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How hard would it be to make a **** bigger in Blender?


RathAzu

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Posted

Hey all, 

I've been playing with GTA modding lately - and extent on the internet are nude mods for the three mains with physics and everything. Problem being - they're pretty dinky. I'd like to give the fellas a little more to work with. I've managed to figure out how to use Codewalker and Sollumz to get the .ydd models into Blender but as a totally noob, I really have no idea what to do - I have zero 3D modeling experience. My hope is that because the vast majority of the work is already done, I can just make a few tweaks - but that assumption is based entirely on 100% ignorance, so feel free to let me know if it's wrong. 

 

Thanks!

Posted

Since you managed to import the models into Blender, have you tried making the edits yet? I would imagine it's just a matter of selecting the vertices and using the move and/or scale transform tools at that point. If successful, it's a matter of figuring out how to export the models to work back in GTA.

Posted

@HentaiGnome I can't figure out how to specifically manipulate individual vertices. When I try clicking on a point on the wireframe and then clicking scale, the little circular window pops up but I can't seem to make something happen beyond that.  Do you know if stretching the vertices out will mess up the physics? 

Posted (edited)

Aight, I figured it out. Here's a before and after. I'm gonna keep playing with it to make it look bigger and better, but I figured out how to make the physics work and everything. 

 

Before:

Spoiler

image.jpeg

 

 

After:

Spoiler

Screenshot 2024-09-22 175316.png

 

Edited by RathAzu

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