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How do you get setstages from a quest id?? (Solved)


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Posted

I am playing Slaverun Reloaded for SE, Skyrim SE 1.5.97

How do you get a setstage progression from a quest id??        4400 20 Fresh meat (SLV_CatchingBlake) this is the one I need to find stages on.

I tried what I read online and failed hence the question posted.

Thank You for any help received! 

 

 

4100 Tasks
4200 18 Premium slave carriage services (SLV_MainquestSpecial05)
4300 19 Training Jane (SLV_CatchingJane2)
4400 20 Fresh meat (SLV_CatchingBlake)
4500 21 Family completion (SLV_CatchingHeike)
4600 22 Bring slavery to Markarth (SLV_MarkarthSlavery)
Make an old orc happy (SLV_MarkarthOrcSmith)
Is Dibella a slave slut (SLV_MarkarthDibellaSlaves)

 

EDIT; https://www.loverslab.com/files/file/6104-slaverun-reloaded-se-beta/

 

Posted

UESP for vanilla quests.

 

xEdit for vanilla quests and everything else:

Screenshot2024-11-26061736_small.jpg.36c7588a12cd1988af2cd01de72c6a16.jpg

 

And if you're wondering why xEdit is listing more stages than UESP then my first guess would be that UESP only lists those with journal entries or some other relevance.

Posted

Not to take anything away from the previous answer but you can also do this directly with console commands (if you're not comfortable or familiar with xEdit).

 

To get to the console hit the tilde (~) key (usually the top left key on your keyboard.

Then type in player.sqs QuestID (using the actual QuestID) and hit enter.

The list of stages will then be listed (sqs is short for show quest stages).

 

For more on the console I recommend:

 

https://en.uesp.net/wiki/Skyrim:Console

Posted
1 hour ago, Psalam said:

(if you're not comfortable or familiar with xEdit).

I posted this question when Tired & frustrated, played the quest 10 times, break, back up to previous save, do again...Point is I could have worded it better.

This worked for me, thank you! Please tag as Solved & Lock.

I wish there was a thread on how to use SSEEdit for Dummies as I would like to use it just get confused at what to/how to do what I need as well as how to generally check my modded game for faults and fixes.

If you know of such a thread please let me know, I went to the Mountain of knowledge (XEdits site) asked a question and was told I was too stupid to use the program let alone own a computer, to not bother them again.  Why have a help site that only helps those who know what they are doing?!

Thanks to @traison @Psalam for helping me!

Posted
8 minutes ago, Raven 54 said:

I went to the Mountain of knowledge (XEdits site) asked a question and was told I was too stupid to use the program let alone own a computer, to not bother them again.

 

The thing that defines whether they're correct or not is whether you're willing and able to learn. Everyone starts somewhere: I can't do the job of a surgeon, but I can wield a knife. Not stupid, I just learned different things.

 

10 minutes ago, Raven 54 said:

If you know of such a thread please let me know

 

I do not. xEdit made sense to me from the start, perhaps because it quite closely mimics the underlying record/field structure of ESP files. Its possible my programmer background just made it obvious to me. I'd imagine however, considering there really isn't that many moving parts in xEdit, that if you were to start off with something simple like renaming Lydia to "Cargo Container" you'd already understand how xEdit works.

  1. Open xEdit.
  2. Right click -> Select None.
  3. Select Skyrim.esm.
  4. Locate the Non-Player Character (Actor) -group.
  5. Sort by EditorID column.
  6. Locate HousecarlWhiterun.
  7. Right click -> Copy as override into...
  8. Since we don't already have a plugin loaded, create a new one: <new file>.esp. Be careful to pick the correct one, not the one flagges as an ESM, nor the one flagged as an ESL.
  9. Give the file a name. Exclude the file extension. "test" works for now.
  10. Filter by Name: "name"
  11. Change the FULL and SHRT -fields to something else, like "Cargo Container". Make sure you make the edit in the test.esp column, as you can't (by default) edit masters in xEdit.
  12. Close xEdit. When prompted to save changes, make sure you're only saving changes to test.esp.
  13. Add your test.esp to your mod manager.
  14. Start the game, and verify your changes:
    1. Start a new game, or load an existing save.
    2. Open the console.
    3. prid 14
    4. placeatme a2c8e

With this done you should know the following:

  • How overrides work in plugins.
  • How to edit fields.
  • How the xEdit UI functions.
  • Psalam changed the title to How do you get setstages from a quest id?? (Solved)
Posted

I do not know of such a Thread either.

 

The main reason I use the console command is that it is available in-game. I can pull this up when I'm tired and frustrated without having to leave the game, solve the problem and return.

 

Lastly, while I changed the title of your Thread let me point out that you can do this yourself. Simply go back to your first post in the Thread and edit it (for those of you unfamiliar that means hitting the 3 horizontal buttons on the top right of the post and choosing edit). When you edit that first post everything that was available to you when you first made the Thread is available to you again including the Title.

Posted
1 hour ago, traison said:

start off with something simple like renaming Lydia to "Cargo Container" you'd already understand how xEdit works

Thank You for a detailed list, I have no education on computer usage, just picking up what I can & where I can, this helps me alot.

I have been to xedit on my desktop but once I get there I simply don't know what to do next or how to go about it as it's unclear to me.

I am more mechanically inclined IRL, Mechanics have a manual for repair steps that is clear and concise, just like your instructions are, this will help me, Thank You.

 

1 hour ago, Psalam said:

I use the console command

I do not use Console Commands normally, I have read too many bad things can happen & do happen from their use. However this time I really needed to, Played the Quest ten times to the same point where it broke, I could not get past that point not even being halfway through the mod don't have much of a choice.

I would not recommend their usage to anyone. 

Posted
47 minutes ago, Raven 54 said:

Thank You for a detailed list, I have no education on computer usage, just picking up what I can & where I can, this helps me alot.

I have been to xedit on my desktop but once I get there I simply don't know what to do next or how to go about it as it's unclear to me.

I am more mechanically inclined IRL, Mechanics have a manual for repair steps that is clear and concise, just like your instructions are, this will help me, Thank You.

 

I do not use Console Commands normally, I have read too many bad things can happen & do happen from their use. However this time I really needed to, Played the Quest ten times to the same point where it broke, I could not get past that point not even being halfway through the mod don't have much of a choice.

I would not recommend their usage to anyone. 

Console commands are like anything that's free - watch out for the catch. As @traison said about xEdit, start with the simple things and work your way up. 

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