xsixkillerx Posted August 6, 2024 Posted August 6, 2024 (edited) I converted this armor a while ago, and really want to update it with some cool hands/feet meshes from another mod, as well as make the original textures metallic and shiny as they appear in FO4 (I'm awful with texture editing so any advice/help will be appreciated). I also The feet I added show up normally, but the hands have this strange issue in game where depending on the partition, they either pull textures from the body, or the armor. Messing with the partitions hasn't fixed the problem so I imagine there must be some texture setting I haven't yet explored in Outfit Studio or CreationKit. The hands fine while within Bodyslide and OutfitStudio, just not in game. I finally figured out how to get the hands to show up normally! All I had to do was attach the ArmorAddons from the female hands to the armor, it even works for other races with no extra complicated steps! Now all I need to do is get the weight painting on the hips and forearms sorted out so they don't bend at the joints without causing rips in spacetime while in game. Edited August 7, 2024 by xsixkillerx I fixed a thing
traison Posted August 6, 2024 Posted August 6, 2024 Well first thing that sticks out is that you have hands built into the outfit which goes against things I typically see in Skyrim. I imagine it should work as long as your equipment slots are configured properly, but typically hands/gloves are their own thing either defined in the RACE record or added as separate glove armor pieces. 2 hours ago, xsixkillerx said: I also can't seem to figure out how to make it so pieces of the armor don't bend at the joints. Remove weight painting from the bone you don't want it to react to. For instance, typically you'd remove thigh painting from knee-high boots to prevent the boots from wrapping around the knee when sneaking and such.
xsixkillerx Posted August 6, 2024 Author Posted August 6, 2024 (edited) 13 hours ago, traison said: Remove weight painting from the bone you don't want it to react to. For instance, typically you'd remove thigh painting from knee-high boots to prevent the boots from wrapping around the knee when sneaking and such. Last time i messed with painting the armor was static in one area and stretched for eternity as my character/follower moved, it was kinda funny. I'll tinker with it. As for the hands, I've tried every combination of partition in OS and CK I could think of. I've seen similar full body type armor with bare hands before in legendary edition but I can't find them on the nexus to see what they did to make it work. Edited August 7, 2024 by xsixkillerx I fixed the hands :D
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