggle, SexAssault, AnimManagement, Positioning, SexoutNG and the mod pages to detail each mod and explain them as best I can, have worn me out a bit. I can be open to orders, but not just yet. There's one last thing I'd like to develop: -I'd like NPCs to be able to capture and enslave the player and companions (either by sending them to Breeder/Tryout or by developing the enslavement myself). But before that, I think priority should be given to SexoutNG (cause it's still the core mod and there are many things that can be done to improve its operation and stability).
Guest Posted March 25, 2025 Posted March 25, 2025 I installed the SA2 mod according to the instructions with NG98 Beta 3 Full and all the other requirements listed. I am using latest MO2 for mod management. I have latest versions of virtually every mod I am using. =================== The issue sometimes when starting a new game, I randomly - as far as I can tell - get a pop up message that my installation has SO NG version 0.0.0. installed and I need to quit the game and fix it. At the same time, I still get information from the game in the upper left corner that NG98 was loaded correctly. And after leaving the Doc's house, I can configure the mod. However, sometimes I get the no pop up error message. I get information in the upper left corner that NG98 was loaded correctly. And mod works as intended as far as I can tell from couple dozen short test runs around Goodsprings. And I am not sure if this will not affect the gameplay later in the game. ================= The Question Is it safe to ignore this error pop up? Or does it need to be fixed somehow? P. S. I can see some correlation between me adding more mods - even completely unrelated to SO, imagine a new house in Novac - and SA2 error popping up at the beginning. Whenever my last start of the game was without error AND I do no changes. Everything is ok. The workaround I found for the error to disappear is to copy the files of NG98 Beta 3 Full mod into the FNV DATA directory. But I would prefer a proper solution. Thanks
Guest Posted March 25, 2025 Posted March 25, 2025 @Machiavelique pls see above whenever you have time and space
Magnum717 Posted March 26, 2025 Posted March 26, 2025 This sounds fantastic. Is there an option for only NPC x NPC interactions without the player being targeted?
Machiavelique Posted March 27, 2025 Author Posted March 27, 2025 On 3/25/2025 at 8:39 AM, nochissy said: The Question Is it safe to ignore this error pop up? Or does it need to be fixed somehow? It's safe, SexAssault will only be disabled until the next 'requirement check' (which is performed each time a game is loaded). So just save and load your game when you got this pop up until V2.0.3 is released. I have allowed 6 seconds for the required mod to load or be updated. What's happening here seems to be that the timeout for the requirement check isn't long enough. I'm thinking of increasing it to 12 seconds to get a good time margin. 19 hours ago, Magnum717 said: This sounds fantastic. Is there an option for only NPC x NPC interactions without the player being targeted? Not really, unless you play with the sexuality options. For example, play a female player and only allow gay assaults, or vice versa. You also can play Male character, enable straight, disable gay, set rapist gender on 'Male only'. The player is seen as a potential target just like any other character. The idea of SexAssault is to let NPCs choose their target according to the sexuality and race options defined. This mod is specifically designed for Sexual Assaults, so the victims aren't supposed to have a choice (meaning there's no reason why Player should receive better treatment).
LadycatSarah Posted April 19, 2025 Posted April 19, 2025 I have been digging though mods trying to figure out why this one is permanently disabled. I've found your previous lists of possible issues and double-checked that each is installed correctly. Any idea what might be going wrong?
