MaidMiranda Posted November 13, 2024 Posted November 13, 2024 Hello, decided to get back into a BDSM playthrough of SSE, and I've been noticing something strange happening when an animation plays. Seems when I do 'solo' stuff, the game cycles through animations as if it doesn't know what to play until deciding on one. But it gets worse when characters get together, I want to say solo has that loop of 3 before starting, it feels like when there's two people, it loops 7 times. Any ideas what could be causing this? Here's a clip what I'm talking about just in case I'm not making any sense (had to put it in a .rar since LL doesn't do MP4s). My character gets on the bed after waking up, lays down for one animation, stands back up, reaches down quickly for another animation, stops, then reaches down once more but this time it fully plays out. SkyrimAnimation.rar
AAAndreyKongo2 Posted November 13, 2024 Posted November 13, 2024 Do you have SL Utilities installed? Have you tried a new game. does this happen there as well? Also this might me relatable to your problem:
Bluegunk Posted November 13, 2024 Posted November 13, 2024 I never did truly discover what caused this. But I did discover later that when Sexlab uses keywords to call animations, the keywords allocated to animations are pretty rough and ready. It's quite possible that two or more animations may be called due to the limited keywords available across numerous animations. Could be the cause of the issue?? I now run the game with a much reduced number of animations and I don't see this probem any more. Good luck.
traison Posted November 13, 2024 Posted November 13, 2024 (edited) I would approach this by having the game tell me where the problem is, rather than look for it myself. Add Debug.TraceStack to sslThreadController.GoToStage and sslThreadController.SetAnimation. Check the Papyrus log for the answer to your problem. Edited November 13, 2024 by traison
MaidMiranda Posted November 13, 2024 Author Posted November 13, 2024 7 hours ago, Bluegunk said: I never did truly discover what caused this. But I did discover later that when Sexlab uses keywords to call animations, the keywords allocated to animations are pretty rough and ready. It's quite possible that two or more animations may be called due to the limited keywords available across numerous animations. Could be the cause of the issue?? I now run the game with a much reduced number of animations and I don't see this probem any more. Good luck. How would I do this? MCM while in game or? 5 hours ago, traison said: I would approach this by having the game tell me where the problem is, rather than look for it myself. Add Debug.TraceStack to sslThreadController.GoToStage and sslThreadController.SetAnimation. Check the Papyrus log for the answer to your problem. You wouldn't happen to have a guide on how to do this, right? this is going to be my first time diving into Papyrus logs if the fix above doesn't work. Only reason I'm asking is because I'm heading to work and I'd rather not get caught looking up guides on the Wifi in my downtime. Thank you both for your answers!
MaidMiranda Posted November 13, 2024 Author Posted November 13, 2024 8 hours ago, AAAndreyKongo2 said: Do you have SL Utilities installed? Have you tried a new game. does this happen there as well? Also this might me relatable to your problem: I thought I downloaded it but it seems I only have 'ConsoleUtiliSSE'. I don't know if it's the same thing or not but I'll download just Skyrim Utilities Mod just to be safe. If I'm correct, it's going to be 'SUM-2-60-0-SE' and not 'Skyrim - Utility Mod 3.23.3 LE', right? I also haven't tried a new game, I'll get back to you on that after work!
Bluegunk Posted November 13, 2024 Posted November 13, 2024 1 hour ago, AnkleLNT said: How would I do this? MCM while in game or If you look at the JSON files in the animation mods, you'll soon see how limited the keyword range is. When I tried to create my own mod I found it difficult to avoid calling a random choice from three or four animations rather than the specific one I wanted. But, my modding experience is pitiful to say the least.
traison Posted November 13, 2024 Posted November 13, 2024 2 hours ago, AnkleLNT said: You wouldn't happen to have a guide on how to do this, right? Not really. The general gist of it is that you need a text editor to write code with. Notepad++ is what I use, VS Code could be another sane option. PSC files are script sources, PEX files are compiled. You edit PSC files and use the CK to compile. The biggest issue people have getting into scripting is that they have their script sources in the wrong directories, or they're missing entirely - you need to set this up first. CreationKit.ini specifies where they should be, if its not specified assume it is Data\Source\Scripts. Half the mods you have installed will have their scripts elsewhere, you need to normalize this.
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