1n2s3f4w Posted October 19, 2025 Posted October 19, 2025 how do you install the mod it doesnt work for me
unmog Posted October 24, 2025 Posted October 24, 2025 Did you make sure to install the requirements? Requirements SpeedFramework (hard) ZomboWin (hard)
ANNDORSN Posted October 31, 2025 Posted October 31, 2025 Есть проблема, не отображает скованные руки, вроде бы оковы одеты но персонаж как держал руки на весу так и держит все действия так же можно выполнять будто оков и нету вовсе, а во вкладке цепи ничего не отображается
BeattenChrome Posted November 10, 2025 Posted November 10, 2025 Hello! The mod is awesome, however, I have the issue that hand restraints don't put the hands behind the character. I have the cuffs mod from steam installed. Is that affecting it?
Leytra Posted November 20, 2025 Posted November 20, 2025 On 11/10/2025 at 7:15 PM, BeattenChrome said: Hello! The mod is awesome, however, I have the issue that hand restraints don't put the hands behind the character. I have the cuffs mod from steam installed. Is that affecting it? hand restraints don't do that by default. Have a padlock in your inventory, right click on the hand cuffs and in the context menu should be "chains", you can then chain behind or infront of you 2
unmog Posted January 18 Posted January 18 (edited) More of a technical question if anyone knows, but I'd like to edit some of the things about the sex slave profession but I cant find the file its in. Any help pointing me in the right direction? Edit: nvm, found it, in case anyone else is looking for it, c:\users\(name)\Zomboid\mods\Zombowin\media\lua\shared\NPCs\ZomboWinTraits.lua Edited January 25 by unmog
xarvenius Posted February 2 Posted February 2 (edited) is it possible to use the mod without having its stuff locked on you at start but still possible to find in the world and if yes what do i need to change for it? to be clear on whats happening: regardless of profession choosen my chars always have atleast 3 items locked onto them on start. Edited February 2 by xarvenius
Scarecrow777 Posted February 19 Posted February 19 The items are invisible for me. They have an effect on my character but they just look normal.
goatcake Posted March 6 Posted March 6 The anklets cannot be removed. Even with everything else unequipped, it says it cannot be unequipped because "another item is in the way!" I tried digging around in the files but I haven't been able to figure out where this line of logic is encoded in the anklets. I don't even know if this is intended or not. I equipped them thinking they would be removable; if this is intentional, maybe add a label to them or at least a warning on your mod page that they cannot be taken off. I've even tried breaking them through the interaction menu, and they still will not come off. If someone could help me figure out where the logic that dictates this is stored in the files, that would be fantastic so I can get them off. Thanks!
mousekeyboard Posted March 28 Posted March 28 (edited) I have no idea what I am doing, I am new to the modding scene, I saw this mod and tried it out and I think it is pretty neat, the only thing I wish changed was someway for someone else to put the gear on my character. After much struggle, I managed to find something close to what I want bgear = {"Collar_Steel:Bondage_Collar", "Collar_Steel_Bell:Bondage_Collar", "Cuffs_Wrists_Steel:Bondage_Wrists", "Cuffs_WristsAndElbows_Steel:Bondage_Wrists", "Cuffs_Ankles_Steel:Bondage_Ankles", "Corset_Steel:Bondage_Belly", "Blindfold_Steel:Bondage_BlindFold", "Gag_Panel_Steel:Bondage_Gag", "Gag_Ring:Bondage_Gag", "Gag_Ball:Bondage_Gag", "Gag_Panel_Plug_Steel:Bondage_Gag", "ChastityBelt_Female_Steel:Bondage_Groin", "ChastityBelt_ThighsChains_Female_Steel:Bondage_Groin", "ChastityBra_Steel:Bondage_Chest", "SlaveAnklets_Steel:Bondage_SlaveAnklets", "Reinforced_Latex_Bodysuit:Bondage_Body", "Reinforced_Latex_Corset:Bondage_Belly", "Reinforced_Latex_Gloves:Bondage_Gloves", "Reinforced_Latex_Gloves_Pony:Bondage_Gloves", "Reinforced_Latex_BondageMittens:Bondage_Gloves", "Steel_Ball_Handcuffs:Bondage_Gloves", "Reinforced_Latex_Boots:Shoes", "Reinforced_Latex_Boots_Pony:Shoes", "Reinforced_Latex_Hood:Bondage_Hood", "Reinforced_Latex_Hood_Blinded:Bondage_Hood", "Steel_Plug_Anal:Bondage_Anus", "Steel_Plug_Vaginal:Bondage_Vagina", "Piercing_Nipples:Bondage_PiercingNipple", "Piercing_Genetails:Bondage_PiercingGenetails", "Piercing_Nipples_Bell:Bondage_PiercingNipple", "Piercing_Genetails_Bell:Bondage_PiercingGenetails"} bgearindex = ZombRand(#bgear+1) bgearloc = string.match(bgear[bgearindex], ":(.