Jump to content

Tints of a Succubus' secret desires


Recommended Posts

Posted
6 hours ago, lovalter said:

Couple things:

 

Configure bars, evaluate needs and debug climax now don't do anything when clicked

Training menu says I have 0 gold even tho I have more

My eyes change when I select a tint

I updated, configure bars works again, eyes only change on Scarlet type.

The training menu uses Succubus XP, not gold. I added a small text into that window clarifying that.

Debug Climaxing only works in scenes and evaluate needs only works when you have someone in your crosshairs or when you are in a scene

Posted (edited)
4 hours ago, Just4someMods said:

I updated, configure bars works again, eyes only change on Scarlet type.

The training menu uses Succubus XP, not gold. I added a small text into that window clarifying that.

Debug Climaxing only works in scenes and evaluate needs only works when you have someone in your crosshairs or when you are in a scene

Can the eye change be disabled?

Also, configure bars worked the first time but then the bar never showed up, tried configuring it again and all the values were NaN, changing them didn't bring it back

Edited by lovalter
Posted
6 hours ago, lovalter said:

Can the eye change be disabled?

Also, configure bars worked the first time but then the bar never showed up, tried configuring it again and all the values were NaN, changing them didn't bring it back

Eye change can now be disabled

The configure bars error is weird, do you have all the requirements for the mod installed? This seems like you are missing MCM Helper.

Posted
7 hours ago, Just4someMods said:

Eye change can now be disabled

The configure bars error is weird, do you have all the requirements for the mod installed? This seems like you are missing MCM Helper.

I do

Posted
7 hours ago, Just4someMods said:

What's in your overwrite/MCM/Settings/TintsOfASuccubusSecretDesires.ini?

[Main]
iModifierHotkey = -1
bKillEssentials = 0
iBarPosX = 1084
iBarScaY = 117
iBarRota = 0
iBarScaX = 120
iBarPosY = 1105

Posted
12 minutes ago, lovalter said:

[Main]
iModifierHotkey = -1
bKillEssentials = 0
iBarPosX = 1084
iBarScaY = 117
iBarRota = 0
iBarScaX = 120
iBarPosY = 1105

Using those settings breaks it for me as well.

If you start without an ini again, it should work presumably.

Posted
3 hours ago, Just4someMods said:

Using those settings breaks it for me as well.

If you start without an ini again, it should work presumably.

Nope, same thing. I edit the bar, save the settings, but if I click configure bars again all the values are NaN. Here's the ini 
[Main]
iBarScaY = -2147483648
iBarScaX = -2147483648
iBarPosY = -2147483648
iBarPosX = -2147483648
iBarRota = -2147483648

Also, would it be possible to treat futas as drainable?

Posted
3 minutes ago, lovalter said:

Nope, same thing. I edit the bar, save the settings, but if I click configure bars again all the values are NaN. Here's the ini 
[Main]
iBarScaY = -2147483648
iBarScaX = -2147483648
iBarPosY = -2147483648
iBarPosX = -2147483648
iBarRota = -2147483648

Also, would it be possible to treat futas as drainable?

 

The negative infinity is interesting, are you sure you have Dylbills Papyrus Functions installed? (a pre-requisite of Extended Vanilla UIs)

 

The gender of a victim does not matter. They only need to be mortal, i.e. non-essential and non-protected.

Posted
On 1/12/2025 at 5:50 PM, Midnightbug said:

 

Okay.

Don't get your hopes up, buuuuut

I flunked the Custom skill framework integration in an old version.

I was testing with the seduction skill, which was the only one that worked, the others were dead. I fixed that, maybe that helped?

Posted
39 minutes ago, Just4someMods said:

 

The negative infinity is interesting, are you sure you have Dylbills Papyrus Functions installed? (a pre-requisite of Extended Vanilla UIs)

 

The gender of a victim does not matter. They only need to be mortal, i.e. non-essential and non-protected.

Damn I'm stupid I missed that, works now

Posted

The motivation section should explain my motivation to play with this mod instead of your motivation to make it.

 

If I come here, my main question is: why would I want to install this?

That question remains unanswered by your mod description.

Posted (edited)
On 1/13/2025 at 8:15 PM, Just4someMods said:

Don't get your hopes up, buuuuut

I flunked the Custom skill framework integration in an old version.

I was testing with the seduction skill, which was the only one that worked, the others were dead. I fixed that, maybe that helped?

I tested the new version everything seems to be working, I can configure the bars, I got skills, it says succubus xp needed not gold, so I guess it is good. Only thing is not working are perk trees. (If I press perk tree option in abilities nothing happens.)

 

I got custom skill framework installed and Children of Lilith and Soul of Succubus custom skill trees are showing up just not this one. So the framework is definitely working fine except this mod is not showing up there.

 

Are there perk trees implemented already at all?

 

 

I got traits, that part is working fine. 

Edited by Midnightbug
Posted
11 hours ago, Midnightbug said:

I tested the new version everything seems to be working, I can configure the bars, I got skills, it says succubus xp needed not gold, so I guess it is good. Only thing is not working are perk trees. (If I press perk tree option in abilities nothing happens.)

 

I got custom skill framework installed and Children of Lilith and Soul of Succubus custom skill trees are showing up just not this one. So the framework is definitely working fine except this mod is not showing up there.

 

Are there perk trees implemented already at all?

 

 

I got traits, that part is working fine. 

Perk Trees are there. Children of Lillith uses the old way to handle data and I use the new way, which isn't compatible with 1.5.97.

Posted
13 hours ago, Midnightbug said:

I tested the new version everything seems to be working, I can configure the bars, I got skills, it says succubus xp needed not gold, so I guess it is good. Only thing is not working are perk trees. (If I press perk tree option in abilities nothing happens.)

