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[Animation] User Animation Pack (updated 05/21/25)


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Posted

Has any brave first adopter tried SAF with these animations?  The progress seems amazing, but I haven't had time to play around with it.

  • 4 weeks later...
Posted
On 3/9/2026 at 10:44 AM, mdc4211 said:

Has any brave first adopter tried SAF with these animations?  The progress seems amazing, but I haven't had time to play around with it.

I don't think they do after just trying them out. Since SAF uses the SAF folder instead of NAF, the filepaths will most likely need to edited to reflect that.

Posted
On 3/8/2026 at 5:14 PM, mdc4211 said:

Has any brave first adopter tried SAF with these animations?  The progress seems amazing, but I haven't had time to play around with it.

 

Animations work with SAF, but my system do not like SAF, so having trouble making stable Surrender/Seduce.

 

Going to do total reinstall this week with update (if SAF updated for new game version) and see if works better for me then. 

Posted
On 4/2/2026 at 4:30 AM, Darkflip95 said:

I was wondering if these could be imported back into Blender and then exported out as native .AF files with the recent animation tools released.
https://www.nexusmods.com/starfield/mods/16184?tab=description

 

Maybe they can, probably it will be better to just make new animation. 

 

How stable is this for human? I might make vanilla animation for better reliability if stable and easy workflow.

Posted

As far as I know, the tools allow for a fairly seamless import of Starfield's rigs and animations. The author has said that currently it's better to use the tool to import rigs from animation files directly rather than the rig files themselves at the moment, and there are some issues with rigs causing crashes after being exported in - but they're actively working on these issues.

I did upload Starfield's rigs for both humans, creatures and robots here - so maybe give them a test?
 

 

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