ilostmysn1210 Posted October 4, 2024 Posted October 4, 2024 Nimorphus - Inflation Framework View File This mod is specifically for the NEFARAM Wabbajack mod list. However, it can be dropped in any mod list as long as you adjust the scripts of a mod you want to communicate with Nimorphus. If you have a mod request that you'd like Nimorphus to communicate with, please link me the mod and when I make time.I'll work on it. SPECIAL THANKS: Skyrim Scripting YouTube channel! ❤️ DVA - Dynamic Vampire Appearance - I totally ripped the debugging function and adapted to mine. Thank you! Hard Requirements: JContainers, SkyUI Soft Requirements: Baka Fill Her Up, Milk Mod Economy, Transformative Elixirs This mod heavily uses JContainers. I'm new to scripting and this was easier than using the basic methods from Papyrus. This mod is completely body agnostic. It doesn't care what body type (CBBE, UNP, etc). Actors and their morphIDs are created when the mod requesting the modification sends my mod the event at the bottom. If your body type has those morphIDs it will update properly. If they don't, it's tracked regardless and nothing happens. I recommend a new game OR revert all body changes in your save, drop mine in, and re-add them manually or just start fresh. Remember, if a mod doesn't send the event at the bottom, my mod will do nothing with it and you will have competing morphs. There are 6 pages in the MCM Main = Thank you and let me know if you have issues. You can turn debugging on if you want, but be warned it gets messy. Registered Actors = All actors modified are registered here (As long as the mod modifying the body sends the event to Nimorphus) Mod Influence = Toggles for each mod. You can uncheck to make all body mods not affect any actors Morph Range = All morph ranges are set from -1 to 1. You are free to adjust these. ModsPerMorphPercentage = Each morph ID has the mods affecting it listed under, you are free to change these values. I DO need to work on pagination as this list will eventually be too long. Morph Exchange = Under construction. Maybe never. This mod does not listen for SLIF events. Mods that need to send morph changes NEED to use mine. Again, you can send me a link and request a script modification to work with THis one. Outside of the NEFARAM mod list: Add the below into the mod. That's it! Spoiler kActor = the actor you're changing morphID = the morphID for the body type you're trying to change modKey = the mod's name that is modifying the actor value = the value you want to change replaceOrUpdate 0 to replace the current value 1 to update the value (Gets the previously stored value and then adds the new one you're sending) Function QueueUpdate(Actor kActor, String morphID, String modKey, float value, int replaceOrUpdate) int queueUpdateEvent = ModEvent.Create("NIF_ExternalModEvent") If (queueUpdateEvent) ModEvent.PushForm(queueUpdateEvent, kActor) ModEvent.PushString(queueUpdateEvent, morphID) ModEvent.PushString(queueUpdateEvent, modKey) ModEvent.PushFloat(queueUpdateEvent, value) ModEvent.PushInt(queueUpdateEvent, replaceOrUpdate) ModEvent.Send(queueUpdateEvent) EndIf EndFunction Submitter ilostmysn1210 Submitted 10/03/2024 Category Adult Mods Requirements SKSE, JContainers, SkyUI Regular Edition Compatible Not Applicable 2
MysticDaedra Posted October 4, 2024 Posted October 4, 2024 I thought NIOverride was deprecated, it's all just RaceMenu now, isn't it? What are the parallels between this mod and SLIF?
XarisZ Posted October 4, 2024 Posted October 4, 2024 Holy shit we got Inflation Framework 2.0 before GTA 6 2
ilostmysn1210 Posted October 4, 2024 Author Posted October 4, 2024 (edited) 17 hours ago, MysticDaedra said: I thought NIOverride was deprecated, it's all just RaceMenu now, isn't it? What are the parallels between this mod and SLIF? RaceMenu comes with NiOverride and from what I see, Racemenu utilizes it still? I'm not sure but the below is in RaceMenu's NiOverride. NiOverride.SetBodyMorph(kActor, morphID, keyName, newValue) Only big difference is it's plug and play for most part. Edited October 4, 2024 by ilostmysn1210 1
jperrins66 Posted October 5, 2024 Posted October 5, 2024 I can't get this to work with fill her up, do i need to have any specific mcm settings in FHU to get it to work ? it's not even showing my pc as registered and i have it at the end of my load order so could it just be a problem with my particular mod set up ? I have the requirements
ilostmysn1210 Posted October 5, 2024 Author Posted October 5, 2024 (edited) 36 minutes ago, jperrins66 said: I can't get this to work with fill her up, do i need to have any specific mcm settings in FHU to get it to work ? it's not even showing my pc as registered and i have it at the end of my load order so could it just be a problem with my particular mod set up ? I have the requirements These were built for the Nefarm mod list. Let me take a look at just the base mod script itself and then modify it. I'll try to upload later. Are you using Baka FHU? Edited October 5, 2024 by ilostmysn1210
jperrins66 Posted October 5, 2024 Posted October 5, 2024 1 hour ago, ilostmysn1210 said: These were built for the Nefarm mod list. Let me take a look at just the base mod script itself and then modify it. I'll try to upload later. Are you using Baka FHU? Yes
ilostmysn1210 Posted October 5, 2024 Author Posted October 5, 2024 8 hours ago, jperrins66 said: I can't get this to work with fill her up, do i need to have any specific mcm settings in FHU to get it to work ? it's not even showing my pc as registered and i have it at the end of my load order so could it just be a problem with my particular mod set up ? I have the requirements Btw. Registration only occurs when a mod sends an skse event. It's not actively trying to find it. Try doing something in FHU to see if it updates.
