Heinzelman Posted October 20, 2024 Posted October 20, 2024 (edited) Hello everyone! I have an idea for a brothel mod and would like to gather as many ideas and suggestions. The rough idea is that it should be a business in which the player is involved. The player starts the business, earns caps, collects stuff and improves the brothel step by step. It starts rough and dirty and the more caps, time and resources invested, the more it becomes a good looking brothel, at the end of which the players are probably, but not necessarily, sitting in their office counting caps. I'm also thinking of things like serving drinks and food to customers. You have to go shopping to run the business successfully. For example, do you want to serve beer? You have to buy it from vendors for caps first and then sell them in your brothel. Make sure there's always something in stock. Hire staff. Have competitors. You need to take care of security. This mod should be like you can run a business or fail depending on the player's involvement, decisions, and probably the RNG. I have the idea of having the option to have basic prostitution handled by the mod itself or to use one of the great existing mods like Hardship, SEU, etc. But also special jobs handled by my mod. So please tell me what you want from such a mod. And where you want the brothel to be. Edited October 20, 2024 by Heinz01 1
Miauzi Posted October 20, 2024 Posted October 20, 2024 (edited) 1 hour ago, Heinz01 said: Hallo zusammen! Ich habe eine Idee für einen Bordell-Mod und möchte möglichst viele Ideen und Vorschläge sammeln. Die grobe Idee ist, dass es sich um ein Geschäft handeln sollte, an dem der Spieler beteiligt ist. Der Spieler gründet das Geschäft, verdient Kronkorken, sammelt Sachen und verbessert das Bordell Schritt für Schritt. Es fängt hart und schmutzig an und je mehr Kronkorken, Zeit und Ressourcen investiert werden, desto mehr wird es zu einem gut aussehenden Bordell, an dessen Ende die Spieler wahrscheinlich, aber nicht unbedingt, in ihren Büros sitzen und Kronkorken zählen. Ich denke auch an Dinge wie das Servieren von Getränken und Essen an Kunden. Um das Geschäft erfolgreich zu führen, muss man einkaufen gehen. Möchten Sie zum Beispiel Bier servieren? Sie müssen es zunächst bei Händlern für Mützen kaufen und diese dann in Ihrem Bordell verkaufen. Stellen Sie sicher, dass immer etwas auf Lager ist. Personal einstellen. Haben Sie Konkurrenten. Sie müssen sich um die Sicherheit kümmern. Dieser Mod sollte so sein, als ob Sie ein Unternehmen führen oder scheitern können, abhängig von der Beteiligung des Spielers, seinen Entscheidungen und wahrscheinlich vom RNG. Ich habe die Idee, die Möglichkeit zu haben, die grundlegende Prostitution vom Mod selbst erledigen zu lassen oder einen der großartigen bestehenden Mods wie Hardship, SEU usw. zu verwenden. Aber auch spezielle Aufgaben werden von meinem Mod erledigt. Sagen Sie mir also bitte, was Sie von einem solchen Mod erwarten. Und wo das Bordell sein soll. There are one or two mods for Fallout that bring clubs and prostitution into the game. I think the mods for "Fusion City" are pretty good. Of course you don't want to create a copy of these mods - but as a visual suggestion of what such a club could look like - I think they would be good. My personal favorite is the "Snuggle" club - because it's easiest to accommodate good prostitution in a club setting. You can build and then later run an entertainment facility in "Depravity" ... where you get the "Hotel Rexford" up to scratch. Here too, please understand this as just a suggestion. The mod author "Trykz" had also planned a "doll house" (i.e. a high-class brothel) in the now withdrawn mod "A.S.I.A" - but unfortunately this was never realized. But the advertising (large illuminated advertising signs) was everywhere. The location was planned to be a house next to the "Goodneighbor" cell - you could enter it from the street or the "Goodneighbor" instance. Reworking the Hotel Rexfort is not only time-consuming and critical - it also clashes with other mods that use these rooms. There are essentially three possible locations: 1) Diamond City - there are already several revisions 2) Goodneighbor - although it doesn't have to be in the area cell - an entrance door in a place unused (by other mods) is enough 3) Somewhere in the city where there aren't always various raiders, super mutants or other "gross stuff" hanging around. What I really like -> the idea of building up such a project step by step. And I have a suggestion: At the beginning you buy food, drinks and drugs yourself - in the later stages you produce them yourself... but you first have to find skilled staff for that. This way you can also control a consistently high quality and ensure permanent availability. In the end you are making a construction game IN the "Fallout 4" game... it will be a mega project. Would I have any personal wishes? Yes, of course - I would never make a simple brothel myself... but a BDSM club. That is of course also prostitution - but "dominas" and "sex slaves" are a completely different atmosphere. We have many mods with fetish clothes and bondage devices... but nobody turns them into a classic "domina" studio or an SM club. Take a look at "Circle of Lust" - a Skyrim mod... you can also find it here on LL. This is how I imagine a crazy club in the final construction phase. P.S. In my blog story, I chose the approach for my protagonist - that in the time before the bombing she worked as a "dominatrix" in the best SM studio in Boston. In a narrative flashback, a photo shoot for the obligatory set cards takes place in a penthouse apartment - so I was able to present some professional outfits on my character. Edited October 20, 2024 by Miauzi 2
Judas Priest Posted October 23, 2024 Posted October 23, 2024 (edited) Some ideas for quests: Taking over the brothel from a raider gang Recruiting workers for the brothel, including ones enslaved by raiders Getting stuff like booze for the brothel Tracking down workers that were kidnapped by johns Tracking down johns who skipped out on the bill These quest could be resolved through violence, speech or sex. Edited October 24, 2024 by Judas Priest 1
katrina.balanchuk Posted October 23, 2024 Posted October 23, 2024 (edited) -Location will be super important also so we, again, dont have to suspend too much disbelief. While there is plenty of room for new locations in mirelurk infested swamps away from large settlements, it just wouldnt make sense as a location for customers to risk their lives just getting there ( thats what made Fusion city so absurd to me with its location in the middle of the glowing Sea, even though otherwise it was so well done) -IMO a good option would be close to Diamond City. Because DC security does create a safer area in the streets around it just by being there.. All those DC security men may not look impressive but I read they all have a Attack 100% perk. Any business would do well to avail itself of that space, also traders/caravans going in and out of DC , DC security, as well as the (implied to be larger than its 55 NPCs), population of DC would be nearby as customer pools. Or your Triggerwoman's brothel location might work, especially if you take out the mutant spawn points on the way and extend the DC security patrols routes to there (is that even possible?) Maybe a deal could be made with the mayor via sex or profit sharing. Having Piper in your stable may be an extra incentive to him due to the (sexual?) tension between the two. Or it could even be a condition he makes for the business, in order to help you, that you put Piper in there, one way or another, so he can "visit" her like that. (So getting Piper as a girl for that could be an early quest). Or maybe he is angry at his secretary, not giving him her all and he offers her up to your business, by means fair or foul. -Oooorr, just completly convert a vanilla location like Mystic Pines into a brothel with a focus on serving the large nearby raider population in Lexington/Corvega . (which a monthly tribute to be paid to Jared the Corvega boss in entertainment or caps or both, if female, you could even become Jared's gangster Moll on some days in return for the cooperation since you are now such a famous pre-war beauty, een though no woman would want to live in that horrid interior of Corvega. ) -Or it could be located on the steps of Corvega and run as a franchise of the raider gang who would supply the "workers" to your business, in return for pay or a cut of the profits, Jared could finally get more lines this way. (would clash with vanilla quest to wipe them out though) Also you could transfer that Bar from triggerwoman mod, to your new brothel mod as a recruiting ground for means fair and foul, just add more female NPCs that are attractive and in dire need of money, security, food, shelter etc.. they could respawn for a regular supply and maybe some of them should be unqiue coded NPCs if possible so we can adjust them with presets. Capturing or luring and then using, the most high profile female NPC of them all, Piper ,would be a fun inclusion in my opinion. But also the mayors