Rushkaze Posted December 12, 2013 Posted December 12, 2013 So the Dagi-Raht race crashes whenever I try to make it work with SOS so I was wondering if anyone had a compatibility patch for Dagi-Raht (The newest one) and possibily the Battle Matera too. And if there's no patch is there maybe a way to switch skeletons for the Dagi-Raht?
cornbreadtm Posted December 12, 2013 Posted December 12, 2013 Just replace their skeletons with xp32 's maximum compatibility skeleton. Shouldn't be to hard to find skeletons are in the meshes folder.
Rushkaze Posted December 12, 2013 Author Posted December 12, 2013 Just replace their skeletons with xp32 's maximum compatibility skeleton. Shouldn't be to hard to find skeletons are in the meshes folder. Not for the Dagi-Raht. The Dagi-Raht skeleton location is a bit complicated to me, atleast. If you check it out then you can see what I'm talking about
cornbreadtm Posted December 12, 2013 Posted December 12, 2013 Just looked and it doesn't have a skeleton file, meaning it uses the default skeleton. So if you're using the right skeleton it should be fine. They have tails so they obviously use the skeletonbeast.nif.
Rushkaze Posted December 13, 2013 Author Posted December 13, 2013 Just looked and it doesn't have a skeleton file, meaning it uses the default skeleton. So if you're using the right skeleton it should be fine. They have tails so they obviously use the skeletonbeast.nif. Still crashes for me when I try to schlongify my player with SOS
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