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See You Sleep - Commonwealth Edition v2.1 - Script compile


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Posted (edited)

Hi there!

 

Recently, the good old See You Sleep got unofficially released to Nexus. I used that mod before it got removed, and stopped using it ever since I reinstalled the game a few years ago.

 

However, in my current load order (very heavy load order, but the best one to-date), I'm running Unequip Pipboy by 7StarC. That one always worked without any issues and is a permanent addition to my Fallout 4.

 

Now, the problem:

See You Sleep says it supports the mentioned Unequip Pipboy mod. But, because one mod (Unequip Pipboy) got updated more frequently than the other one (See You Sleep), some conflicts showed up. Specifically - the undressing.

 

Upon sleeping, See You Sleep works as expected (a bit wonky by today's standards, but it works). But, the problem is with Pipboy - because my character doesn't have the Pipboy on her arm (I can access it, but it's invisible - exactly what I want), upon waking up (getting up from bed / ending See You Sleep sleeping animation), the Pipboy becomes visible again.

 

Potential solution:

I did some digging in the source code of the mod (See You Sleep), and stumbled upon this function in its SleepQuestScript:

 

image.png.9d79ba931a3b879a88786ff7ae0419a2.png

 

Now, from what I gather - this function is responsible for my issue. The problem is that the mod I use (Unequip Pipboy) got updated and is now .esm plugin, and this script searches for .esp plugin.

 

To potentially fix this, I simply updated the line #209 to this - changed plugin string 'AutoUnequipPipboy.esp' to 'AutoUnequipPipboy.esm':

 

image.png.8433296886d38105aed1ffc70c3b3ccc.png

 

Granted, I have no clue if this is going to work (in fact, I have no clue how it's supposed to work), but this introduces a new (to me, at least) issue - compiling.

 

I've never compiled Papyrus script, and this editing part has been done in Visual Studio Code. To make matters worse, I cannot get CK working - I've never had it installed, but upon launching it either through Steam or MO2, I get an executable error.

 

My game is old-gen, as I've never updated in the first place.

 

Is there anyone who knows a bit more? Are there any alternatives to CK's Papyrus compiler? I mean, I won't lie - I'd really appreciate it if some of you here who got CK set up and working for the old-gen version could compile the said script so I can test it.

 

Any help is much appreciated, thanks in advance!

 

Not sending script sources due to explaining the update procedure (those two screenshots provided).

Edited by rubber_duck
Posted
11 hours ago, LinkDeath said:

If you use VSC, this plugin works pretty well for compiling outside the CK, though you still need it installed.

 

I did a quick compile of that script for you, though I haven't used Unequip Pip-Boy since switching to PIP-PAD so I don't know if it works.

 

 

AB_SleepQuestScript.zip 4.5 kB · 0 downloads

 

Hang on - you downloaded the See You Sleep and then modified the script exactly how I described here? I'll give it a shot!

 

Also, thanks for linking the VSC plugin. I'll try to fix the CK on my end but don't know how due to version mismatch (the old-gen game requires old-gen CK).

Posted (edited)

Update:

 

@LinkDeath, your compiled script worked! Thanks a bunch mate - you're a lifesaver!

 

Please, for the community's sakes - consider uploading it to either Nexus and/or LoversLab - I'm sure other users will find it helpful. Alternatively, if you don't want to do it, I can upload it.

 

Thanks again!

Edited by rubber_duck
Posted
35 minutes ago, LinkDeath said:

I would, but it seems the See you sleep reupload has already been re-deleted, so not much point. Glad it helped though.

 

Yup, but - I think it's available on the other modding site. So I'd probably upload it here on LL. If it gets deleted, oh well - this topic should remain available indefinitely so others can download it from here.

Posted
On 1/15/2025 at 5:33 AM, rubber_duck said:

 

Nope, it only hides it in 3rd person, whereas the one I'm using right now hides it both in 1st and 3rd person.

ohhh, you're looking for 1st person hiding? How does that work?

Posted
8 hours ago, JohnnyGunn said:

ohhh, you're looking for 1st person hiding? How does that work?

 

Honestly? I have no idea... I know it works, and it works properly; just as advertised. Furthermore, I regularly switch between 1st and 3rd person view when playing, so I wanted something that's consistent.

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