secretary, or Myrna, or Lucy Abernathy (in rare, but vanilla, dialogue her father jokes about selling her), or Scarlett (from Dugout Inn) or Darla, or Scribe Haylen ( to rescue her from her bad situation being stuck at the police station it could be her escape over becoming ghoul food, , or maybe even Danse could offer her up in exchange for help with the transmitter and a few fusion cores) or other well known female NPCs, for the brothel by any means fair or foul, would be a lot of fun. Just some ideas, I realize the level of work may be simply too much for some of them since they are integrated into vanilla quest system. but you were able to do with Hancock/Fahrenheit so there is that -Tower Tom's Brewery place could also be a good brothel location if its made nicer. Has room for dozens of workers. Near a bridge in front on a road to Boston and in back a railroad whic people woukld walk on. Not as good for foottraffic as some other locations but still nicely isolated and not touched by vanilla quests I am aware of ( maybe a radiant?) - I think i it might also be a good idea to decide from the beginning if the mod should be optimized a female or male character? (Or both as MCM options with different dialogues and recruitment methods, but of course thats extra work for you. think humanity being what it is deifferent playstyles on this topic will work better or different sexes. If female , she could create the start of the business with her own body, earning starter capital and putting the place on the map. Being able to recruit well known female NPCs like Piper or Darla, by any means fair or foul (offer salary, safety or sneak a collar on them) would be a lot of fun. Or do the same to other random female NPCs whose guard would sure to be down, around another girl. - Or if you integrate mod copmatibilty with FPE, providing birth control pills to the workes could be a plot point. or you might get pregnant from a well known NPC like Jared the raider boss ,or the Mayor of DC or tower Tom, and this could help or hinder your busienss. If male then maybe he could play a role in "training" new girls or buying them from raiders gangs,or capturing them by force (all these options would require much more suspension of disbelief for a female character ), or recruiting them from barflies in that awesome bar location you built for Triggerwoman. PS: I would stay away from the entire synth issue, and not explicitly declare any workers synths (unless it's used as a plot ploy to recruit them since they need security and a place to lay low as they are obvious refugees) Edited October 24, 2024 by katrina.balanchuk 2
Heinzelman Posted October 24, 2024 Author Posted October 24, 2024 Thank you very much for all the suggestions. I agree that the location needs to be safely accessible. I am currently thinking of a location near the Charles River (but maybe not too close to the CIT). The Brothel has several rooms and i want to give some different options for the furnishings. Having an optional choice for something like a dark room where we spank prestons ass seems to be fun Adding Darla is a good idea. If she decides to leave Skinny we could have a random event on which we recruit her. NPCs which show up only once in the game are fair game. But I need to be careful to avoid incompabilities with other mods. Considering a male route is a good hint. I'll see if I can implement that. For FPE I could make a soft compability. I can think of a vending machine for condoms, pills and maybe also cigarettes. 2
Heinzelman Posted November 18, 2024 Author Posted November 18, 2024 (edited) I am actually working on it and thought I post a little about the progress I made and where i think the mod is going to. First of all, it won't be a story mod. It is more like a mix of a classic manager and a sandbox mod. The building itself is like 95% done, it just needs a bit of adjustment for the lights and bit more decoration. It starts as a small room and it expands to a multilevel interior cell with a lot of rooms (but still smallish). It has 4 upgradelevels and already a ton of different upgrades on every level. Some rooms have more than two different furbishings. Its a little bit tricky, because i can only have one navmesh, but in the end this has worked. Spoiler It comes already with a lot of interactable stuff, like custom workstations, like a grill, a vending machine etc. Spoiler I also have the first batch of escort stuff. For example you can build a security room which either acts like a barracks or a robotics lab (you can only have one) and several upgrades. You