Crescent_99 Posted May 6, 2025 Posted May 6, 2025 On 5/5/2025 at 10:32 AM, Coco542 said: ; Vivian Makeup ; Overrides ----------------------- [TextureOverrideVivianFaceAIB] hash = 39944f20 run = CommandListSkinTexture [TextureOverrideVivianFaceADiffuse] hash = 7b262ab6 this = ResourceVivianFaceADiffuse ;[TextureOverrideVivian.FaceA.Diffuse.1024] ;hash = ;this = ResourceVivianFaceADiffuse ; Resources ----------------------- [ResourceVivianFaceADiffuse] filename = VivianFaceADiffuse.dds If you change textures, no matter what, always use IB and CommandListSkinTexture for him. Thank you so much you are a life saver could you please explain me what are IB hashes and that other hash you have? sorry again for more trouble and i will defo try this after my exams
Coco542 Posted May 6, 2025 Posted May 6, 2025 48 minutes ago, Crescent_99 said: Thank you so much you are a life saver could you please explain me what are IB hashes and that other hash you have? sorry again for more trouble and i will defo try this after my exams IB Hashes: These refer to hashes associated with Index Buffers (IB), which are used to store the indices of vertices in 3D models. These indices are necessary for rendering the model correctly by referring to the correct vertices. When you're working with textures and models, these hashes are used to link the textures to the right parts of the 3D model or skin. The hashes like 39944f20 and 7b262ab6 are unique identifiers for specific resources (like textures) or operations (like applying a skin texture). They ensure that when you modify or replace a texture, the game or tool knows exactly what resource to apply it to and how to process it. These hashes ensure that everything works seamlessly without conflicts. In simple terms: Hashes are like "IDs" for resources, ensuring that textures are applied in the right way. IB refers to the Index Buffer, which is a data structure used to organize how 3D models are drawn and rendered. As for CommandListSkinTexture, it's a command to apply skin textures to the model, and it helps ensure that the correct texture is used on the correct part of the model. 2
kenyuxd Posted May 6, 2025 Posted May 6, 2025 https://www.caimogu.cc/post/1681365.html Does anyone have a link to this mod? I don't have a Caimogu account to download it. 4
jjjolio Posted May 6, 2025 Posted May 6, 2025 Guys, can you please share the mods in the style of "Futa"? I just can't seem to find them anywhere.
llhsllhs Posted May 6, 2025 Posted May 6, 2025 On 4/30/2025 at 12:21 PM, iLars9912 said: https://www.caimogu.cc/post/1902275.html 有人有这个模组吗? EvelynBlackBunny.zip 2
Cnalbel Posted May 6, 2025 Posted May 6, 2025 2 minutes ago, llhsllhs said: EvelynBlackBunny.zip 28.55 MB · 0 downloads are you able to get the one in the link that has the toggles for the outfit?
llhsllhs Posted May 6, 2025 Posted May 6, 2025 于 2025 年 4 月 24 日晚上 11:27,1546662781 说: 我希望有人可以分享这个 MOD https://www.caimogu.cc/post/2018995.html? 喷火器连体.zip 3
thefreemanaudrey Posted May 6, 2025 Posted May 6, 2025 On 4/23/2025 at 2:16 PM, ne_eby said: New Hash for "Loading Screen" mod is d4377054 EU, low VRAM maybe it works at not-VRAM also Thank you for this
Cnalbel Posted May 6, 2025 Posted May 6, 2025 18 minutes ago, llhsllhs said: EvelynBunny.zip 29.35 MB · 1 download YOU ARE THE GREATEST TO EVER LIVE 1
Señor Esqueleto Posted May 6, 2025 Posted May 6, 2025 Does anyone have a good shortstack Nekomata mod? She's the only one that I couldn't find any. 2
kurokoi1 Posted May 6, 2025 Posted May 6, 2025 1 hour ago, usakiti said: https://nahida.live/mods/Iz1h0VhTp_axDpwA help.... discord group
Zetsu96 Posted May 7, 2025 Posted May 7, 2025 (edited) On 4/29/2025 at 8:55 PM, Diriusse said: Big Icon 1.7 Press 8 to toggle between SFW (Mindscape arts) and NSFW Small edit i made for big icons only, original mod should be from Zetsu96 Big Icons 1.7.zip 4 MB · 301 downloads Great Work! Are you planning to create some NSFW Small Icons and NSFW Chain Icons too? I would like to replace some Pictures/Icons on the full version. This is my latest full version >> Click Here << (Newest Version Includes a new Function for the Big Icons, Press Ctrl + o) Edited May 7, 2025 by Zetsu96 3
qwertpopp098123 Posted May 7, 2025 Posted May 7, 2025 (edited) On 4/3/2025 at 6:30 AM, not_enough said: Does anyone have this mod? does anybody have this Evelyn mod? Edited May 7, 2025 by qwertpopp098123 1
Gadreel_Maya Posted May 7, 2025 Posted May 7, 2025 Does anyone know how to edit the images used in this mod? I tried messing with the dds image files but that didn't seem to do anything https://gamebanana.com/mods/588924
abkzkz Posted May 7, 2025 Posted May 7, 2025 On 4/14/2025 at 4:26 PM, PotatoHead696969 said: https://discord.gg/pvbjbaxgp9 join can someone update the link , alr expired
DOODKO Posted May 7, 2025 Posted May 7, 2025 16 hours ago, Demonolit said: I got it Piper_Wheel_-yyzj.rar 92.12 MB · 190 downloads The Hero
mocchiche Posted May 7, 2025 Posted May 7, 2025 Does anyone has that issue with the Ming Chen Pulchra mod? I tried mixing with another mod to see if I can remove the battery but nothing I tried seems to work so far :c 1
Crescent_99 Posted May 7, 2025 Posted May 7, 2025 21 hours ago, Coco542 said: IB Hashes: These refer to hashes associated with Index Buffers (IB), which are used to store the indices of vertices in 3D models. These indices are necessary for rendering the model correctly by referring to the correct vertices. When you're working with textures and models, these hashes are used to link the textures to the right parts of the 3D model or skin. The hashes like 39944f20 and 7b262ab6 are unique identifiers for specific resources (like textures) or operations (like applying a skin texture). They ensure that when you modify or replace a texture, the game or tool knows exactly what resource to apply it to and how to process it. These hashes ensure that everything works seamlessly without conflicts. In simple terms: Hashes are like "IDs" for resources, ensuring that textures are applied in the right way. IB refers to the Index Buffer, which is a data structure used to organize how 3D models are drawn and rendered. As for CommandListSkinTexture, it's a command to apply skin textures to the model, and it helps ensure that the correct texture is used on the correct part of the model. OO ok thanks now i understand but how do i get the IB and other hashes for them? i can only get texture hashes through hash hunting
ImmyTea Posted May 7, 2025 Posted May 7, 2025 13 hours ago, qwertpopp098123 said: does anybody have this Evelyn mod? Modder name plz
Mcpapas Posted May 7, 2025 Posted May 7, 2025 anyone have the full version of this mod pls? https://gamebanana.com/mods/592988 1
Coco542 Posted May 7, 2025 Posted May 7, 2025 5 hours ago, Crescent_99 said: OO ok thanks now i understand but how do i get the IB and other hashes for them? i can only get texture hashes through hash hunting Here's everything you need ---> https://github.com/leotorrez/ZZ-Model-Importer-Assets/tree/main
Razzorn Posted May 7, 2025 Posted May 7, 2025 Can a hero please mix the top of Ming_Chen_Pulchra.zip with Pulchra_Bottom_Heavy.zip bottom? Thanks. 1
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