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Posted
On 6/30/2025 at 5:41 AM, Machiavelique said:

It's a bit more complicated to do since SexAssault manages NPC/NPC molestations, but it seems feasible to me. This task must be entrusted to the master modules (SexAssaultCS, SexAssaultRR and SexAssaultSW depending on the case), which will have to collect all the stalkers of a victim and abuse her/him in turn and dispel the effect scripts. However, if the stalkers are numerous, their cooldown is low (or null) and the sexout duration is long, this can lead to the victim being raped endlessly.

 

 

It should be easy enough to do, but I think I'll only add it for Stalkers. Currently, attackers just give up the chase if they lose sight of the victim for more than 20 seconds.

 

 

 

 

 

 

Strange cause if you got this message this indeed means you have all requirements.


Are you sure you're not in interior, or that there isn't something simulating you in interior whereas you're in exterior?

Can you open the console and type:

PlayerREF.IsInInterior

GetQuestRunning SexAssault


And tell me what these commands return?

 

 

 

Glad to know your problem is solved.

Indeed, problem is an oversight on my part.

What happens here is that SexoutStruggle doesn't wait for SexoutNG to be initialised, SexouStruggle just sees that SexoutNG 0.0.0 is less than 2.10.97 and says ‘Incorrect mods requirement’ and refuses to start. SexAssault waits 8 seconds before refusing to start (which allows the required mods to do their init/update), I just forgot to do the same for SexoutStruggle. Thanks for the report, this will be fixed in version 2.0.3.

In the meantime, for those who get this message, just wait for Sexout to initialise (a few seconds), then save your game and reload it. As your game will have been saved with an initialised version of Sexout, SexoutStruggle will be able to read the version of Sexout and will accept to start.

Hello! I got it working. Took me a while but I thought I install Struggle 2, But it was that. I notice that I didn't install the recent update one. Sorry! :3

Posted
2 hours ago, Lyonsx said:

Hello! I got it working. Took me a while but I thought I install Struggle 2, But it was that. I notice that I didn't install the recent update one. Sorry! :3

 

No worries

You should have got an error message telling you that your Struggle version is out of date, but I now can see my check for Struggle version is not up to date. Will be fixed for the next version.

Posted

Thanks for the interest!

On 6/30/2025 at 6:41 AM, Machiavelique said:

It's a bit more complicated to do since SexAssault manages NPC/NPC molestations, but it seems feasible to me. This task must be entrusted to the master modules (SexAssaultCS, SexAssaultRR and SexAssaultSW depending on the case), which will have to collect all the stalkers of a victim and abuse her/him in turn and dispel the effect scripts. However, if the stalkers are numerous, their cooldown is low (or null) and the sexout duration is long, this can lead to the victim being raped endlessly.

You're right, I faced those problems too. I had solved it by setting a limit on the number of NPCs that could be selected. To avoid a possible infinite loop, I made sure to add a spell to each NPC participating in the animation, with a duration long enough for the spell to dissipate properly.

That spell didn’t do anything at all... it only served for the code to check that the NPC had already done their “job.” Obviously, a similar spell is also necessary for the player—I believe the mod already had one built in, which prevented the pursuit from being triggered in the middle of the event.

I’ve only focused on the pursuit; I didn’t touch the sleep or combat events.

On 6/30/2025 at 6:41 AM, Machiavelique said:

It should be easy enough to do, but I think I'll only add it for Stalkers. Currently, attackers just give up the chase if they lose sight of the victim for more than 20 seconds.

I trust your decisions. As an immersion nerd, it felt strange that the player could be attacked in the middle of a crowd that completely ignored them, even while they were screaming for their life haha. Checking how visible the player was to others helped ensure they were alone or in a secluded place—it worked about 80% of the time.

I also disabled attacks on "NPC victims," simply because I felt these things should only happen when "no one is watching" (including the player). On top of that, it clashed with my morals—watching those events unfold and being unable to intervene felt wrong. Sure, the player could kill the evil NPCs, but sometimes those NPCs were neutral, traders, etc.