jperrins66 Posted October 6, 2024 Posted October 6, 2024 1 hour ago, ilostmysn1210 said: Btw. Registration only occurs when a mod sends an skse event. It's not actively trying to find it. Try doing something in FHU to see if it updates. Yea, getting queue event for FHU msg but still no registration or anything, must be something my end, but thanks for the suggeation
ilostmysn1210 Posted October 6, 2024 Author Posted October 6, 2024 (edited) Try this. If it works I'll push it. It's the non-Nefaram touched version. extract to my mod -> Scripts. Ensure it's overwriting existing sr_inflateQuest.zip Edited October 6, 2024 by ilostmysn1210
ilostmysn1210 Posted October 6, 2024 Author Posted October 6, 2024 4 hours ago, Hex1996 said: I cant seem to get it to register anything Which mod are you trying to test it with? At this time, this only hanldes Baka FHU, Transformative Elixirs and Milk Mod Econ.
Hexx1996 Posted October 6, 2024 Posted October 6, 2024 (edited) 21 minutes ago, ilostmysn1210 said: Which mod are you trying to test it with? At this time, this only hanldes Baka FHU, Transformative Elixirs and Milk Mod Econ. Milk mod economy and transformative elixers, i get the message but no morphs are applied anr the mcm itself never registers me or either mod Sorry alt account on another computer XD Edited October 6, 2024 by Hexx1996
ilostmysn1210 Posted October 6, 2024 Author Posted October 6, 2024 Okay. I'm performing some debugging to find out. If anything, Transformative Elixers should work. What body mod are you using?
ilostmysn1210 Posted October 6, 2024 Author Posted October 6, 2024 I went ahead and updated the mod with what I've changed already in my refactoring/rewrite. Let me know if it works for you.
Hexx1996 Posted October 6, 2024 Posted October 6, 2024 6 hours ago, ilostmysn1210 said: I went ahead and updated the mod with what I've changed already in my refactoring/rewrite. Let me know if it works for you. I'll try when i get home thanks~ also to answer your question, I'm using 3ba
Hex1996 Posted October 7, 2024 Posted October 7, 2024 13 hours ago, ilostmysn1210 said: I went ahead and updated the mod with what I've changed already in my refactoring/rewrite. Let me know if it works for you. Still not registering anything, i get the Que message, if i hit ~ i see everything its supposed to change but it doesn't seem to register me or any mods and no morphs happen
ilostmysn1210 Posted October 7, 2024 Author Posted October 7, 2024 I"m wondering if it's something with how I setup the .esp. Can you provide a screenshot? You can DM it if needed.
ilostmysn1210 Posted October 7, 2024 Author Posted October 7, 2024 I'm going to go ahead and work on creating a custom logger with SKSE so I can track down this easier
Hexx1996 Posted October 7, 2024 Posted October 7, 2024 7 hours ago, ilostmysn1210 said: I"m wondering if it's something with how I setup the .esp. Can you provide a screenshot? You can DM it if needed. What exactly do you need a screenshot of?
ilostmysn1210 Posted October 10, 2024 Author Posted October 10, 2024 I've uploaded a new version. Has better debugging. You can look at the post in how to send it to me. This will most likely require a game not touched by the mod. I'll have to look how others handle stuff like that so I don't have to make people start over
Hex1996 Posted October 11, 2024 Posted October 11, 2024 Okay its working now registers me and the mods but has a few problems - 1 only for transformative elixirs works, MME still doesn't appear to do anything - 2 only applies certain elixirs (curves work but not milk infused ect) - 3 morphs only apply if i change cloths Here are my papyrus logs NimorphusTrace.0.log NimorphusTrace.1.log
ilostmysn1210 Posted October 11, 2024 Author Posted October 11, 2024 NimorphusTrace.0.log seems to have an issue on here. Try zipping it. I got 1.
ilostmysn1210 Posted October 11, 2024 Author Posted October 11, 2024 Can you go into the MCM/Nimorphus/MorphsPerMod page and ensure MME is checked.
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