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Posted

I fixed the issue by placing this mod above NVR – VNV Patch and NVR – CKR Patch in the load order. It seems like it was conflicting with NVR somehow.

  • 3 weeks later...
Posted

Here is SexAssault2.0.3:

SexoutSexAssault.zip

 

Requirements:

NVSE 6.2.6
JIP 57.15
UIO 2.30
SexoutNG 2.10.98 beta 3
SexoutCommonResources 20210623.1
SexoutStruggle 2.0.0

 

 

Note that SexAssault 2 required NVSE 6.2.6 (from SexAssault 2.0.0 to SexAssault 2.0.3)

 

However, I think the scripts should compile with NVSE 6.3.4. So in the next version, I'll try to recompile all the scripts using an older NVSE 6.3 version

Posted
17 hours ago, Machiavelique said:

Here is SexAssault2.0.3:

SexoutSexAssault.zip 222.95 kB · 1 download

 

Requirements:

NVSE 6.2.6
JIP 57.15
UIO 2.30
SexoutNG 2.10.98 beta 3
SexoutCommonResources 20210623.1
SexoutStruggle 2.0.0

 

 

Note that SexAssault 2 required NVSE 6.2.6 (from SexAssault 2.0.0 to SexAssault 2.0.3)

 

However, I think the scripts should compile with NVSE 6.3.4. So in the next version, I'll try to recompile all the scripts using an older NVSE 6.3 version

Thanks. Can't find the right version of SCR (latest still required new NVSE) so I'll be keeping an eye out for the next installment.

  • 3 weeks later...
Posted

Need help I get stuck and can't move after getting gaped sometimes. I see where it says if you do just use "CTRL+GO" but what keybind is GO?

Posted

You need to hold down 3 keys: 'CTRL' + 'G' + 'O'

 

 

This is supposed to force the struggle to stop if it's still going on and should have ended. But you're more likely stuck because of SexAssault than SexoutStruggle.
So just keep ‘Rape in Turn’ and ‘No Public Rape’ [OFF] until I fix it

  • 1 month later...
Posted

Just wondering if there could be an option for assaults to only be viable against the player when they are under a certain amount of health (i.e. <45% or <25%). 

 

I would really like something similar to Skyrim SL Defeat mod so that the player can be knocked down, (for example if the player takes enough damage to die, they get knocked down instead) but I think FNV's engine wouldn't support that.

Posted

That's something I wanted to add as well, and it can be implemented fairly easily using JIP's ToggleImmortalMode function

 

 

I've never played Skyrim and don't know SL Defeat, but here's how I see things for SexAssault2:
As soon as the player's health drops to 0, I restore health to 100% and add a fade-to-gray effect + blurred vision. During the fade-to-gray, the player has a movement penalty and can be knocked out if health falls below a certain threshold (configurable via MCM). If the player’s health drops to 0 during the fade to gray, they die. I’ll probably add a bleeding effect (configurable via MCM) that worsens while moving and subsides then disappears while resting (waiting, sleeping, or doing nothing). Only a stimpack (or taking no damage for 24 hours) will cancel the fade-to-gray effect. The player will then be restored to 1 health and benefit from the stimpack’s (or rest’s) effect.

All of this isn’t necessarily easy to implement, but that’s how I see it. 

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