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Overriding race skin texture


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Posted

I'm trying to perform some kind of body swap where the new Upper Body Armor replaces the current body including the texture.

 

For instance, I have a custom race that uses texture1.dds and when I equip a new Upper Body Armor I would like to change the skin texture to texture2.dds?

 

Does anyone know how to achieve this?

 

I think I'm missing something silly :)

 

Thanks.

Posted

You can't (as far as I know) simply replace the texture on a body via scripting. You'll need to just create an alternate texture for the armor, and then update the armor mesh so it covers the entire body. This won't help with the head/face textuer of course.

 

An armor or clothing mesh replaces the body mesh, in parts where the armor mesh exists. Where it doesn't, the actor body shows through, with its mesh and texture. The two (a body and an armor) aren ot really related, except that bespoke armors for custom bodies are usually created from the mesh for that body, so that when the item is worn/removed, the body shape does not change too drastically.

 

Of course I've been away for a little while and someone may have found a clever workaround for all this, but I haven't heard of it.

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