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Rivals 2 nsfw mods


Crankl

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Posted
On 10/26/2024 at 2:02 AM, shootingstarCR said:

Someone named Bug did manage to nude Clarien and Fleets models but not as mods, i also doubt both are private as well. Seconded however.

do you have a link so i can see or follow the person?

  • 2 weeks later...
Posted
On 11/29/2024 at 7:27 PM, Its_yaya said:

Yeah its been real quiet. Hope people start making some actual nsfw mods soon.

i hope so the thicc mods are nice, but i'd like some actual nude mods

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Posted

Bumping this, someone finally posted a nude Absa model here on Smutbase. Could be useful for a mod, if anyone here knows how to code it. I'm an animator, so I could help make animations for the mode, but I'm unfortunately useless with coding Absamodels_8xmPv3d.png?AWSAccessKeyId=YA

Posted
15 hours ago, shootingstarCR said:

Could it not simply be imported into the game without needing code or is the game built different?

I'm honestly not sure. Like I said, I'm an animator, I have no idea what is needed for the model to be added

However, I do know that without any extra code, there would be no jiggle physics for her chest, and it would likely look odd

Posted
On 8/12/2026 at 4:29 AM, shootingstarCR said:

Could it not simply be imported into the game without needing code or is the game built different?

Yeah it's pretty much just loading it into UE5 naming it right and cooking the content and putting it in a pak there isn't any programming for a model swap. I'm gonna take a look at the absa model sometime and see what I can do :thumbsup: 

 

On 8/12/2026 at 8:18 PM, WildTheNil said:

I'm honestly not sure. Like I said, I'm an animator, I have no idea what is needed for the model to be added

However, I do know that without any extra code, there would be no jiggle physics for her chest, and it would likely look odd

I feel like the simplest solution is just to take a little off the chest because absa would not have all that lmao.

 

But iirc in unreal stuff its just determined by the physics asset(?) Like the rivals team didn't write special code for every piece of fabric you pretty much just tell ue5 which bones in the model should act like fabric so I don't think it should be that like difficult to do.

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