dertcz Posted March 4 Posted March 4 New NAF is here: https://www.nexusmods.com/starfield/mods/16124 2
mdc4211 Posted March 9 Posted March 9 Has any brave first adopter tried SAF with these animations? The progress seems amazing, but I haven't had time to play around with it. 2
Darkflip95 Posted April 2 Posted April 2 I was wondering if these could be imported back into Blender and then exported out as native .AF files with the recent animation tools released. https://www.nexusmods.com/starfield/mods/16184?tab=description
Darkflip95 Posted April 4 Posted April 4 On 3/9/2026 at 10:44 AM, mdc4211 said: Has any brave first adopter tried SAF with these animations? The progress seems amazing, but I haven't had time to play around with it. I don't think they do after just trying them out. Since SAF uses the SAF folder instead of NAF, the filepaths will most likely need to edited to reflect that.
Gray User Posted April 7 Author Posted April 7 On 3/8/2026 at 5:14 PM, mdc4211 said: Has any brave first adopter tried SAF with these animations? The progress seems amazing, but I haven't had time to play around with it. Animations work with SAF, but my system do not like SAF, so having trouble making stable Surrender/Seduce. Going to do total reinstall this week with update (if SAF updated for new game version) and see if works better for me then.
Gray User Posted April 7 Author Posted April 7 On 4/2/2026 at 4:30 AM, Darkflip95 said: I was wondering if these could be imported back into Blender and then exported out as native .AF files with the recent animation tools released. https://www.nexusmods.com/starfield/mods/16184?tab=description Maybe they can, probably it will be better to just make new animation. How stable is this for human? I might make vanilla animation for better reliability if stable and easy workflow.
Darkflip95 Posted April 8 Posted April 8 As far as I know, the tools allow for a fairly seamless import of Starfield's rigs and animations. The author has said that currently it's better to use the tool to import rigs from animation files directly rather than the rig files themselves at the moment, and there are some issues with rigs causing crashes after being exported in - but they're actively working on these issues. I did upload Starfield's rigs for both humans, creatures and robots here - so maybe give them a test? 1
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