RathAzu Posted September 22, 2024 Posted September 22, 2024 Hey all, I've been playing with GTA modding lately - and extent on the internet are nude mods for the three mains with physics and everything. Problem being - they're pretty dinky. I'd like to give the fellas a little more to work with. I've managed to figure out how to use Codewalker and Sollumz to get the .ydd models into Blender but as a totally noob, I really have no idea what to do - I have zero 3D modeling experience. My hope is that because the vast majority of the work is already done, I can just make a few tweaks - but that assumption is based entirely on 100% ignorance, so feel free to let me know if it's wrong. Thanks!
HentaiGnome Posted September 22, 2024 Posted September 22, 2024 Since you managed to import the models into Blender, have you tried making the edits yet? I would imagine it's just a matter of selecting the vertices and using the move and/or scale transform tools at that point. If successful, it's a matter of figuring out how to export the models to work back in GTA.
RathAzu Posted September 22, 2024 Author Posted September 22, 2024 @HentaiGnome I can't figure out how to specifically manipulate individual vertices. When I try clicking on a point on the wireframe and then clicking scale, the little circular window pops up but I can't seem to make something happen beyond that. Do you know if stretching the vertices out will mess up the physics?
RathAzu Posted September 22, 2024 Author Posted September 22, 2024 (edited) Aight, I figured it out. Here's a before and after. I'm gonna keep playing with it to make it look bigger and better, but I figured out how to make the physics work and everything. Before: Spoiler After: Spoiler Edited September 22, 2024 by RathAzu
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