The most interesting part was the faction checks. For example, if those “watching” the player were members of the same faction as the potential attackers, the “alley attack” event could be ignored.

In the Powder Ganger prison, for instance, it wouldn’t make sense for the attack to be prevented just because another Powder Ganger was nearby. The event would simply play out as if the others weren’t there—and since they could join in, it created a rather “realistic” situation. I mean, a woman walking into a prison full of rapists and nothing happening? That just didn’t make any sense in the context of the game.

I also remember another idea I tried while tinkering with the mod, but it's too complex to explain—I think mostly because English isn't my native language. Anyway, they're just ideas that I know are possible to implement, in case one day more features are added to the mod. Thank you very much for your attention.

Posted

So I've got the mod running and the combat aspect works great, and I thought the stalker function was broken since it never seemed to trigger when set to player + companions. I set it to NPC to see if that'd do anything, and it didn't until I made it to I88---ONLY Veronica, who I haven't even hired yet, is a target for stalkers. Hilariously weird bug. 

 

Anything I might've screwed up in the settings for this to happen? 

Posted
1 hour ago, Amwatt said:

So I've got the mod running and the combat aspect works great, and I thought the stalker function was broken since it never seemed to trigger when set to player + companions. I set it to NPC to see if that'd do anything, and it didn't until I made it to I88---ONLY Veronica, who I haven't even hired yet, is a target for stalkers. Hilariously weird bug. 

 

Anything I might've screwed up in the settings for this to happen? 

 

Two fixes: FertileBreeder.esp breaks the stalker quest and only NPCs added or edited by it (Veronica is) are valid targets. idk why. 

 

The friend/ally check prevented stalkers on my PC, even from neutral NPCs. Might be something funky in my load order but the implementation of that check might need revision. 

Posted

 

 

On 7/9/2025 at 10:08 PM, Amwatt said:

So I've got the mod running and the combat aspect works great, and I thought the stalker function was broken since it never seemed to trigger when set to player + companions. I set it to NPC to see if that'd do anything, and it didn't until I made it to I88---ONLY Veronica, who I haven't even hired yet, is a target for stalkers. Hilariously weird bug. 

 

Anything I might've screwed up in the settings for this to happen? 

If you put “NPC”, it means that NPCs can assault each other, so you don't need to hire Veronica to have an NPC stalk her.

 

 

On 7/9/2025 at 11:55 PM, Amwatt said:

Two fixes: FertileBreeder.esp breaks the stalker quest and only NPCs added or edited by it (Veronica is) are valid targets. idk why. 

 

The friend/ally check prevented stalkers on my PC, even from neutral NPCs. Might be something funky in my load order but the implementation of that check might need revision. 

I find it strange that Fertile Breeder breaks the stalker quest (at least until a Fertile Breeder quest isn't starting yet). Perhaps it's more a question of option settings or the expected behavior of SexAssault.

 

SexAssault does not allow sexual assault between NPCs of the same faction (there is no option to bypass this check).
The “Relation Check” option checks the state of GetFactionRelation between 2 actors. If this function is enabled and GetFactionRelation returns Ally/Friend, then the victim is not a valid target for this Stalker.

 

However, there's an error in the script, since I'm currently checking the faction relation between the victim and... the victim.

It seems that GetFactionRelation can return anything in this case. For example, I tested PlayerREF.GetFactionRelation PlayerREF and got 2, while VeronicaREF.GetFactionRelation VeronicaREF returned 0.
Will be fixed in the next update

 

 

22 hours ago, TheLegendKing27 said:

Why can't my male character assault any monster like geckos, deathclaw etc? (Except for humans that is working fine) I have all the requirements installed (Non-sofa).

Cause Sexout doesn't have any animation for that. As soon as someone will make animations human fucking geckos/dethclaw I could allow Player to assault geckos/dethclaw 

  • 2 weeks later...
Posted

is this mod only for Fallout New Vegas? Cuz i am trying to install it in Fallout 3, but all i have here is missing FalloutNV.esm. Can soomeone help with this?

