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Sengoku Dynasty / Medieval Dynasty ?


B0ukensha

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Posted

Just popping in to see what people think.

I've been checking these games out for a bit, don't own any of them but then went looking to see if any fine folk had made lewd mods for these games.  I think they might potentially make good candidates, but i don't know if they have the modding support/framework for it?
Anyone have any more insight?  I'm not likely to mod it myself (i'm not much of a modder)

 

This is it on steam
https://store.steampowered.com/app/1702010/Sengoku_Dynasty/

Posted

When I created a female character a naked model appeared during the time the engine took to load all the textures and model, so the nude female model already exist in the game, it just require to delete the underwear model or make their textures invisible.

Posted

Somewhat related, what about Bellwright(similar game), was anyone able to extract the meshes? It opens in fmodel but I can't find the female body

Posted

😛 yeh, that sounds like a great start.  Just need some folks to work on that.  At least i hope some people do.  Would be fun to be able to mess with it.

  • 2 weeks later...
Posted
On 12/2/2024 at 2:26 AM, Vechernyaya said:

When I created a female character a naked model appeared during the time the engine took to load all the textures and model, so the nude female model already exist in the game, it just require to delete the underwear model or make their textures invisible.

yup its true, i tried to swap the default model to the socks model, and lo and behold...

 

...\SengokuDynasty\Content\JapanDynasty\Characters\Clothes\Female\FemaleUnderwear\...

 

Spoiler

SD_CC.png.024a7d74487ecd25516bca4c7bbd6471.pngSD_Ingame.png.8871bb6909992b37278ab92c5aefdca2.png

 

here the file if you want to play around with it,
im not a modeller, so I could only swap the existing model file

Sengoku Dynasty Swap Test.7z

Posted

Where to put the ~mods in the sengoku dynasty game ? it's all in pak form now. sorry I didn't know can someone be so kind as to tell me where to place this mods ?

Posted
33 minutes ago, Flasticia said:

Where to put the ~mods in the sengoku dynasty game ? it's all in pak form now. sorry I didn't know can someone be so kind as to tell me where to place this mods ?

extract the files to
...\SengokuDynasty\Content\Paks\
 

and your folder content should look like this
~Mods
SengokuDynasty-Windows.pak

Posted
On 12/16/2024 at 3:37 PM, Citrusian said:

yup its true, i tried to swap the default model to the socks model, and lo and behold...

 

...\SengokuDynasty\Content\JapanDynasty\Characters\Clothes\Female\FemaleUnderwear\...

 

  Hide contents

SD_CC.png.024a7d74487ecd25516bca4c7bbd6471.pngSD_Ingame.png.8871bb6909992b37278ab92c5aefdca2.png

 

here the file if you want to play around with it,
im not a modeller, so I could only swap the existing model file

Sengoku Dynasty Swap Test.7z 259.99 kB · 20 downloads

Interesting, what did you use to mod the game though? Fmodel? Or there is a devkit shared?

Posted
On 12/27/2024 at 3:57 AM, Kargrin said:

Interesting, what did you use to mod the game though? Fmodel? Or there is a devkit shared?

im using FModel to extract the .psk file and UE 5.3.2 for compiling, 

unfortunately there's no devkit available yet, so i've been manually recreating the original material & data table by refrencing the json file

 

 

11 hours ago, AB01 said:

What about for males ?

technically you can do it by removing the "SK_Fundoshi" file, but as you can see in the screenshot the base model looks like that.
im also trying to replace the whole model, but it seems the game doesn’t want to load custom materials, it just gives me a checkered texture, unlike when using "M_Skin_Master" material

 

Spoiler

SK_MaleBody.thumb.png.106ec17eab1383763e2abd4b00e3f016.png

 

Posted
On 12/28/2024 at 3:16 AM, Citrusian said:

im using FModel to extract the .psk file and UE 5.3.2 for compiling, 

unfortunately there's no devkit available yet, so i've been manually recreating the original material & data table by refrencing the json file

 

 

technically you can do it by removing the "SK_Fundoshi" file, but as you can see in the screenshot the base model looks like that.
im also trying to replace the whole model, but it seems the game doesn’t want to load custom materials, it just gives me a checkered texture, unlike when using "M_Skin_Master" material

 

  Reveal hidden contents

SK_MaleBody.thumb.png.106ec17eab1383763e2abd4b00e3f016.png

 

Ugh , does this means it’s impossible to make nude mod for males?

Posted
On 12/27/2024 at 7:16 PM, Citrusian said:

im using FModel to extract the .psk file and UE 5.3.2 for compiling, 

unfortunately there's no devkit available yet, so i've been manually recreating the original material & data table by refrencing the json file

 

 

technically you can do it by removing the "SK_Fundoshi" file, but as you can see in the screenshot the base model looks like that.
im also trying to replace the whole model, but it seems the game doesn’t want to load custom materials, it just gives me a checkered texture, unlike when using "M_Skin_Master" material

 

  Reveal hidden contents

SK_MaleBody.thumb.png.106ec17eab1383763e2abd4b00e3f016.png

 

Interesting, could you elaborate on the "manually recreating the original material & data table by refrencing the json file" part? In theory could I export just the table where the body is referenced and the materials? But how did you edit them?