want to go out but cant defend yourself? Build a robotics lab or an armory and upgrade it to either have protection by a protectron, a mr gutsy or an assaultron (or a sentry bot) or 3 levels of wastelanders. But they don't just follow you, you decide where to go but they lead you there. Spoiler Another thing will be something like a robot pimp which pimps out the player character on a promo tour. (I have a very early but working version of that). The Visitors of the brothel will be several types of randomized NPCs, like regular NPCs, not so nice guys and special guests and probably more. All in all it has gone very well and is fun to make. I also plan on using Tower Tom as suggested by katrina.balanchuk. He would sell larger batches of beer than the usual traders. You play it on a save where you already killed him? Then you are stuck with regular vendors who just sell small numbers of beer. And thats part of the spirit of the management part of the mod idea. Consequences and stuff. And i have a lot more in my plans. But don't expect a close release. It is still a lot to do. Edited November 18, 2024 by Heinz01 3
katrina.balanchuk Posted November 23, 2024 Posted November 23, 2024 (edited) On 11/18/2024 at 10:34 PM, Heinz01 said: I am actually working on it and thought I post a little about the progress I made and where i think the mod is going to. First of all, it won't be a story mod. It is more like a mix of a classic manager and a sandbox mod. The building itself is like 95% done, it just needs a bit of adjustment for the lights and bit more decoration. It starts as a small room and it expands to a multilevel interior cell with a lot of rooms (but still smallish). It has 4 upgradelevels and already a ton of different upgrades on every level. Some rooms have more than two different furbishings. Its a little bit tricky, because i can only have one navmesh, but in the end this has worked. Reveal hidden contents It comes already with a lot of interactable stuff, like custom workstations, like a grill, a vending machine etc. Hide contents I also have the first batch of escort stuff. For example you can build a security room which either acts like a barracks or a robotics lab (you can only have one) and several upgrades. You want to go out but cant defend yourself? Build a robotics lab or an armory and upgrade it to either have protection by a protectron, a mr gutsy or an assaultron (or a sentry bot) or 3 levels of wastelanders. But they don't just follow you, you decide where to go but they lead you there. Hide contents Another thing will be something like a robot pimp which pimps out the player character on a promo tour. (I have a very early but working version of that). The Visitors of the brothel will be several types of randomized NPCs, like regular NPCs, not so nice guys and special guests and probably more. All in all it has gone very well and is fun to make. I also plan on using Tower Tom as suggested by katrina.balanchuk. He would sell larger batches of beer than the usual traders. You play it on a save where you already killed him? Then you are stuck with regular vendors who just sell small numbers of beer. And thats part of the spirit of the management part of the mod idea. Consequences and stuff. And i have a lot more in my plans. But don't expect a close release. It is still a lot to do. Watching your progress with interest . Love rthe pics of the interior. That cage seems very plausible and immersive. Could there be an MCM menu option to pick the human visitors to be all, or nearly all, raiders? Or I suppose something smilar can be acived by which location is chosen for her to go to on party service? Edited November 23, 2024 by katrina.balanchuk
Heinzelman Posted November 23, 2024 Author Posted November 23, 2024 3 hours ago, katrina.balanchuk said: Watching your progress with interest . Love rthe pics of the interior. That cage seems very plausible and immersive. Could there be an MCM menu option to pick the human visitors to be all, or nearly all, raiders? Or I suppose something smilar can be acived by which location is chosen for her to go to on party service? The cage idea is from @mishovur who suggested it for my other mod At the moment I'm using fixed chances for the different NPC types, as i am just tinkering with it right now . A MCM Option for this is a good idea. 1