*)$") bgearitem = "Kinkocalypse.".. string.match(bgear[bgearindex], "^([^:]+)") if not target:getInventory():contains(bgearitem) then local bgearequip = target:getInventory():AddItem(bgearitem); target:setWornItem(bgearloc, bgearequip); end First is a hard coded table of the BDSM items and their associated BodyLocation Next is an randomly selected index of the aforementioned table bgearloc is retrieving the BodyLocation from a given index using the Colon as a delimiter bgearitem is retrieving the gearID in a similar way, using the colon as the terminator, also concatenating with the Module name the If statement checks if I have the item in my inventory already, otherwise I ended up with too many dupes, if I don't have the item it will first Add the item to my inventory, and then setWornItem will instantly equip an item, in my inventory, with an identical a given ID Thematically this is perfect, but functionally it doesn't apply all the effects the gear has like when you equip it normally in-game, I was wondering if anyone could assist me or point me in the right direction to get the functionality working too I don't think where I put it is important, but if it is, it is Line 399 of the "ZomboWinDefeatZombieHandler.lua" I wanted the trigger to be when the Zombies remove normal clothes Any assistance would be most appreciated UPDATE 4/6/2026: I got it working, the issue was using "setWornItem()" directly, the mod has a function to handle all the requirements called Kinkocalypse.ItemsController.EquipItem(), it takes four arguments, item (userdata), player (userdata), kinkData (table), and wasEquipped (boolean). the code is as follows, now bgear = { "Collar_Steel_Bell", "Cuffs_Wrists_Steel", "Cuffs_WristsAndElbows_Steel", "Cuffs_Ankles_Steel", "Corset_Steel", "Blindfold_Steel", "Gag_Panel_Steel", "Gag_Ring", "Gag_Ball", "Gag_Panel_Plug_Steel", "ChastityBelt_Female_Steel", "ChastityBelt_ThighsChains_Female_Steel", "ChastityBra_Steel", "SlaveAnklets_Steel", "Reinforced_Latex_Bodysuit", "Reinforced_Latex_Corset", "Reinforced_Latex_Gloves", "Reinforced_Latex_Gloves_Pony", "Reinforced_Latex_BondageMittens", "Steel_Ball_Handcuffs", "Reinforced_Latex_Boots", "Reinforced_Latex_Boots_Pony", "Reinforced_Latex_Hood", "Reinforced_Latex_Hood_Blinded", "Steel_Plug_Anal", "Steel_Plug_Vaginal", "Piercing_Nipples", "Piercing_Genetails", "Piercing_Nipples_Bell", "Piercing_Genetails_Bell", }; kinkData = Kinkocalypse.PlayerController.GetPlayerModData(target) bgearindex = ZombRand(#bgear+1) bgearequip = "Kinkocalypse." .. bgear[bgearindex] if not target:getInventory():contains(bgearequip) then bgearitem = target:getInventory():AddItem(bgearequip); if bgearitem then local deviceData = Kinkocalypse.ItemsController.GetDeviceData(bgearitem); Kinkocalypse.ItemsController.EquipItem(bgearitem, target, kinkData, false); end end Edited April 6 by mousekeyboard 1
mousekeyboard Posted April 7 Posted April 7 On 2/2/2026 at 5:01 AM, xarvenius said: is it possible to use the mod without having its stuff locked on you at start but still possible to find in the world and if yes what do i need to change for it? to be clear on whats happening: regardless of profession choosen my chars always have atleast 3 items locked onto them on start. try checking the file "ModConfigs.lua" under "\Kinkocalypse\media\lua\shared\Kinkocalypse\ModConfigs.lua" make sure EnableRandomRestrictionsOnStart is set to false 1
hungvipbcsok Posted yesterday at 06:07 PM Posted yesterday at 06:07 PM Hi, is this mod not working for B42? And look like ZomboWin is dead
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