Strec Posted December 14, 2013 Posted December 14, 2013 I've a problem I don't understand. In an area, I disabled some items, deleted others and place other elsewhere in the area. If I run my mod as a .esp, all works perfectly If I run my mod as a .esm, disabled items are enabled, deleted ones are not and the other are at their original place. I verified with NVEdit and I see only conflicts with the base falloutNV.esm and normally I'm the winner cause my mod is placed after in the load order. Any ideas ?
jaam Posted December 14, 2013 Posted December 14, 2013 That happens! xEdit sets the permanent flag when it undeletes a reference. That seems to work well.
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