katrina.balanchuk Posted November 23, 2024 Posted November 23, 2024 (edited) 4 hours ago, Heinz01 said: The cage idea is from @mishovur who suggested it for my other mod At the moment I'm using fixed chances for the different NPC types, as i am just tinkering with it right now . A MCM Option for this is a good idea. Thank you for the quick reply. I definetly hope there will be a way to get Piper, voluntary (maybe persuade as a female PC? or trick her to put on a collar, "just to see if its pretty on you") or involuntary (maybe take her out of DC and then force equip her with a collar, as a male PC?) into your stable... I am confident it would be popular with uses. Maybe Geneva too. One imagines the mayor could sell her to you if he is not happy with her services rendered. Edited November 23, 2024 by katrina.balanchuk
Heinzelman Posted November 23, 2024 Author Posted November 23, 2024 2 hours ago, katrina.balanchuk said: Thank you for the quick reply. I definetly hope there will be a way to get Piper, voluntary (maybe persuade as a female PC? or trick her to put on a collar, "just to see if its pretty on you") or involuntary (maybe take her out of DC and then force equip her with a collar, as a male PC?) into your stable... I am confident it would be popular with uses. Maybe Geneva too. One imagines the mayor could sell her to you if he is not happy with her services rendered. I have an idea about piper (as a double) that might fit, but no promises 1
katrina.balanchuk Posted November 23, 2024 Posted November 23, 2024 (edited) 27 minutes ago, Heinz01 said: I have an idea about piper (as a double) that might fit, but no promises Thank you. I suspect most everyone on this website, loves to put Piper into "special situations". Edited November 23, 2024 by katrina.balanchuk 1
Heinzelman Posted January 18, 2025 Author Posted January 18, 2025 I have some news. First, this mod concept turned out to be boring and very tedious to play. So I stopped trying to finish it. But the good news is that I learned a lot in the process, and I can reuse a lot of the better stuff for something else. I've already moved on to this “new” project. I don't want to come off as a vaporware maker here, but I'm confident enough to show some screens of the “new” project. Although some may notice similarities to another mod, it will be a completely new project that is being developed from scratch and hopefully avoids bad ideas I've had in the past. (Nothing is finalised and things like lights and deco may change) Spoiler The Old Neighborhood Club will be there again, because I liked its design. Its no longer a direct copy of the structure of the Shamrock Taphouse, its made from scratch using my memory and it is more compact now. There is a new Room in the Old Neighborhood Club, which may become a "workplace" for the player. The Upper Floor of the Club The new Room of the Boss from the Club, which will not just by a zombielike NPC anymore. The new Room of the Boss of the Beacon Hill Crew The Main base is a lot bigger now, with more room for proper Barracks and stuff. You can turn your premade playerhome in the Mainbase into a Nonsettlement Workshop. The both interiors are the main ones I had to do. Now as these are 95% done and already navmeshed i can go fill the cells with unique NPCs + templated ones and start with the first quests. It will be not like the old mod. The random quests will be more advanced and some of them gated by skills. There will be also be a general questline (but it will not have the option to become the lady of one of the bosses). I can say, that the player can choose to join the Beacon Hill Crew as an errand girl (which will be the main purpose of the mod) or Raynards people (the club owner) as a prostitute (which replaces the brothel of the old version and will also be a punishment if the player isnt fulfilling their job at the beacon hill crew). And joining either of the gangs is supposed to be a longterm responsibility. 3
katrina.balanchuk Posted January 19, 2025 Posted January 19, 2025 (edited) While I am a bit disapointed at the absence of brohtel mod I am happy and very very grateful for all you do! The pictures look beautiful and grounded at the same time. If I may make some humble requests: -Please not too much that is gated by high agency girl-boss fighting and/or skills, I humbly ask that at least the loose girl variant, should be playable just out of the vault. -Thank you for putting in as many unique coded NPCs as possible. Even if they dont look unique as long as they are unique coded we can change the apperance of men and women as we wish. -I still hope for an opportunity to involve Piper in some way. Maybe she could have run afoul with her stories of the Beacon Hill crew or the boss of the club and given no option but to work there for a couple of game