Posted
On 12/29/2024 at 10:58 PM, Kargrin said:

"But how did you edit them?"

I mostly followed these tutorials

Palworld Mod Docs (3D Assets & Packing)

https://pwmodding.wiki/docs/asset-swapping/ExportingModifying3DAssets

Hogwarts Legacy Mod Wiki (Texture & Material)

https://modding.wiki/en/hogwartslegacy/developers/material_instance_&_Emissives

 

 

Quote

"In theory could I export just the table where the body is referenced and the materials?"

 

For some data tables, yes you can just extract them using FModel and edit the .uasset directly using UAssetGUI then repack it, for example the skin data is controlled by the DT_CharacterSkinColors.uasset table, so if you want to change/move/rename the MI, you can edit that table.

 

however for 3d model, directly importing asset for replacement doesn’t work, the mesh itself load fine, but the texture won’t load, for example here a fresh fbx import:

 

Spoiler

1.png.c82ed6d1918c5a88e27ccc79fd7695c8.png

take a look at Std_Skin_Body_Inst, Std_Skin_Arm_Inst, and Std_Skin_Leg_Inst.

in this case the Material Instance is being imported as Master Material on default.

from what i've tested and read, the game won’t load those files, even if you fix the path, blend, shading, usage flags, etc

1.5.png.695d37d292f8c8f2da43e183ddbed3df.png

Result:

2.png.8f5cf9b82c2fd0cc7ba0b5b58166480c.png

 

so to fix it we need to recreate the MM as dummy, in this case M_Skin_Master, with just the minimum required texture parameters:

AOMetallicRoughness, BaseColourMap, NormalMap, Micro Normal Mask, SSS Map

 

why just the minimum? because were not packing the MM itself, we just need those reference in the MI, you can add the rest of parameter if you need it, but for the most part we doesn’t need to touch them.

then you can create the MI, swap the textures with the right ones, and pack what you need into a chunk.

3.png.193db71081624fafdefc7be864117bee.png

 

in this test, i use custom texture for male body and mesh female body

Result:

4.png.810c21d872c5bd3dbbc45bffebb53420.png

 

 

 

 

  • 2 weeks later...
Posted
On 12/30/2024 at 12:30 PM, Citrusian said:

I mostly followed these tutorials

Palworld Mod Docs (3D Assets & Packing)

https://pwmodding.wiki/docs/asset-swapping/ExportingModifying3DAssets

Hogwarts Legacy Mod Wiki (Texture & Material)

https://modding.wiki/en/hogwartslegacy/developers/material_instance_&_Emissives

 

 

 

For some data tables, yes you can just extract them using FModel and edit the .uasset directly using UAssetGUI then repack it, for example the skin data is controlled by the DT_CharacterSkinColors.uasset table, so if you want to change/move/rename the MI, you can edit that table.

 

however for 3d model, directly importing asset for replacement doesn’t work, the mesh itself load fine, but the texture won’t load, for example here a fresh fbx import:

 

  Hide contents

1.png.c82ed6d1918c5a88e27ccc79fd7695c8.png

take a look at Std_Skin_Body_Inst, Std_Skin_Arm_Inst, and Std_Skin_Leg_Inst.

in this case the Material Instance is being imported as Master Material on default.

from what i've tested and read, the game won’t load those files, even if you fix the path, blend, shading, usage flags, etc

1.5.png.695d37d292f8c8f2da43e183ddbed3df.png

Result:

2.png.8f5cf9b82c2fd0cc7ba0b5b58166480c.png

 

so to fix it we need to recreate the MM as dummy, in this case M_Skin_Master, with just the minimum required texture parameters:

AOMetallicRoughness, BaseColourMap, NormalMap, Micro Normal Mask, SSS Map

 

why just the minimum? because were not packing the MM itself, we just need those reference in the MI, you can add the rest of parameter if you need it, but for the most part we doesn’t need to touch them.

then you can create the MI, swap the textures with the right ones, and pack what you need into a chunk.

3.png.193db71081624fafdefc7be864117bee.png

 

in this test, i use custom texture for male body and mesh female body

Result:

4.png.810c21d872c5bd3dbbc45bffebb53420.png

 

 

 

 

do have full nude one with barefeet

 

  • 2 months later...
Posted (edited)
On 1/12/2025 at 2:36 AM, roselove said:

avoir un nu complet avec les pieds nus

 

 

Hello, this topic dates from 2024 but I really like it. Could you share the file created for everyone because total nudity is better?

Edited by LexMy
  • 2 months later...
Posted
On 7/4/2025 at 2:31 AM, nofatbitches1 said:

how do i get this to work, I put the file into the correct folder but it doesn't show up in game no mater what I do

 mod doesn't work tried all possible fixes, but it won't work on latest version. please could someone upload a working version

  • 3 weeks later...
  • 2 months later...
  • 3 weeks later...
Posted
On 10/16/2025 at 8:01 AM, fiddly bitz said:

as of oct. 15 this mod or any other does no longer (but used to) work.

its probably because the file structure changed, the mod seems to point to "/JapanDynasty/Characters/Clothes/Female/FemaleUnderwear/MI_FemaleSet01_Socks_01" ,wich path is now simply missing. Was it moved or maybe combined with other filles, i don't know.

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