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[Mod] AI-Limit


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  • 2 weeks later...
  • 2 weeks later...
Posted
On 1/29/2025 at 10:22 PM, Numbers66 said:

Is there a way to mod this game? Its a little Hard to find anything about, not mind mods or tools for it, due to its name.

 

There is a demo available, full game available soon so might be easier when the full game is out.

 

https://store.steampowered.com/app/2407270/AI_LIMIT/

 

Sorry if the category or anything is wrong, this is the first time actually posting a Topic...

hard to mod because unity engine game

Posted
7 hours ago, xlegendgame said:

hard to mod because unity engine game

Maybe, there is a chance though, find out when it fully releases in like a month, maybe there's someone that could crack it XD

  • 1 month later...
Posted (edited)
15 hours ago, xlegendgame said:

game use dx11 3d migoto is good to go

might be easy to do, just depend on how the model works, depend how quick the first mod will be XD

 

Also, if your a modder, please share your progress so more can give a helping hand XD

Edited by Numbers66
Posted
On 2/17/2025 at 3:26 AM, xlegendgame said:

hard to mod because unity engine game

Definitely not lol unity is only tricky if they have encrypted metadata 

 

On 3/27/2025 at 4:49 PM, xlegendgame said:

game use dx11 3d migoto is good to go

 

That doesn't necessarily mean anything and more importantly STOP IT lol 3dmigoto is trash and should only be used when nothing else works. This is a single player game just patch the assets. Anyway I exported all the outfits from the demo (seems like it had most of them ) with special asset studio, iirc just had to rename bundles to assetbundles. I didn't take the time to open it with melonloader yet but assuming that or bepinex works just gotta do a harmony patch. I don't have time to do it though unless someone wants to put up a bounty tbh but I'll help a bit if someone else is taking charge 

Posted
9 minutes ago, animatedtiddy said:

That doesn't necessarily mean anything and more importantly STOP IT lol 3dmigoto is trash and should only be used when nothing else works. This is a single player game just patch the assets. Anyway I exported all the outfits from the demo (seems like it had most of them ) with special asset studio, iirc just had to rename bundles to assetbundles. I didn't take the time to open it with melonloader yet but assuming that or bepinex works just gotta do a harmony patch. I don't have time to do it though unless someone wants to put up a bounty tbh but I'll help a bit if someone else is taking charge 

good luck, even testing if its possible might bring more modders to help out XD

Posted
10 hours ago, animatedtiddy said:

Definitely not lol unity is only tricky if they have encrypted metadata 

 

 

That doesn't necessarily mean anything and more importantly STOP IT lol 3dmigoto is trash and should only be used when nothing else works. This is a single player game just patch the assets. Anyway I exported all the outfits from the demo (seems like it had most of them ) with special asset studio, iirc just had to rename bundles to assetbundles. I didn't take the time to open it with melonloader yet but assuming that or bepinex works just gotta do a harmony patch. I don't have time to do it though unless someone wants to put up a bounty tbh but I'll help a bit if someone else is taking charge 

lmfao NO WAY SIR 3d migoto is not a trash you the only one think that just pain of ass to use and should use because unity is FUCKING HARD TO MOD like i'l try to do this my self with a game to give up in the end

Posted
43 minutes ago, xlegendgame said:

lmfao NO WAY SIR 3d migoto is not a trash you the only one think that just pain of ass to use and should use because unity is FUCKING HARD TO MOD like i'l try to do this my self with a game to give up in the end

calm down, we are here to get the game modded not to argue what tool is better or worse...

  • Numbers66 changed the title to [Mod] AI-Limit
Posted
4 hours ago, Numbers66 said:

calm down, we are here to get the game modded not to argue what tool is better or worse...

true but but he start first he sould calm down not me with the hate fo 3d migoto

Posted
6 hours ago, xlegendgame said:

true but but he start first he sould calm down not me with the hate fo 3d migoto

was meant for everyone, so noone joins and sees thats its just people arguing and seeing that, they might not follow or help.

