spartan40 Posted December 22, 2013 Posted December 22, 2013 Hello, Can someone help answer; Does Sexlab work with Populated Dungeons, Cities, Lands & Roads, Towers & Forts? I tried it with Sexlab Defeat and all my character does is enter the submit position and then a minute goes by and she gets back up and then they - the bandits - resume the fighting. I like the idea of these mods - they don't use scripts but I want to know if it will work with sexlab framework and if it will work with other plugins. Thanks!
Thulas Posted December 22, 2013 Posted December 22, 2013 Did Defeat work before you installed these plugins? If yes, does it work again if you deactivate them?
Carida Posted December 22, 2013 Posted December 22, 2013 They work fine. I use them. Though I didn't know there were ones for dungeons! And forts! Tho .. seriously .. if I get attacked by one more bandit.. LOl you know what.. lemme go download But yea it works fine -C
Lucky7 Posted December 22, 2013 Posted December 22, 2013 I use both mods and it doesn't seem to work with NPCs added by the Populated mod, at least not the player victim scenario player aggressor works.
spartan40 Posted December 22, 2013 Author Posted December 22, 2013 I use both mods and it doesn't seem to work with NPCs added by the Populated mod, at least not the player victim scenario player aggressor works. This is my experience with it as well. And Yes Defeat works now that the Populated mod is not installed anymore. Its too bad to because populated mod is a really cool idea. If someone has a work around I'd love to hear!
Lucky7 Posted December 22, 2013 Posted December 22, 2013 Other than not attacking (or losing) to characters added by the populated and immersive mods; no.Of course you could always ask the mod developer about the possibility of a patch, or even develop one yourself. It's easy peasy with the CK.
spartan40 Posted December 22, 2013 Author Posted December 22, 2013 I wish I knew how to use the CK like others on this forum. I have nothing but the utmost respect for those that do mod and know how to use the CK. I wonder if someone here on this forum knew how to point me in the right direction on how to do this. Or if someone would like to be gracious and create a patch. I think that these mods could be a viable alternative to the Oblivion mod Adrenaline that added more creatures to the Oblivion game. Thanks everyone who replied.
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