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Modding Crusader kings 3 Help


catk1717

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Posted
14 hours ago, catk1717 said:

yeah i have no idea how to mod this game, skyrim is a bit easier. my current load order is below, keeps crashing

Screenshot 2024-09-06 233432.png

Screenshot 2024-09-06 233447.png

Screenshot 2024-09-06 233501.png

Screenshot 2024-09-06 233513.png

 

Hi, you should put #12 and #13 after CBO

Also for CBO you need this:

https://mega.nz/file/Vxd3wB5Y#q8bUtFAjqpmQ3ZdJqjo9K1Wienr7FTJu2wG31LaRRA0

 

For CBO Animation+ you need this:

https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA

 

 

So starting at #40, it should be

 

CBO

CBO Unofficial fix

CBO Animations+

CBO Animations+ Unofficial fix

CBO Carnal court lite.

 

I think CBO Animation+ and carnal court lite might be incompatible now, so maybe you should only use 1.

 

Unfortunately for crahes, the way to debug it is just keep disabling mods until it works, to find out which mod caused the problem.

Posted
2 hours ago, csirke128 said:

 

Hi, you should put #12 and #13 after CBO

Also for CBO you need this:

https://mega.nz/file/Vxd3wB5Y#q8bUtFAjqpmQ3ZdJqjo9K1Wienr7FTJu2wG31LaRRA0

 

For CBO Animation+ you need this:

https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA

 

 

So starting at #40, it should be

 

CBO

CBO Unofficial fix

CBO Animations+

CBO Animations+ Unofficial fix

CBO Carnal court lite.

 

I think CBO Animation+ and carnal court lite might be incompatible now, so maybe you should only use 1.

 

Unfortunately for crahes, the way to debug it is just keep disabling mods until it works, to find out which mod caused the problem.

i think i have the load order set, so i'll begin testing

Posted
9 minutes ago, catk1717 said:

i think i have the load order set, so i'll begin testing

yeah hold court still crashes but uncertain if that is due to the fact i didnt create a new game

Posted
4 minutes ago, catk1717 said:

yeah hold court still crashes but uncertain if that is due to the fact i didnt create a new game

 

Can you share an error.log? there is a log folder next to the mod folder.

Posted (edited)

updated crash log still crashes on hold court. started new game as well, i removed some mods and possibly updated others as well

error.log

Edited by catk1717
Posted
2 minutes ago, catk1717 said:

updated crash log still crashes on hold court. started new game as well

error.log 30.13 MB · 0 downloads

 

Thats too many errors for sure, but I think most should not cause a crash.

 

Biggest suspect is something like this:

[17:38:05][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error:  not found'
[17:38:05][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error:  not found'
[17:38:05][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error:  not found'

 

but dont see any issues with path, so not sure.

Might have to just disable mods until it starts working :/

 

Posted
6 minutes ago, csirke128 said:

 

Thats too many errors for sure, but I think most should not cause a crash.

 

Biggest suspect is something like this:

[17:38:05][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error:  not found'
[17:38:05][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error:  not found'
[17:38:05][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error:  not found'

 

but dont see any issues with path, so not sure.

Might have to just disable mods until it starts working :/

 

idk if this helps but this shouldn't be like this right?

Screenshot 2024-09-07 180345.png

Posted

also having the game unpaused might be the issue with hold court.... because i relaunched the game after that crash and seems to allow me to proceed

Posted (edited)

nvm didnt last long

12 minutes ago, catk1717 said:

also having the game unpaused might be the issue with hold court.... because i relaunched the game after that crash and seems to allow me to proceed

different reason for crash though wasnt hold court

error.log

Edited by catk1717
Posted

I am having same issue, had it working once, but now it is not and not sure why. I have tried changing the order, but not sure how to read those error logs to find the issue. Here is the latest error file, hopefully someone can help me also.

error.log

Posted
On 9/8/2024 at 12:19 AM, catk1717 said:

nvm didnt last long

different reason for crash though wasnt hold court

error.log 2.72 MB · 1 download

 

Hi, not much more I can say than need to try to disable mods and see when the crashes stop. Unfortunately dont know a better way of debugging crashes, the symbol files are not present in the ck3 binary, so we cannot really tell what cases the crash exactly.