Posted (edited)
1 hour ago, xlegendgame said:

there another topic open with this one maybe this is why no one come here to help with modding the game.

can you share a link to it? XD

 

Never mind found it 

 

Edited by Numbers66
Posted

confirmed melon loader works fine here as does bepinex which both make it very easy and painless to patch assetbundles if needed but probably not. Using 3dmigoto here would be beyond stupid, literally throwing away data for no reason and making the entire process 10x harder. Easiest way to spot someone who's only experience with modding is mihoyo games. Since this is single player you probably don't even need the mod tools mentioned literally just extract the assets with Special Asset Studio (which are very clearly labeled by character), download the matching unity editor version and go from there. Check this tutorial for a very thorough and easy to follow guide. This is much easier than 3dmigoto and because you're actually interacting with the game data directly you can guarantee results unlike 3dmigoto where you have a 30% chance your model matches your view in blender and can easily end up with some demon spawn from hell because you went slightly over the right skinning weight 

 

That's the conventional, tried and true unity method, the newer method that should be preferred by anyone who can write a bit of code does need the modding frameworks but its easier in many ways, doesn't need unity editor (although you can still use it for testing skin weights and then export to fbx instead of asset bundle), and it can allow for runtime editing which is the one cool thing 3dmigoto has going for it. You can run melon loader to get decompiled il2cpp code (this is why it takes awhile on first startup) and use melonloader template in visual studio to setup fbx/gltf/vrm import. There are great examples for valheim, desktopmate, lethal company, and miside on github that can pretty much be copy pasted. This would allow skipping the whole unity editor as long as your weights are done right. I'm thinking I want to work on making a reusable template for that for myself to patch unity games not sure if I'll start with this or circle back but I'll try to figure out the best version of the above mods and for cinematic unity explorer which could literally be used to write such a code mod live at runtime. If it all works out I'll probably sit on that knowledge so I can be a hero whenever a random unity game of interest comes along but any modders who want to learn together can hmu or if you can get the ball rolling and need some code review I can swoop in and try to save the day

 

Honestly this is the kind of thing that grok could vibe code for you but if you're scared of letters and numbers you can do a no code option as well. For that grab melon loader and asset ripper premium (is on kemono) and it will give you a unity project with all the assets ready to go and then you just have to import your new stuff and make asset bundles. I'd rather kms than work with unity editor directly so code it is.

 

And if you can't do any of that but you can model we can make something happen. Lots of nice outfits for the main character here, I mean she's practically naked in some of them and the designers have some nice taste here. Definitely think these models could be directly edited rather than fully swapping but she's using standard Bip001 rig layout so prtty easy to make other unity mods work here but not really needed. If anyone wants to be helpful and cant really make models you could go and work on separating the armor from the body in the cases where they've combined meshes and materials. These armors are honestly really nice and deserve some lewd edits, there's simply more games than time

ailim.png

Posted
58 minutes ago, animatedtiddy said:

confirmed melon loader works fine here as does bepinex which both make it very easy and painless to patch assetbundles if needed but probably not. Using 3dmigoto here would be beyond stupid, literally throwing away data for no reason and making the entire process 10x harder. Easiest way to spot someone who's only experience with modding is mihoyo games. Since this is single player you probably don't even need the mod tools mentioned literally just extract the assets with Special Asset Studio (which are very clearly labeled by character), download the matching unity editor version and go from there. Check this tutorial for a very thorough and easy to follow guide. This is much easier than 3dmigoto and because you're actually interacting with the game data directly you can guarantee results unlike 3dmigoto where you have a 30% chance your model matches your view in blender and can easily end up with some demon spawn from hell because you went slightly over the right skinning weight 

 

That's the conventional, tried and true unity method, the newer method that should be preferred by anyone who can write a bit of code does need the modding frameworks but its easier in many ways, doesn't need unity editor (although you can still use it for testing skin weights and then export to fbx instead of asset bundle), and it can allow for runtime editing which is the one cool thing 3dmigoto has going for it. You can run melon loader to get decompiled il2cpp code (this is why it takes awhile on first startup) and use melonloader template in visual studio to setup fbx/gltf/vrm import. There are great examples for valheim, desktopmate, lethal company, and miside on github that can pretty much be copy pasted. This would allow skipping the whole unity editor as long as your weights are done right. I'm thinking I want to work on making a reusable template for that for myself to patch unity games not sure if I'll start with this or circle back but I'll try to figure out the best version of the above mods and for cinematic unity explorer which could literally be used to write such a code mod live at runtime. If it all works out I'll probably sit on that knowledge so I can be a hero whenever a random unity game of interest comes along but any modders who want to learn together can hmu or if you can get the ball rolling and need some code review I can swoop in and try to save the day

 

Honestly this is the kind of thing that grok could vibe code for you but if you're scared of letters and numbers you can do a no code option as well. For that grab melon loader and asset ripper premium (is on kemono) and it will give you a unity project with all the assets ready to go and then you just have to import your new stuff and make asset bundles. I'd rather kms than work with unity editor directly so code it is.

