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Genshin Impact - Mod Requests pt.2


Ashal

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Posted
19 hours ago, Sayuran said:

Need Help!
i use 3DMigoto

list Tried :
> Add n Remove ORFix Command
> This Tool 

> Update ORFix or read these Method

 

still nothing..

 

Untitled.png

This should fix most characters. Characters that had a problem in 5.4 now have different resource logic (even Gaming). Now there are no special conditions for him in ORFix.

ps-t0 = Resource(character name)(Head/Body/Dress)NormalMap -> ps-t6 = Resource(character name)(Head/Body/Dress)NormalMap

ps-t1 = Resource(character name)(Head/Body/Dress)Diffuse -> ps-t0 = Resource(character name)(Head/Body/Dress)Diffuse

ps-t2 = Resource(character name)(Head/Body/Dress)LightMap -> ps-t1 = Resource(character name)(Head/Body/Dress)LightMap

+ delete ORFix line.

The ps-t0 -> ps-t6 "NormalMap" change should help remove scars and relief (if mod have "NormalMap") .

Posted
1 hour ago, Je4e said:

https://gamebanana.com/tools/20070

 

Gensin Impact 3DMigoto 5.7 Fix

The new "update fix" has not changed anything. Its basicly the same as the older ones just that it does not fix mods that arent broken (Which its not supposed to do anyways). Most of the bugs now are due to Falsely placed/ not placed Orfix (or not updated one), Using the old transparency or the TexFX which needs an update from its creator

Posted

Is there a recommended merge script that's easy to unmerge to add more later if needed? I'm going the mod organization rabbit hole...

Posted
1 hour ago, RA2489 said:

Is there a recommended merge script that's easy to unmerge to add more later if needed? I'm going the mod organization rabbit hole...


I suggest you this merge namespace Script
You can even merge mods with toggles, just make sure to not use the same toggle keys for the main merge mod and its child mods, child mods can use same toggles.
Just use the command: python N.py -e
Where N is the python file name after renaming.

Posted (edited)
1 hour ago, RandomGo001 said:


I suggest you this merge namespace Script
You can even merge mods with toggles, just make sure to not use the same toggle keys for the main merge mod and its child mods, child mods can use same toggles.
Just use the command: python N.py -e
Where N is the python file name after renaming.

It works as a skeleton I guess. I need to manually put in the position hash and change the keybinds manually (adding ctrl/alt) for it to work. -f also appears broken or at least doesn't work for me, so I'm just manually re-enabling the original ini to do changes. It's weird.

 

The position hash not transferring was just the first test merge I did. Oh well.

Edited by RA2489
Posted (edited)
1 hour ago, RA2489 said:

It works as a skeleton I guess. I need to manually put in the position hash and change the keybinds manually (adding ctrl/alt) for it to work. -f also appears broken or at least doesn't work for me, so I'm just manually re-enabling the original ini to do changes. It's weird.

 

The position hash not transferring was just the first test merge I did. Oh well.


Did you even do it properly? I have been using it for more than a year without any hassle, and you don't need to re-enabling anything, just run a command line and it's done.
Let's say Xianyun mods for example.
Just create a new folder, naming it XianyunMaster.
Copy mods of Xianyun, like in the picture, into the XianyunMaster folder, make sure they are working properly before that.
 

Spoiler

Capture.PNG.d617a93ec70da375c77a5013c6bf62e9.PNG


Copy the script file there, run the command py n.py -e
1. Hit Enter
2. Hit Enter (blank input)
3. Input Xianyun (name of the object)
4. Input 6 (for toggle of the merge mod, don't use the same key for child mods)
5. Input 7 (for back toggle of the merge mod)
6. After that the script will run and create the file MasterXianyun.ini (like in the picture), which will run the merge.
For more details, it will also edit your child mods .ini (with backup, so don't worry about that).
And you're done, nothing more than that.

If you want to add new Xianyun mods into this merge, just copy new mods into XianyunMaster folder and, and again, run py n.py -e.

Edit: Remember to press F10, use 6 or 7 to switch mods, if you are in mod 1, use key [8 and arrows] to switch, like in the picture.

Edited by RandomGo001
Posted (edited)
2 hours ago, RandomGo001 said:


Did you even do it properly? I have been using it for more than a year without any hassle, and you don't need to re-enabling anything, just run a command line and it's done.
Let's say Xianyun mods for example.
Just create a new folder, naming it XianyunMaster.
Copy mods of Xianyun, like in the picture, into the XianyunMaster folder, make sure they are working properly before that.
 

  Reveal hidden contents

Capture.PNG.d617a93ec70da375c77a5013c6bf62e9.PNG


Copy the script file there, run the command py n.py -e
1. Hit Enter
2. Hit Enter (blank input)
3. Input Xianyun (name of the object)
4. Input 6 (for toggle of the merge mod, don't use the same key for child mods)
5. Input 7 (for back toggle of the merge mod)
6. After that the script will run and create the file MasterXianyun.ini (like in the picture), which will run the merge.
For more details, it will also edit your child mods .ini (with backup, so don't worry about that).
And you're done, nothing more than that.

If you want to add new Xianyun mods into this merge, just copy new mods into XianyunMaster folder and, and again, run py n.py -e.

Edit: Remember to press F10, use 6 or 7 to switch mods, if you are in mod 1, use key [8 and arrows] to switch, like in the picture.

Tldr for the hash thing, I'm doing this on object mods and they don't have a [...Position] named section, so it doesn't auto copy it; that's not a big deal, I can do that myself easily. For the keybind, the script says it has to be a single key, so I just put a single key and go back to change it to the combination key I want. Again, no big deal. As for -f to unmerge the mods, it's given me a FileExistsError on each merge I tried it on, so it can't overwrite I suppose. I have no idea what's up with that. You can see what I'm getting if you want in the uploaded image.

 

Spoiler

preview.png

 

Edited by RA2489
spoiler the image
Posted
1 hour ago, RA2489 said:

Tldr for the hash thing, I'm doing this on object mods and they don't have a [...Position] named section, so it doesn't auto copy it; that's not a big deal, I can do that myself easily. For the keybind, the script says it has to be a single key, so I just put a single key and go back to change it to the combination key I want. Again, no big deal. As for -f to unmerge the mods, it's given me a FileExistsError on each merge I tried it on, so it can't overwrite I suppose. I have no idea what's up with that. You can see what I'm getting if you want in the uploaded image.

 

  Hide contents

preview.png

 


I never use this command.
But as I said, it auto-backup the .ini file, if your .ini file is name XXX, it will be backed up as DISABLEDXXX.ini, just take that file.

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