Posted
On 9/8/2024 at 7:32 PM, KazukiNero said:

I am having same issue, had it working once, but now it is not and not sure why. I have tried changing the order, but not sure how to read those error logs to find the issue. Here is the latest error file, hopefully someone can help me also.

error.log 1.6 MB · 2 downloads

 

Hi, can you share your load order? There are some strange errors like this:

[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'futa_genetic'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_2'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'tits_big_good_2'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'futa_genetic'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_1'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_2'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_3'

 

These traits are from Carnalitas, not sure why it would have an issue finding them.

Posted
On 9/10/2024 at 6:31 AM, csirke128 said:

 

Hi, can you share your load order? There are some strange errors like this:

[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'futa_genetic'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_2'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'tits_big_good_2'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'futa_genetic'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_1'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_2'
[12:18:01][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_3'

 

These traits are from Carnalitas, not sure why it would have an issue finding them.

I tried fiddling with it more still having no luck so here is the new error report and mod order.

Modorder1.png

Modorder2.png

Modorder3.png

Modorder4.png

error.log

Posted
4 hours ago, KazukiNero said:

I tried fiddling with it more still having no luck so here is the new error report and mod order.

Modorder1.png

Modorder2.png

Modorder3.png

Modorder4.png

error.log 1.6 MB · 0 downloads

 

Hi, milfy has some compatibility issues with CBO, you need to remove the file

milfy-mod\common\genes\05_genes_special_accessories_clothes.txt

And load milfy before CBO

 

You only need CBO Compatible Skeleton, if you use any of the patches, like for CFP, EPE or other, on its own its not doing much, i think you can remove it.

For Better Barbershop CBO Extension, there is a patch for Better Barbershop Beta, you should grab that one instead.

Also CBO Extension and Physical Attributes might not play well together, might be better to chose only 1 for now. (ill create a patch one of these days...)

 

Other than that, not sure what could be an issue, maybe try do a clean install of Carnalitas with latest version to be safe (so make sure to remove previous install, and not just overwrite), not sure why else you have those logs related to traits.

Posted

Ok got the game to work, but many of my mods are not adding anything. I did add some normal mods as well, just many of them seem to not be doing what they say, and I still got no idea how to read those error logs. Still seems the main mod Carnalitas is still not working even with a fresh install.

error.log

Posted
12 hours ago, KazukiNero said:

Ok got the game to work, but many of my mods are not adding anything. I did add some normal mods as well, just many of them seem to not be doing what they say, and I still got no idea how to read those error logs. Still seems the main mod Carnalitas is still not working even with a fresh install.

error.log 2.6 MB · 0 downloads

 

Hi, I guess might have to disable mods until the errors go away.

I would focus on these errors:

[19:16:50][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'futa_genetic'
[19:16:50][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_2'
[19:16:50][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'tits_big_good_2'
[19:16:50][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'futa_genetic'
[19:16:50][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_1'
[19:16:50][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_2'
[19:16:50][scriptedcharacterdata.cpp:466]: Failed to lookup trait 'dick_big_good_3'

 

So try find which file make this fail.

 

Carnalitas has its own trait file, so dont think it should conflict easily, but CK3 can have some weird conflict, where if 2 different files try add something with same name they can conflict, so maybe just too many mods and they end up conflicting.

Posted (edited)

Ok turns out it is one of Phaze's mods since that error went away, but those traits still don't show up anywhere in ruler creator, or do I have to just wait a year then can add them somehow?

 

Editing in my latest error log and not sure where some of this is new,

error.log

New info seems after i removed everything then actually unzipped both the folder and mod file and deleted the extra descriptor file in the folder it worked.

Edited by KazukiNero
Posted
On 9/14/2024 at 5:37 PM, KazukiNero said:

Ok turns out it is one of Phaze's mods since that error went away, but those traits still don't show up anywhere in ruler creator, or do I have to just wait a year then can add them somehow?

 

Editing in my latest error log and not sure where some of this is new,

error.log 20.64 kB · 1 download

New info seems after i removed everything then actually unzipped both the folder and mod file and deleted the extra descriptor file in the folder it worked.

 

Hi, you might have to ask in Phaze's thread. If you are talking about the backed up trait, i think thats scripted to occur a year later like you said.

You should be able to see futa traits in ruler creator, somewhere at the end of the list.

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