nehaberlan Posted September 14, 2024 Posted September 14, 2024 (edited) Hi, I have a mod that was working until few days ago. I want to make some updates for it. It has a small start quest with the courier. It was working fine, without any problem. Right now, it doesn't work at all. I tried to reinstall the original version that was working. I started a new game. There was no courier quest. When I opened in the Creation Kit, the quest's the Stages part, I noticed that papyrus fragments part that I added small lines were blanked. So, I opened the LE version of it and copied the same lines. After I copied them, I tired to compile them. However, I got error message that it couldn't compile. All files, all scripts are in the right places. I noticed something. I had several clean saves. When I start one of them, my quest started as well. I don't know how. If you can help me anyway, I'll appreciate... Edited September 14, 2024 by nehaberlan
traison Posted September 14, 2024 Posted September 14, 2024 40 minutes ago, nehaberlan said: I started a new game. There was no courier quest. 40 minutes ago, nehaberlan said: I had several clean saves. When I start one of them, my quest started as well. So which one is it? At this point I would assume your clean saves are not clean. Stick to testing this issue by starting a new game. 42 minutes ago, nehaberlan said: I noticed that papyrus fragments part that I added small lines were blanked. I would assume this means the psc files went missing. 43 minutes ago, nehaberlan said: However, I got error message that it couldn't compile. Want to share the error message(s), or shall we guess? 43 minutes ago, nehaberlan said: I noticed something. Does it vibrate?
nehaberlan Posted September 14, 2024 Author Posted September 14, 2024 (edited) 54 minutes ago, traison said: Stick to testing this issue by starting a new game. When I start from a new game, I can't get the quest. Only few of earlier saved games can make to start quest of the mod. 54 minutes ago, traison said: I would assume this means the psc files went missing. They're not missing. 54 minutes ago, traison said: Want to share the error message(s), or shall we guess? Quest Stages It had error code. Then I added the correct line. Stage 0 ; Start the Quest alias_Note.ForceRefTo(Game.GetPlayer().PlaceAtMe(Note)) (WICourier as WICourierScript).addAliasToContainer(alias_Note) When I wanted to compile, I got this error message: Starting 1 compile threads for 1 files... Compiling "QF__06016081"... E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF__06016081.psc(27,49): variable Note is undefined E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF__06016081.psc(28,1): variable WICourier is undefined E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF__06016081.psc(28,11): cannot cast a none to a wicourierscript, types are incompatible No output generated for QF__06016081, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF__06016081 The whole stages are like this: Quest Stages 0 ; Start the Quest alias_Note.ForceRefTo(Game.GetPlayer().PlaceAtMe(Note)) (WICourier as WICourierScript).addAliasToContainer(alias_Note) 10 SetObjectiveDisplayed(10) 20 SetObjectiveCompleted(10) SetObjectiveDisplayed(20) 30 SetObjectiveCompleted(20) The compile error is same for all of stages. Edited September 14, 2024 by nehaberlan
traison Posted September 14, 2024 Posted September 14, 2024 Have you added the properties for Note and WICourier, and set them? The error suggests you haven't.
nehaberlan Posted September 14, 2024 Author Posted September 14, 2024 13 minutes ago, traison said: Have you added the properties for Note and WICourier, and set them? The error suggests you haven't. Of course. All of them are in there place. There are nothing missing.
traison Posted September 14, 2024 Posted September 14, 2024 In that case the issue is that the clean save you're testing on is not actually clean, it has these properties already baked into it (and they're not set). Use ReSaver on one of your clean saves and delete all instances of your quest and its scripts from it.
nehaberlan Posted September 15, 2024 Author Posted September 15, 2024 (edited) 18 hours ago, traison said: In that case the issue is that the clean save you're testing on is not actually clean, it has these properties already baked into it (and they're not set). Use ReSaver on one of your clean saves and delete all instances of your quest and its scripts from it. A stupid thing happens. I opened the game by using an earlier save without selecting my mod. The courier comes and says "I have a message to deliver". How that can be happen? ReSaver didn't work at all. Edited September 15, 2024 by nehaberlan
nehaberlan Posted September 18, 2024 Author Posted September 18, 2024 Finally, my mod runs normally with its quest. I totally uninstalled Steam. All of files, mods have been gone. I installed them one by one. I made the necessary settings for the Skyrim and the Creation Kit. I haven't install the mods that I don't use at all, and the unnecessary mods. I knew that my mod had no problem. Sometimes, full cleaning, deleting might be the best solution when just uninstalling wouldn't be enough. It took me several days. It's OK. Finally, the problem has been solved for now at least.
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