Machiavelique Posted April 19, 2025 Author Posted April 19, 2025 (edited) Do you have a message like this when your game is loaded ? EDIT: I've just seen that there may be a timing problem to display the message box and explain why SexAssault has been disabled. It has now been fixed. New version: 2.0.3 Note that this won't fix the problem, it will just tell you why SexAssault has been disabled (which will then allow you to move on to the problem). Edited April 19, 2025 by Machiavelique 1
Piftopian Posted May 29, 2025 Posted May 29, 2025 Hi! Thank you so much for making SCR optional, that really helps. I'm just wondering what the sticking point is between this an Unethical Buisness, is it just UB's auto-surrender option? If I disabled autonomy for combat rapists, would that fix any potential issue? 1
Machiavelique Posted May 29, 2025 Author Posted May 29, 2025 (edited) I think you're talking about Unethical Deeds. I don't know this mod very well but I think there may indeed be a conflict between Unethical Deeds and the ‘Combat Sexors’ part of SexAssault, since hostile NPCs will try to be managed by both mods (so the problem won't be just with the auto-surrender option). 9 hours ago, Piftopian said: If I disabled autonomy for combat rapists, would that fix any potential issue? If you deactivate SexAssault's Combat Sexors (by setting the Combat Sexor Rate to 0%), this should resolve the conflict. This way, the Stalker part will be handled by SexAssault (unless you deactivate it too) and the Combat Rape part will be handled by Unethical Deeds. Edited May 29, 2025 by Machiavelique
Naevea Posted May 30, 2025 Posted May 30, 2025 (edited) Is there a way to turn struggle off? Its honestly more annoying than letting the animations playout for being raped/doing the raping. I am trying to play as an evil character, but anytime i attempt to rape someone it instantly fails before the bar even finishes popping up. Edited May 30, 2025 by Naevea 2
Machiavelique Posted May 30, 2025 Author Posted May 30, 2025 (edited) You can turn off "Rape Struggle" (meaning when an rape animation is running and you want to escape rape) But you can't turn off "PreRape Struggle" (meaning when you trigger a struggle to try to rape someone, or an NPC triggers a struggle to try to rape you) I think you're talking about the PreRape part You should know that in SexAssault, this part has always existed, but it used to be managed by random calculations. These calculations have now been replaced by the struggle bar (which leaves much less space for randomness). I don't want to make rape easy, for example I don't want the player to just press a key and trigger a rape without there being any resistance or consequences afterwards. Other mods (Unethical Deeds) already do this very well. In all types of struggle (excepted "On Reflex Only"), gender (Male/Female), strength and percentage of remaining health are the main factors affecting the struggle difficulty. You are therefore perfectly free to use items that will increase your strength as well as weakening your target (by reducing their health, while taking care not to lose yours). 6 hours ago, Naevea said: I am trying to play as an evil character, but anytime i attempt to rape someone it instantly fails before the bar even finishes popping up. I forget to describe on the main page but there is a very specific case where the struggle doesn't even start: you are thrown to the ground by your target and the following message appears ‘TARGETNAME can see right through you and pushes you away’. This happens because your target is in a state of alert and therefore expects you to try to catch her/him. A target is in a state of alert when you're in combat with it or when it's running away from you because you've already raped it. The weaker the target (low health percentage compared to you), the greater the chance of success. Once again, I don't want to remove this part or put an option to inhibit it, but I'm agree to revise the formula to give a 100% chance of success from a certain health difference (a threshold of 60% doesn't seem too bad to me, if you have 100% hit points and your target only has 40%, or if you have 80% hit points and your target only has 20% etc). It's the 1st idea that comes to mind but I still need to think about it. Edited May 30, 2025 by Machiavelique
Naevea Posted May 30, 2025 Posted May 30, 2025 (edited) 14 hours ago, Machiavelique said: I forget to describe on the main page but there is a very specific case where the struggle doesn't even start: you are thrown to the ground by your target and the following message appears ‘TARGETNAME can see right through you and pushes you away’. This happens because your target is in a state of alert and therefore expects you to try to catch her/him. A target is in a state of alert when you're in combat with it or when it's running away from you because you've already raped it. The weaker the target (low health percentage compared to you), the greater the chance of success. Im not sure whats going on then, im not getting that particular error. let me log in and grab the exact message (im sneaking, no detection, and i tested on Boxcars and a crucified Slave. I was half HP for Boxcars due to forgetting to heal after coming out of OWB lol, but for the slave i was full HP. Special wise, im 8+ in everything. But the actions you described (getting tossed immediately) sounds just like whats happening, even if the message is diff. So it must have been a mod incompatibility or something else going on, today i am having 0 issues of course, and the only things that have changed are my SexAssault2 got reset (settings were all default), i removed Slavery Simple and re-did my merged patch in FNVEdit. So iguess NVM lol Edited May 30, 2025 by Naevea New Info
Machiavelique Posted June 1, 2025 Author Posted June 1, 2025 (edited) On 5/31/2025 at 12:15 AM, Naevea said: (im sneaking, no detection, and i tested on Boxcars and a crucified Slave. I was half HP for Boxcars due to forgetting to heal after coming out of OWB lol, but for the slave i was full HP. Special wise, im 8+ in everything. But the actions you described (getting tossed immediately) sounds just like whats happening, even if the message is diff. If you're sneaking and not detected by your target you're supposed to have 100% chance of triggering a struggle when you press the Assault Key. Your issue seems to be solved but if something goes wrong again, you can send me your SexAssaultLog.txt ('Full detail') to help me understand what's going on. I will also recheck the script when I update the formula for victims in state of alert. Edited June 1, 2025 by Machiavelique
killercam21 Posted June 4, 2025 Posted June 4, 2025 so what errors would I face if I use sexout tryout and don't turn off the chances of the npcs approaching to zero?
