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My RaceMenu sculpt is uneven and wonky - how can I fix it?


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Posted (edited)

Hello!

I've been fiddling with this character for some time and after playing with her a bit I realized her eyes were wonky as hell and now that I've seen it I can't unsee it. I'm decent with sliders and can do tweaks in sculpting, but I have no idea what I'm doing when I try to fix this on my own. I've tried for a while now but I just keep making it worse. Does anyone who has more experience than me in RaceMenu have any suggestions for fixing the messed up irises and making the eyes look more similar?

Thank you so much to anyone who takes the time to read this post!

 

Screenshot(547).png.1d21118363727647cb57f95c53278c40.png

 

Edited by PeachParfait
I uploaded the wrong version of the screenshot
Posted (edited)

No sculpt history is saved once you exit the sculpt menu so if you are not having any luck trying to fix it in the sculpt menu the only options you have are 1) revert to an earlier version of the preset, or 2) clear the sculpt data around the eyes.

 

Here are my suggestions if you don't have an earlier preset to revert to:

 

  1. First thing, save your current preset for reference.  Take a screenshot and don't move your character.  You will take comparison screenshots later and the head needs to be in the same position for them to be useful.
  2. If you sculpted the eyes (meaning the actual eyeballs), you can clear that sculpt by unchecking "editable" from every shape but the eyes and click Clear Sculpt.
  3. Next, you want to clear the sculpt data from the head shape but only around the eyes.  To do this, make the head shape the only one that is editable and then put a mask on every part of the head you don't want to clear sculpt data from.  Then click Clear Sculpt.  If you sculpted the eyelids extensively there will be some abrupt transitions between sculpted and unsculpted where the mask border is.  If you don't like the result, undo the 'Clear Sculpt' action, refine the mask and try again.  You can always smooth out the transition area.  The important thing is that you get this area (eyes and area around the eyes) cleared of sculpt data so it is only using slider morph data.
  4. Next, take a screenshot to record your eye sliders and then zero out these sliders.  You appear to be using a lot of the EFM Eyes - Outer and Lower shape sliders and they don't match the size/shape of the eyeball.  Zero out these sliders and save the preset.
  5. Take screenshot again now that sculpt data is removed and eye sliders are zeroed out.  Compare it to your first screenshot in step #1 above.  You may now reapply your eye sliders which you recorded in the screenshot in step #4 and begin sculpting.  I would recommend not sculpting the eyeballs - only the head.  Use EFM sliders to adjust the eyeballs and sculpt the eyelids of the head shape to accommodate them.  If you absolutely must sculpt the eyeballs, save a preset before doing so.

If you're unhappy with the results you can always revert to the preset saved in step #1 and try again. 

  • If you have too much unequal (asymmetrical) sculpt data it will quickly start to look strange and the only way to fix that is to clear the sculpt data. 
  • Use the mask tool to control where you are clearing sculpt data from.
  • Avoid sculpting eyeballs or any other shape that will look strange if it becomes too asymmetrical.  Try to rely on sliders as much as possible for them.  Their textures (UV) expect a spherical shape and too much sculpting will cause them to look warped as the texture is distorted over an uneven shape.
  • Save presets before making sculpt changes so you have a history to go back to.  Save as many presets as you feel you need and name them appropriately.  Presets are simple text files and don't take up much space.
Edited by Kastagir
Posted
7 hours ago, Kastagir said:

No sculpt history is saved once you exit the sculpt menu so if you are not having any luck trying to fix it in the sculpt menu the only options you have are 1) revert to an earlier version of the preset, or 2) clear the sculpt data around the eyes.

 

Here are my suggestions if you don't have an earlier preset to revert to:

 

  1. First thing, save your current preset for reference.  Take a screenshot and don't move your character.  You will take comparison screenshots later and the head needs to be in the same position for them to be useful.
  2. If you sculpted the eyes (meaning the actual eyeballs), you can clear that sculpt by unchecking "editable" from every shape but the eyes and click Clear Sculpt.
  3. Next, you want to clear the sculpt data from the head shape but only around the eyes.  To do this, make the head shape the only one that is editable and then put a mask on every part of the head you don't want to clear sculpt data from.  Then click Clear Sculpt.  If you sculpted they eyelids extensively there will be some abrupt transitions between sculpted and unsculpted where the mask border is.  If you don't like the result, undo the 'Clear Sculpt' action, refine the mask and try again.  You can always smooth out the transition area.  The important thing is that you get this area (eyes and area around the eyes) cleared of sculpt data so it is only using slider morph data.
  4. Next, take a screenshot to record your eye sliders and then zero out these sliders.  You appear to be using a lot of the EFM Eyes - Outer and Lower shape sliders and they don't match the size/shape of the eyeball.  Zero out these sliders and save the preset.
  5. Take screenshot again now that sculpt data is removed and eye sliders are zeroed out.  Compare it to your first screenshot in step #1 above.  You may now reapply your eye sliders which you recorded in the screenshot in step #4 and begin sculpting.  I would recommend not sculpting the eyeballs - only the head.  Use EFM sliders to adjust the eyeballs and sculpt the eyelids of the head shape to accommodate them.  If you absolutely must sculpt the eyeballs, save a preset before doing so.

If you're unhappy with the results you can always revert to the preset saved in step #1 and try again. 

  • If you have too much unequal (asymmetrical) sculpt data it will quickly start to look strange and the only way to fix that is to clear the sculpt data. 
  • Use the mask tool to control where you are clearing sculpt data from.
  • Avoid sculpting eyeballs or any other shape that will look strange if it becomes too asymmetrical.  Try to rely on sliders as much as possible for them.  Their textures (UV) expect a spherical shape and too much sculpting will cause them to look warped as the texture is distorted over an uneven shape.
  • Save presets before making sculpt changes so you have a history to go back to.  Save as many presets as you feel you need and name them appropriately.  Presets are simple text files and don't take up much space.

Thank you so much for your help and detailed post!! I learned a lot and I seriously can't thank you enough!

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