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Misaligned animations


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Posted

So I installed sexlab aroused and devious devices and everythign is working fine except ONE thing. It seems the skeleton or mesh of the breast is misaligned during animations. Any idea what can be causing it? JF7DFpI.jpeg

Posted
9 hours ago, traison said:

Either SMP with margins set too high, or CBPC with collision shapes intended for larger tits.

Ah, I see. How would I go about fixing that as im not super experienced with mods? Looked through the setup of CBPC and SMP when reinstalling and didnt see anything specific to size

Posted (edited)

Disable CBPC.

 

If the tits still collide:

  1. Locate the SMP preset that adds physics to the current body. Its either defined as an ExtraData node in one of the meshes of the currently worn items, most likely the naked body armor, or in the DefaultBBPs.xml file.
  2. Edit: Open all meshes of all worn items and inspect them for virtual collision meshes. If you find these, note down the names of the ones that are attached to the tits.
  3. Reduce the margin of the per-vertex or per-polygon shape definition that affects the naked body (Edit: or any relevant virtual collision meshes you found previously).

If the tits no longer collide:

  1. Open the naked body in Outfit Studio.
  2. Go through the bones and determine which boob bones are being used.
  3. Locate all CBPCollisionConfig*.txt files.
  4. Determine which ones apply to your character.
  5. Adjust the radius of the collision shape(s) defined for your tit bones. The format for the collision shapes is explained on the CBPC mod description page.
Edited by traison
Posted
5 hours ago, traison said:

Disable CBPC.

 

If the tits still collide:

  1. Locate the SMP preset that adds physics to the current body. Its either defined as an ExtraData node in one of the meshes of the currently worn items, most likely the naked body armor, or in the DefaultBBPs.xml file.
  2. Edit: Open all meshes of all worn items and inspect them for virtual collision meshes. If you find these, note down the names of the ones that are attached to the tits.
  3. Reduce the margin of the per-vertex or per-polygon shape definition that affects the naked body (Edit: or any relevant virtual collision meshes you found previously).

If the tits no longer collide:

  1. Open the naked body in Outfit Studio.
  2. Go through the bones and determine which boob bones are being used.
  3. Locate all CBPCollisionConfig*.txt files.
  4. Determine which ones apply to your character.
  5. Adjust the radius of the collision shape(s) defined for your tit bones. The format for the collision shapes is explained on the CBPC mod description page.

Ok, the tits no longer collide and read up on how to do a custom collision shape but in the instructions they use a 1 tit bone body  and in the config there is only one line for tit coordinates but im using 3BA so 3 bones. From experimenting I suspect the problem is that the "ball of collision" is centered on the bone in the nipple that is added when is supposed to be centered on the original bone deeper inside the tit. Suggestions?

Posted

There is nothing that says you have to have a collision shape for every node. For the longest time I only used one (on bone 2) myself. It was only recently that I added another for bone 3, for some special effects you could say.

 

It may be worth simplifying it by commenting out all other tit bones except for #2. Then start adjusting the radius on that one. Less variables to deal with. Once you have it working you can consider adding in the rest. If adjusting the radius does not produce the desired effect, then adjust the Y and/or Z axis values: Y+ is out, Y- is in, Z- is down, Z+ is up.

Posted
3 hours ago, traison said:

There is nothing that says you have to have a collision shape for every node. For the longest time I only used one (on bone 2) myself. It was only recently that I added another for bone 3, for some special effects you could say.

 

It may be worth simplifying it by commenting out all other tit bones except for #2. Then start adjusting the radius on that one. Less variables to deal with. Once you have it working you can consider adding in the rest. If adjusting the radius does not produce the desired effect, then adjust the Y and/or Z axis values: Y+ is out, Y- is in, Z- is down, Z+ is up.

Ok, 2 things. 1. Im pretty sure im doing something wrong bcs when I turn down the radius to 1 it doesnt change anything in game. 2. In the collision config it just says

[NPC L Breast]
0.0,4.0,-4.0,1.0 | 0.0,5.0,-4.5,1.0

[NPC R Breast]
0.0,4.0,-4.0,1.0 | 0.0,5.0,-4.5,1.0

Which bone of the 3 is that? It seems like 2 are missing? Or am I lost in the wrong place?

Posted

There's at least 2 sets of tit bones. Early versions of CBBE that had physics used those you mentioned. The nodes in the other set are called L Breast01, L Breast02, L Breast03, R Breast01, R Breast02 and R Breast03.

Posted
7 minutes ago, traison said:

There's at least 2 sets of tit bones. Early versions of CBBE that had physics used those you mentioned. The nodes in the other set are called L Breast01, L Breast02, L Breast03, R Breast01, R Breast02 and R Breast03.

Yeah, thats why im confused. I see the bones you mention in nifscope and outfit studio but in CBPCcollisionconfig.txt the only breast lines are the ones above.

Posted
1 hour ago, Raga1 said:

but in CBPCcollisionconfig.txt the only breast lines are the ones above

 

Keep in mind what I said earlier:

On 9/8/2024 at 6:46 PM, traison said:

Locate all CBPCollisionConfig*.txt files.

 

It could be CBPCollisionConfig_RoastedNuts.txt, CBPCollisionConfig_StuffyNose.txt or perhaps CBPCollisionConfig_3BA.txt.

Posted
52 minutes ago, traison said:

 

Keep in mind what I said earlier:

 

It could be CBPCollisionConfig_RoastedNuts.txt, CBPCollisionConfig_StuffyNose.txt or perhaps CBPCollisionConfig_3BA.txt.

We did it r̶e̶d̶d̶i̶t̶ loverslab. The bones were in collisionconfig_female.txt. Thanks for the help

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