 

image.png.9f3659e6c93c2296661284e3335f75e7.png

Posted

SexAssault is designed for Fallout New Vegas

 

I know some people here can run it on FO3 with TTW, but I don't have FO3 so no TTW either.

If you have FNV and want to run this mod on FO3, maybe someone here could help you with  TTW installation

 

  • 4 weeks later...
Posted

Yes but you need to turn off Tryout chance of being approached to ‘0’, or SexAssault Stalkers Rate to ‘0’

Don't use both or sometimes you'll get abnormal NPC behaviours or being stuck by SexoutStruggle

 

Turning off Tryout chance of being approached to ‘0’ should be compatible most of the time.

Turning off SexAssault Stalkers Rate to ‘0’ should be 100% compatible

 

  • 2 months later...
Posted (edited)

The versions listed are the minimum requirements. Sex Assault requires a feature that was implemented in SexoutNG 2.10.98 beta 3, which means that SexAssault will work with 2.10.98 beta3, beta 4, beta 5, beta 6, and even 2.11.3.

 

Are you getting any error messages? Does SexAssault detect an incorrect version of Sexout? Anything you can post in a screenshot showing that SexAssault has been disabled (and why) will be helpful in understanding what is going on.

Edited by Machiavelique
Posted (edited)
On 10/23/2025 at 1:08 AM, Machiavelique said:

The versions listed are the minimum requirements. Sex Assault requires a feature that was implemented in SexoutNG 2.10.98 beta 3, which means that SexAssault will work with 2.10.98 beta3, beta 4, beta 5, beta 6, and even 2.11.3.

 

Are you getting any error messages? Does SexAssault detect an incorrect version of Sexout? Anything you can post in a screenshot showing that SexAssault has been disabled (and why) will be helpful in understanding what is going on.


Ah, I figured it out. I had this problem before but back then assault needed to be updated to the next sexout version, so I assumed it was the problem this time as well.
Anyway assault seems to be incompatible with Tryout: resistance overhaul

Tryout: resistance overhaul is an outdated mod that should just change some stats about tryout but it messes with the current version of Sexout as well.
It seems to overwrite the version number of Sexout. When loaded in game it will notify the user with "SexoutNG 2.10.97 ready" even if the latest beta version of Sexout was installed. Thus also confusing the Assault plugin most likely.

The Main Tryout mod itself is 100% compatible with everything however, so I did not expect resistance overhaul to be the issue.

Edited by GenialDragon995
Posted

I have analysed the contents of Sexout Tryout Resistance and can confirm that it is not compatible with the new SexoutNG version. The cause is not due to a legacy support issue, but rather Tryout Resistance itself, which overwrites the SexoutNG scripts with its own (it modifies 26 Sexout scripts, including ActRunFull).

SexoutNG is faced with 26 outdated scripts that attempt to function with the new ones. Obviously, that can't work. I assume TryOut Resistance is based on 2.10.97 or 2.10.98 beta2. Given the number of scripts affected, you need to use the same version of Sexout that Tryout Resistance was developed with.

 

 

Thanks for this report. In the next Sexout update, I will add a section for incompatible mods.

  • 1 month later...
Posted

Updated SexAssault to V.2.0.5

 

I regret not being able to publish this update sooner, but updating SexoutNG took me a considerable amount of time.

I was able to work on SexAssault while waiting to publish new NG, but I haven't had time to work on SexoutStruggle yet. Currently, the new Rape in Turn option will lack a bit of realism because SexoutStruggle allows struggling even when the player is restrained. I will fix this in the next update of SexoutStruggle, as well as add AllNarta's struggle animations.

Posted

I just tested it and I don't see any problems when I assault an NPC, the struggle triggers properly.

You can try enabling SexAssault logs and sending me the SexAssaultLog.txt file if you still have this problem, along with the StruggleLog.txt file.

Posted

Normally, it works well, so it may be a bug that occurs in specific cases, like the last bug that was reported.

Can you try to send me your SexAssaultLog.txt + StruggleLog.txt ?

Posted

for some reason after rape is done player control didnt enabling. Character just stand on the knees with tied hands and even pause menu didnt shows up whe ESC is pressed

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