Machiavelique Posted June 8, 2025 Author Posted June 8, 2025 Not really any errors, but some abnormal behaviour. The NPC stalking you triggers the tryout dialogue instead of the struggle and vice versa (or even the struggle being triggered during the tryout dialogue). It can also freeze your character because you're immobilised during the struggle and Sexout checks and restores the value of GetRestrained and EnablePlayerControls before/after the animation. So you're immobilised by SexoutStruggle, tryout triggers a sexout animation, Sexout sees and records that you're immobilised, the struggle ends but the sexout animation is still running, then the sexout animation ends and Sexout restores your immobilisation. Conclusion: at the end you can't move
mia753 Posted June 26, 2025 Posted June 26, 2025 (edited) Great work! As an idea, I would add the option for the attackers to take turns when striking. Back when I was experimenting with modding, I managed to do it by combining 'SexoutAssault' with 'SexoutCrowds'. The idea was simple, but the downside was that the unconscious player lying on the ground was untouchable... though it is possible to make it work. Before the attacker touched the player, I set it up so that the player would instantly recover fatigue, and the succession worked quite well. In other words, one attacker would do their 'job' with the player, and when they were done, someone else from the crowd (other available attackers who were watching and cheering) would take their place. Also, if the player ended up knocked out, it was a green light for any other attacker to do whatever they wanted. It's a shame I deleted it, and I don't even remember how to mod anymore haha. I also figured out how to fix the issue of the attackers acting in public, which wasn't very immersive. I solved this by adding checks on the player — basically, if other NPCs weren’t able to perceive the player and they were at a certain distance, it was assumed the player was in a secluded place (it simulated a dark alley, inside a bathroom, etc.). The attacker would abort the pursuit when necessary. These are just ideas that seemed good to me at the time, but I currently lack the skills to put them into action. It was a long time ago — I even added the option to scan for nearby beds, with a message like 'You are dragged by your attacker to a nearby bed' and a fade-to-black screen... everything had turned out great. It was for personal use, and then my hard drive died completely... that’s when I gave up Edited June 26, 2025 by mia753
Lyonsx Posted June 28, 2025 Posted June 28, 2025 Hello! I don't know why it won't start up? It keep saying "Not Yet Initialized". I have all the requirement, and I am in the wasteland. So I don't know whats happening xD
Spekii Posted June 29, 2025 Posted June 29, 2025 (edited) The error popup message when I start says my sexoutng version is 0.0.0, yet I have downloaded version 2.10.98 beta 4. sexoutstruggle is also not initializing, any idea why? EDIT: initializing the new install of sexoutng, saving, and then enabling struggle and this mod fixed it. Edited June 29, 2025 by Spekii
Machiavelique Posted June 30, 2025 Author Posted June 30, 2025 On 6/27/2025 at 1:45 AM, mia753 said: As an idea, I would add the option for the attackers to take turns when striking It's a bit more complicated to do since SexAssault manages NPC/NPC molestations, but it seems feasible to me. This task must be entrusted to the master modules (SexAssaultCS, SexAssaultRR and SexAssaultSW depending on the case), which will have to collect all the stalkers of a victim and abuse her/him in turn and dispel the effect scripts. However, if the stalkers are numerous, their cooldown is low (or null) and the sexout duration is long, this can lead to the victim being raped endlessly. On 6/27/2025 at 1:45 AM, mia753 said: I also figured out how to fix the issue of the attackers acting in public It should be easy enough to do, but I think I'll only add it for Stalkers. Currently, attackers just give up the chase if they lose sight of the victim for more than 20 seconds. On 6/29/2025 at 1:01 AM, Lyonsx said: Hello! I don't know why it won't start up? It keep saying "Not Yet Initialized". I have all the requirement, and I am in the wasteland. So I don't know whats happening xD Strange cause if you got this message this indeed means you have all requirements. Are you sure you're not in interior, or that there isn't something simulating you in interior whereas you're in exterior? Can you open the console and type: PlayerREF.IsInInterior GetQuestRunning SexAssault And tell me what these commands return? 14 hours ago, Spekii said: The error popup message when I start says my sexoutng version is 0.0.0, yet I have downloaded version 2.10.98 beta 4. sexoutstruggle is also not initializing, any idea why? Glad to know your problem is solved. Indeed, problem is an oversight on my part. What happens here is that SexoutStruggle doesn't wait for SexoutNG to be initialised, SexouStruggle just sees that SexoutNG 0.0.0 is less than 2.10.97 and says ‘Incorrect mods requirement’ and refuses to start. SexAssault waits 8 seconds before refusing to start (which allows the required mods to do their init/update), I just forgot to do the same for SexoutStruggle. Thanks for the report, this will be fixed in version 2.0.3. In the meantime, for those who get this message, just wait for Sexout to initialise (a few seconds), then save your game and reload it. As your game will have been saved with an initialised version of Sexout, SexoutStruggle will be able to read the version of Sexout and will accept to start.
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