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How to update a Quest Alias and rerun its matching conditions?


Heromaster

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Posted

I have setup an Quest Alias which is a Matching Condition and picks the first follower it finds. When the Alias is valid I run a script to dismiss the follower. Now there are mods like UFO who allows you to have more than 1 follower. What I want now is to refresh the Quest Alias so that it reruns its matching condition list (After I have dismissed the current follower).

 

Is there a way to do it?

Posted

Thank you for your answer. I already feared that would be the case. That means I need to find another way to accompilish my goal :)

  • 2 months later...
Posted

The idea is that you have a dummy quest run. The only function of the dummy quest is to have a Reference Alias that gets filled each time you start the quest. So, after you start the dummy quest, you have a script run that checks to see if the alias was filled. If it was, you have the script identify which Actor was placed in the Alias and have that Actor also fill another Alias in a quest where you actually want to do something with the Actor. Then you can rerun your dummy quest as necessary. The advantage is that only the dummy quest must be rerun; the actual quest does not, which is important if, like heromaster, you have some things that are going on in your mod that makes it inconvenient to constantly restart the actual quest.

Posted

Thank you for the clarification. 

I'm alright with my particular quest needing to restart, but for some reason my Aliases still won't fill. 

Mine is involving a location alias and a bunch of reference aliases which point to elements at the location. I'm using a script to fill the location alias, and then I call a stop() and a start() before setting the desired stage of the quest. I have no idea what I am missing. 

 

 

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