months, for free to be forgiven for an article? or she was desperate for money since I cannot imagine her paper paying her a lot of income given the comments of vanilla NPCs in DC. Maybe you meet her in the club while we visit as gf for one of the bosses and find yourself surprised to see she now has a different comittment (whether voluntary or not). I am sure many men from DC would be happy to pay a club owner good money to bed the haughty Piper as a whore. There could even a be a Public Occurences paper lying around in the club with an advertisement and a short sheepish justification "I felt my journalistic duty to explore how the other half lives", when really she was forced by finnacial considerations or the need to atone for an article that caught the ire of one of the bosses. I am confident a lot of members here would enjoy something like this immensly. Edited January 19, 2025 by katrina.balanchuk 1
JB. Posted January 19, 2025 Posted January 19, 2025 @Heinz01 Great job! I couldn't do a proper interior if my life depended on it. I'm all about cloning, cleaning and putting purple lights on it. xD I think it's great that you're letting go of projects that don't convince you. It's just that the energy they suck out of you is huge if you don't have the motivation. 2
Heinzelman Posted January 19, 2025 Author Posted January 19, 2025 7 hours ago, katrina.balanchuk said: While I am a bit disapointed at the absence of brohtel mod I am happy and very very grateful for all you do! The pictures look beautiful and grounded at the same time. If I may make some humble requests: -Please not too much that is gated by high agency girl-boss fighting and/or skills, I humbly ask that at least the loose girl variant, should be playable just out of the vault. -Thank you for putting in as many unique coded NPCs as possible. Even if they dont look unique as long as they are unique coded we can change the apperance of men and women as we wish. -I still hope for an opportunity to involve Piper in some way. Maybe she could have run afoul with her stories of the Beacon Hill crew or the boss of the club and given no option but to work there for a couple of game months, for free to be forgiven for an article? or she was desperate for money since I cannot imagine her paper paying her a lot of income given the comments of vanilla NPCs in DC. Maybe you meet her in the club while we visit as gf for one of the bosses and find yourself surprised to see she now has a different comittment (whether voluntary or not). I am sure many men from DC would be happy to pay a club owner good money to bed the haughty Piper as a whore. There could even a be a Public Occurences paper lying around in the club with an advertisement and a short sheepish justification "I felt my journalistic duty to explore how the other half lives", when really she was forced by finnacial considerations or the need to atone for an article that caught the ire of one of the bosses. I am confident a lot of members here would enjoy something like this immensly. My Focus is on non-combat missions and errands for a new player. With "gated by skills" I mean something like this: If the player puts points into perks like Lockpicking, Pickpocket, Hacker etc, new opportunities become available which are also meant as non combat type of work. I personally like non-combat stuff very much and from time to time i search the nexus desperately for something like this. So this is my opportunity to create it myself I'll keep Piper in mind, maybe I find a good and fun way to do something with her. 1
Heinzelman Posted January 19, 2025 Author Posted January 19, 2025 8 hours ago, JB. said: @Heinz01 Great job! I couldn't do a proper interior if my life depended on it. I'm all about cloning, cleaning and putting purple lights on it. xD I think it's great that you're letting go of projects that don't convince you. It's just that the energy they suck out of you is huge if you don't have the motivation. Thank you! I was a bit scared to create new cells, but in the end it took less time than I expected and everything is right there were I want it. The biggest issue was finding the right assets with all the abbreviated IDs like BldWlpPSmWallScktA01 I now think a dedicated brothel mod may need a dense story, maybe a slow paced sad story. I still have the picture in my head which made me try it, but it's hard for me to grasp and put it into the game. But I'm actually happy because it was a good opportunity to learn something, so no time or work was really lost. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now