 

And if you can't do any of that but you can model we can make something happen. Lots of nice outfits for the main character here, I mean she's practically naked in some of them and the designers have some nice taste here. Definitely think these models could be directly edited rather than fully swapping but she's using standard Bip001 rig layout so prtty easy to make other unity mods work here but not really needed. If anyone wants to be helpful and cant really make models you could go and work on separating the armor from the body in the cases where they've combined meshes and materials. These armors are honestly really nice and deserve some lewd edits, there's simply more games than time

 

People found in the other Forum that the files are not encrypted. and it's using unity 2022.3.39? People are going to try, may take some time to get something out of it, modders are fast but mods also dont just spawn in, like some people think. lol

Anyways, am very stupid when it comes to exstraction / Modding tools so thank you for doing this and good luck in making something. XD

  • 2 weeks later...
Posted

idk how melonloader was working perfectly for me last time I posted but then I had a bunch of issues with it. anyhow I now have a working version of ML + unity explorer (not cinematic yet) and have dumped assemblies I can harmony patch. Also I checked with specialk and the game uses the internal unity compute shader for skinning which does not usually work with 3dmigoto without modified source code and a lot of extra analysis work. typically it looks the same as a cpu skinning game in my experience but I did not test 3dm, just throwing that out there. After all why would I want to use 3dmigoto when I can literally directly ask the game for the vertex buffer lol

Posted
2 hours ago, animatedtiddy said:

idk how melonloader was working perfectly for me last time I posted but then I had a bunch of issues with it. anyhow I now have a working version of ML + unity explorer (not cinematic yet) and have dumped assemblies I can harmony patch. Also I checked with specialk and the game uses the internal unity compute shader for skinning which does not usually work with 3dmigoto without modified source code and a lot of extra analysis work. typically it looks the same as a cpu skinning game in my experience but I did not test 3dm, just throwing that out there. After all why would I want to use 3dmigoto when I can literally directly ask the game for the vertex buffer lol

after getting a working version, does this mean there is a chance you could have a solution?

loading mods without these tools would be prefered as it is a single player game so you dont need them as you can just edit the game or files to suit your need XD

Posted
1 hour ago, Numbers66 said:

after getting a working version, does this mean there is a chance you could have a solution?

loading mods without these tools would be prefered as it is a single player game so you dont need them as you can just edit the game or files to suit your need XD

I'm going to hook the mesh loading system to allow runtime import from vrm/gltf. By far the best option since it skips assetbundles entirely, allows for live edits, can be version resilient, and doesnt require exporting from unity editor

You could quite possibly just edit the asset bundles directly, I havent tried. But I know addressables system which it uses does some silly things and they have criware. From what I saw it seemed like I'd at least need to patch a verification check for assetbundles 

 

again, someone still needs to actually make models tho. I'll do some basic stuff but I dont have time to be wasting in blender rn

Posted
1 minute ago, animatedtiddy said:

You could quite possibly just edit the asset bundles directly, I havent tried. But I know addressables system which it uses does some silly things and they have criware. From what I saw it seemed like I'd at least need to patch a verification check for assetbundles 

so the game has some file checker that could cause peblems?

 

2 minutes ago, animatedtiddy said:

again, someone still needs to actually make models tho. I'll do some basic stuff but I dont have time to be wasting in blender rn

having a simple model imported and proving that the game can be modded can help alot, atleast those modders that are still hesitant to try, might try now XD lol

Posted (edited)
9 hours ago, Numbers66 said:

having a simple model imported and proving that the game can be modded can help alot, atleast those modders that are still hesitant to try, might try now XD lol

simple doesnt really help because my issue isnt lack of ability rather having too high of standards but I made one anyway. I'm putting in more time than I expected here, may have to paywall the framework even though I hate doing that

image.png

 

took the screenshot while blender was crashing if that wasnt clear lol

Edited by animatedtiddy
Posted
3 hours ago, animatedtiddy said:

simple doesnt really help because my issue isnt lack of ability rather having too high of standards but I made one anyway. I'm putting in more time than I expected here, may have to paywall the framework even though I hate doing that

image.png

 

took the screenshot while blender was crashing if that wasnt clear lol


I'll pay.

Posted (edited)
7 hours ago, animatedtiddy said:

simple doesnt really help because my issue isnt lack of ability rather having too high of standards but I made one anyway. I'm putting in more time than I expected here, may have to paywall the framework even though I hate doing that

 

 

took the screenshot while blender was crashing if that wasnt clear lol

putting a support link would help, fully pay walling a mod gets on everyones nerves and it stops the production of more, its sad to see so while i support you getting some money for your work, fully pay walling is a negitive, having it walled for a tempery amount time, like 30 days, most dont care about that as most modders do that now anyways. frameworks or the tools to make mods should not be paywalled. I want you to get support but i also dont want the modding scene for this game to die because the mods and tools are paywallled lol XD

thank you for your hard work XD

Edited by Numbers66

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