par.and Posted January 20, 2025 Posted January 20, 2025 Hello all, I'm just getting back to simming and have been working on switching from TS3 to TS4. I'm looking into some WW animations at the moment and have been wondering about the custom locations in the XLM files. I understand these are WWID strings and I am aware that you can get the WWID of a certain object in game. However, how does one go about identifying the object based on the WWID? The thing is, I am not sure how to trigger some animations as I'm not sure which objects they use and all I have is the WWID number. Thanks in advance for your time! Best wishes, Paris
wild_guy Posted January 22, 2025 Posted January 22, 2025 On 1/20/2025 at 9:57 PM, par.and said: However, how does one go about identifying the object based on the WWID? The thing is, I am not sure how to trigger some animations as I'm not sure which objects they use and all I have is the WWID number. Typically, authors specify custom object locations in their animation lists on animation download pages. at least I don't know another way to know what custom locations are used. But I think there is no problem here, when you click on an object in the game it will show Wicked option if there are available animations for it and since you click on different objects anyway during gameplay, you will see that. 1
par.and Posted January 22, 2025 Author Posted January 22, 2025 15 hours ago, wild_guy said: Typically, authors specify custom object locations in their animation lists on animation download pages. at least I don't know another way to know what custom locations are used. But I think there is no problem here, when you click on an object in the game it will show Wicked option if there are available animations for it and since you click on different objects anyway during gameplay, you will see that. Okay, that makes sense, yeah. Thanks for the advice!
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