SalvDlucc Posted January 9, 2025 Posted January 9, 2025 Hi everyone, I’m relatively new to using the Creation Kit and I’ve learned the basics like creating a space, placing it in the world, lighting, navmesh, doors/portals, interactive furniture, etc. I’ve been able to create a custom player home and have had that working well in the game; with NPCs that I designated to live in the home pathing well and sandboxing with the items in it. Now I’d like to learn how to set triggers for specific actions in specific locations in the home. My goal is to have two NPCs engage in a sex scene if they enter a specific area within the home. I’ve searched around a bit for a guide, but I haven’t been able to find anything like that. Is there anyone who can point me in the right direction? Thanks in advance.
DSHV Posted January 13, 2025 Posted January 13, 2025 Here's a tutorial on triggers. Just place special boxes from toolbar in the world and attach scripts to them. DefaultOnEnterTrigger Scriptname YourScriptName extends ObjectReference Event OnTriggerEnter(ObjectReference akTriggerRef) if akTriggerRef == ONE actor[] sexActors = new actor[2] sexActors[0] = ONE sexActors[1] = TWO sslBaseAnimation[] anims SexLab.StartSex(sexActors, anims) endif EndEvent SexLabFramework property SexLab auto Actor Property ONE Auto Actor Property TWO Auto But the script will be activated again and again if the NPCs are still in the box area. So it's worth disabling it for a while or strategically placing it in the world.
SalvDlucc Posted January 13, 2025 Author Posted January 13, 2025 7 hours ago, DSHV said: Here's a tutorial on triggers. Just place special boxes from toolbar in the world and attach scripts to them. DefaultOnEnterTrigger Scriptname YourScriptName extends ObjectReference Event OnTriggerEnter(ObjectReference akTriggerRef) if akTriggerRef == ONE actor[] sexActors = new actor[2] sexActors[0] = ONE sexActors[1] = TWO sslBaseAnimation[] anims SexLab.StartSex(sexActors, anims) endif EndEvent SexLabFramework property SexLab auto Actor Property ONE Auto Actor Property TWO Auto But the script will be activated again and again if the NPCs are still in the box area. So it's worth disabling it for a while or strategically placing it in the world. Thanks. I'm going to try this.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now