Wulfen1723 Posted September 12, 2024 Posted September 12, 2024 Hi, hope somebody has an idea what to do... Skyrim selfupgraded from 1.6.640 to 1.6.1170 and accepting this fact I updated all mods that were indicated to be nessessary to be updated (cbp, JContainers, PapyrusUtil, SexLabUtil,,RaceMenu in my case + all mods that have a specific version for 1.6.1170 I can now access the game again and move around in-game using the mouse and WASD, but as soon as I want to interact with a follower [key "E"] or open my inventory [key "I"] the game CTDs. Likewise when pressing Esc to access the in-game menu. I have the crash logs available but unfortunately cannot read them. Thank you for any ideas/guidance you may have.
traison Posted September 12, 2024 Posted September 12, 2024 11 minutes ago, Wulfen1723 said: I have the crash logs available but unfortunately cannot read them. Post them here?
Wulfen1723 Posted September 13, 2024 Author Posted September 13, 2024 Sure, I just didn't want to spam. Pls see below & Thank you. crash-2024-09-12-19-16-18.log documents CTD after updating cbp, JContainers, PapyrusUtil, SexLabUtil,,RaceMenu + USSEP and disabling Backported Extended ESL Support crash-2024-09-12-19-32-50.log documents CTD after additionally also updating Papyrus Extender and Power of Three's Tweaks crash-2024-09-12-19-16-18.log crash-2024-09-12-19-32-50.log
traison Posted September 13, 2024 Posted September 13, 2024 Both crashes are the same. Same issue as here.
Wulfen1723 Posted September 13, 2024 Author Posted September 13, 2024 Yes, I figured but was not sure. Thank you for the link! I read the thread, but it would seem to me that there is a significant difference to my issue. I can get in-game without a problem, wander around to my hearts content, draw a weapon, kill a sabretooth, etc. but when entering a house or interacting with an NPC or accessing a menu... then the game crashes. What I took away from the thread though is that I should scan all the mods for .dll's and either upgrade them to the latest 1.6.1170 version. I found one more: Amazing Follower Tweaks (AFT), which I upgraded and disabled RDO and Immersive Citizens which apparently are incompatible with AFT. Still, the issue persists. I am at an Impasse. Any further suggestions you may have?
traison Posted September 13, 2024 Posted September 13, 2024 (edited) 58 minutes ago, Wulfen1723 said: Still, the issue persists. I am at an Impasse. Any further suggestions you may have? Not really. In 19-16-18 you activated a Frostbite Spider. In 19-32-50 you probably tried to open your inventory or otherwise interact with the player character. The crash is what it is. It occured in a class presumably called CursorMenu. HUD and menu replacers could be related. Any dll can bytecode patch anything, thus they're automatically on the sus-list. Edit: Also since the inventory seems to be the issue here, inspect all items in your own inventory: prid 14 inv Remove them one by one, or all of them to see if one of them is causing the issue: removeitem formid count Still saying it's a dll issue though unfortunately. Edited September 13, 2024 by traison
Wulfen1723 Posted September 14, 2024 Author Posted September 14, 2024 Many thanks for your input Traison! Much appreciated! I'm using Vortex as a Mod Manager. Given my somewhat limited programming skills am I right to understand that it is a possible way forward to disable [not uninstall] one mod after the other until the problem disappears? Doing this step by step I should be able to identify the "culprit mod", right? Also, pardon my ignorance, how do I use "prid 14 inv" and "remove formid count"? Where do I enter these commands? (As an alternative approach, is it possible to run two instances of Skyrim AE on the same computer? I'm considering a completely new install but would like to keep the old one, because I put a lot of effort in it (154 mods) and still would like to try to repair it.)
traison Posted September 14, 2024 Posted September 14, 2024 1 hour ago, Wulfen1723 said: am I right to understand that it is a possible way forward to disable [not uninstall] one mod after the other until the problem disappears? Yes but I wouldn't do it that way. You're going to do far less damage by just disabling dlls instead of entire mods. Disabling an entire mod may prevent you from loading your save and could cause a mess with various patches and dependencies, whereas disabling a dll is either going to crash you (for some other reason than what's going on here), or cause a few papyrus errors. Since you're only interested in getting the inventories working, it makes more sense to disable dlls. 1 hour ago, Wulfen1723 said: Where do I enter these commands? Ingame console. 1 hour ago, Wulfen1723 said: is it possible to run two instances The answer to this is always yes, it's more a question of how much effort it will require. Skyrim, since it no longer uses registry values to identify its installation directory, probably can be copy-pasted and executed from its new home and it will be none the wiser. MO2 can only be running from one location at a time, unless you change its settings and ignore the warnings (i.e. "if you know what you're doing"). Vortex I don't know about. I suppose it may come down to whether or not Vortex asks for the path to Skyrim or if its being clever and fetching it from somewhere. Not sure you need to copy the entire game however. Surely Vortex has some kind of profile system like MO2? New profile -> start fresh.
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