promitheus Posted March 7 Posted March 7 I fixed the issue by placing this mod above NVR – VNV Patch and NVR – CKR Patch in the load order. It seems like it was conflicting with NVR somehow.
Boredomisgone Posted March 29 Posted March 29 I'm gonna need an older version to be compatible with NVSE 6.3.4 since newer version broke Onetweak and Frontier Cars.
Machiavelique Posted March 29 Author Posted March 29 Here is SexAssault2.0.3: SexoutSexAssault.zip Requirements: NVSE 6.2.6 JIP 57.15 UIO 2.30 SexoutNG 2.10.98 beta 3 SexoutCommonResources 20210623.1 SexoutStruggle 2.0.0 Note that SexAssault 2 required NVSE 6.2.6 (from SexAssault 2.0.0 to SexAssault 2.0.3) However, I think the scripts should compile with NVSE 6.3.4. So in the next version, I'll try to recompile all the scripts using an older NVSE 6.3 version
Boredomisgone Posted March 30 Posted March 30 17 hours ago, Machiavelique said: Here is SexAssault2.0.3: SexoutSexAssault.zip 222.95 kB · 1 download Requirements: NVSE 6.2.6 JIP 57.15 UIO 2.30 SexoutNG 2.10.98 beta 3 SexoutCommonResources 20210623.1 SexoutStruggle 2.0.0 Note that SexAssault 2 required NVSE 6.2.6 (from SexAssault 2.0.0 to SexAssault 2.0.3) However, I think the scripts should compile with NVSE 6.3.4. So in the next version, I'll try to recompile all the scripts using an older NVSE 6.3 version Thanks. Can't find the right version of SCR (latest still required new NVSE) so I'll be keeping an eye out for the next installment.
QuinnDye Posted April 18 Posted April 18 Need help I get stuck and can't move after getting gaped sometimes. I see where it says if you do just use "CTRL+GO" but what keybind is GO?
Machiavelique Posted April 18 Author Posted April 18 You need to hold down 3 keys: 'CTRL' + 'G' + 'O' This is supposed to force the struggle to stop if it's still going on and should have ended. But you're more likely stuck because of SexAssault than SexoutStruggle. So just keep ‘Rape in Turn’ and ‘No Public Rape’ [OFF] until I fix it 1
Kisin Posted May 27 Posted May 27 Just wondering if there could be an option for assaults to only be viable against the player when they are under a certain amount of health (i.e. <45% or <25%). I would really like something similar to Skyrim SL Defeat mod so that the player can be knocked down, (for example if the player takes enough damage to die, they get knocked down instead) but I think FNV's engine wouldn't support that.
Machiavelique Posted June 1 Author Posted June 1 That's something I wanted to add as well, and it can be implemented fairly easily using JIP's ToggleImmortalMode function I've never played Skyrim and don't know SL Defeat, but here's how I see things for SexAssault2: As soon as the player's health drops to 0, I restore health to 100% and add a fade-to-gray effect + blurred vision. During the fade-to-gray, the player has a movement penalty and can be knocked out if health falls below a certain threshold (configurable via MCM). If the player’s health drops to 0 during the fade to gray, they die. I’ll probably add a bleeding effect (configurable via MCM) that worsens while moving and subsides then disappears while resting (waiting, sleeping, or doing nothing). Only a stimpack (or taking no damage for 24 hours) will cancel the fade-to-gray effect. The player will then be restored to 1 health and benefit from the stimpack’s (or rest’s) effect. All of this isn’t necessarily easy to implement, but that’s how I see it. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now