 

I got custom skill framework installed and Children of Lilith and Soul of Succubus custom skill trees are showing up just not this one. So the framework is definitely working fine except this mod is not showing up there.

 

Are there perk trees implemented already at all?

 

 

I got traits, that part is working fine. 

Well, I tried to add backwards compatibility. I can not test this myself, so I can't tell you if it works.

Posted
On 1/10/2025 at 8:57 AM, Skelletoncz said:

It sounds very interesting. Is there any chance to play it without the Sexlab P+ mod?

 

On 1/10/2025 at 8:24 PM, ty28 said:

p+ dependent mod are not underground friendly > < (like those stuck at gog 1.6.659 for exemple.... )

 

I have added sexlab legacy download

It will not really be supported that much as it lacks a few features, but if it doesn't crash I'll ship it with a new release if I don't forget about it.

Posted (edited)

When I try to open Perk Trees I get Uncapper unwrapper > CTD. Something I did or something to fix?

 

Edit: Not compatible with Uncapper mod possibly? 

Edited by bobjimfred
Posted
On 1/17/2025 at 10:04 AM, Just4someMods said:

Well, I tried to add backwards compatibility. I can not test this myself, so I can't tell you if it works.

 

Thank you very much, you are amazing. Thanks for looking into it for me. I tested it and it seems now the perk trees are there. All of the trees are working, the skill background loads, and there is a perk I can take, however every succubus tree has only one perk. Is this how it should be? (I checked body, drain etc) they all got only one perk.

 

The base perk tree still does not work, it is there, but if I click on it it just closes the skill panel and throws me back to the game. 

 

 

Posted
15 hours ago, nazarethblood said:

Hi there. I love the concept of this mod but am unable to use it as I am using STB Widgets. Do you think you could make an option to have compatibility with that mod? If not, I totally understand. This mod seems amazing anyway.

 

I don't see how they are incompatible? Is the art style not fitting or is it crashing?

 

12 hours ago, bobjimfred said:

When I try to open Perk Trees I get Uncapper unwrapper > CTD. Something I did or something to fix?

 

Edit: Not compatible with Uncapper mod possibly? 

 

The Custom Skill Framework has some issues with Uncapper I think? You could look there for some advice: Custom Skills Framework

 

6 hours ago, Midnightbug said:

 

Thank you very much, you are amazing. Thanks for looking into it for me. I tested it and it seems now the perk trees are there. All of the trees are working, the skill background loads, and there is a perk I can take, however every succubus tree has only one perk. Is this how it should be? (I checked body, drain etc) they all got only one perk.

 

The base perk tree still does not work, it is there, but if I click on it it just closes the skill panel and throws me back to the game. 

 

 

 

I uploaded a new version with hopefully some fixes. Does "set tssd_showMenuBase to 1" work in game?

Posted (edited)
12 hours ago, Just4someMods said:
On 1/18/2025 at 8:22 AM, nazarethblood said:

Hi there. I love the concept of this mod but am unable to use it as I am using STB Widgets. Do you think you could make an option to have compatibility with that mod? If not, I totally understand. This mod seems amazing anyway.

 

I don't see how they are incompatible? Is the art style not fitting or is it crashing?

 

The problem is that it requires iWant Widgets.esl as a master and since STB Widgets doesn't have a plugin I believe iWant Widgets will automatically win if I were to install it. 

Edited by nazarethblood
Posted (edited)
12 hours ago, Just4someMods said:

 

I don't see how they are incompatible? Is the art style not fitting or is it crashing?

 

 

The Custom Skill Framework has some issues with Uncapper I think? You could look there for some advice: Custom Skills Framework

 

 

I uploaded a new version with hopefully some fixes. Does "set tssd_showMenuBase to 1" work in game?

 

 

Hi I am not quite sure, so how it should be like? The trees should have multiple nodes or just one?

 

I just tested the base skilltree again, it is still closes everything and dropping me back to the game.

However if I open the menu with the hotkey and select upgrades I can pick base skill from there and it seems there is a trainer window. The custom skill framework  base skill tree still not working.

 

(I also tested the console command, if I type it in nothing happens. I dont get error message either, but nothing changes.)

Edited by Midnightbug
Posted
1 hour ago, nazarethblood said:

 

The problem is that it requires iWant Widgets.esl as a master and since STB Widgets doesn't have a plugin I believe iWant Widgets will automatically win if I were to install it. 

 

I think it's fine if you also install TrueHUD? I downloaded the mod and it seems to work fine.

 

47 minutes ago, Midnightbug said:

 

 

Hi I am not quite sure, so how it should be like? The trees should have multiple nodes or just one?

 

I just tested the base skilltree again, it is still closes everything and dropping me back to the game.

However if I open the menu with the hotkey and select upgrades I can pick base skill from there and it seems there is a trainer window. The custom skill framework  base skill tree still not working.

 

(I also tested the console command, if I type it in nothing happens. I dont get error message either, but nothing changes.)

For whatever reason, the fix I included for old CSF wasn't included in the last version, the current version should have it tho

Posted
2 hours ago, Just4someMods said:

 

I think it's fine if you also install TrueHUD? I downloaded the mod and it seems to work fine.

 

For whatever reason, the fix I included for old CSF wasn't included in the last version, the current version should have it tho

 

You did it man!

 

It is all working, multiple perks on perk trees, all can be selectable from the custom skills menu. (If I try to open perk trees from hotkey -abilities menu -that does not work, but I think as long as the custom skill framework stuff is working it does not matter. Amazing, thank you very much. (It would be amazing if you could you include this fix in future patches please)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...