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How to set mod followers on travel in the wild instead of staying in inns? (their default locations set by the authors)


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Posted (edited)

I've known about this mod called wanderful folks: https://www.nexusmods.com/skyrim/mods/91302?tab=posts&BH=0  . The mod is about casting a spell on a NPC in game, then they would go on travel for 3days (seem to work with outdoor NPCs. Doesn't work on Indoor NPCs). The author said this:

Screenshot_2024-10-23_025554.png?ex=6719

So I've tried in Creation Kit. Here is what I did:

I set wanderful folks as master, and the npc (that I want to wander around) as active file:

Screenshot_2024-10-23_025433.png?ex=6719Screenshot_2024-10-23_025436.png?ex=6719

Then I add wanderful folks package to the npc:

Screenshot_2024-10-23_025924.png?ex=6719

 

But when check in game, the follower doesn't wander around, or just disappear. 

I did try the same with a NPC of using Immesive Patrols, NPC Travel mods. But the results still the same.

 

Please help. 

Thank you for reading. 

Follower reference : https://www.nexusmods.com/skyrimspecialedition/mods/49978?tab=description (I choose this cause he stays outdoor to test)

 

 

Edited by kakacarrotcake269
  • kakacarrotcake269 changed the title to How to set mod followers on travel in the wild instead of staying in inns? (their default locations set by the authors)
Posted (edited)

 Dont have any experience with AI packages for skyrim. Id say try  something like this? 

This is another option to throw them into a world:

 

Edited by nilead
Posted (edited)
37 minutes ago, nilead said:

 Dont have any experience with AI packages for skyrim. Id say try  something like this? 

This is another option to throw them into a world:

 

Thank you but that won't do. "Follower Goes on Trip" only limit to 24 followers. I want more.
I want to implement the wandering Ai into them. Not I have to spell on them or sort of in game everytime I start a new game. 

Edited by kakacarrotcake269

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