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[mod] Historical Marriages


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Posted (edited)

Historical Marriages


An update of Younger Marriages.

At the moment it seems to be working properly, but I could not test the mod 100%, so there might be some errors.


Important: IF you have version 1.0 of the mod, delete the Historical Marriages folder first!

 

1.2 changelog:

Fix v1.4.x


 

Edited by Aski Love
Posted
2 minutes ago, kageyayuu said:

what does it do?

 

It sets the adult age to 14 for males and females. Although historically the Catholic church set the minimum age of consent to 12 for females and 14 for males, western European peasants usually got married in their twenties. For the most part, only the nobles might marry so young, depending on where, when, and social class. 

Posted
12 hours ago, silverleo8497 said:

will this work with the family romance mod

I have no idea... I don't use the Family Romance mod.. Try it, if you do, let me know if you encounter any problems

Posted

I tried to further modify the adult age and education age based on this mod, but I found that doing so would result in one less character event trigger, causing each child to become an adult with only two character traits. Can you tell me where I should modify it so that he can become an adult with three character traits?

Posted
4 hours ago, BFDCYY said:

I tried to further modify the adult age and education age based on this mod, but I found that doing so would result in one less character event trigger, causing each child to become an adult with only two character traits. Can you tell me where I should modify it so that he can become an adult with three character traits?

At this moment I do not have the possibility to read the files, but if I am not mistaken, in Defines.txt in the line 
CHILD_PERSONALITY_TRAITS = { 7 10 12 } # should define the age with the corresponding personality events. But I don't remember if there are any other triggers.

Posted
1 hour ago, Aski Love said:

目前我还没有机会读取这些文件,但如果我没记错的话,在 Defines.txt 中的行 
CHILD_PERSONALITY_TRAITS = { 7 10 12 } # 应该定义年龄和相应的性格事件。但我不记得是否还有其他触发器。

Thanks for your reply. I have found the file. The file sets the age of education to 6, which means that no matter how much I change the value, the first education trait event will only be triggered at the age of 6. After I modified the file, the education trait event can be carried out as I expected.

Posted (edited)
5 hours ago, BFDCYY said:

Thanks for your reply. I have found the file. The file sets the age of education to 6, which means that no matter how much I change the value, the first education trait event will only be triggered at the age of 6. After I modified the file, the education trait event can be carried out as I expected.

Oh true... In the Traits.txt you will find the list for each individual trait.

It starts with a minimum age of 6 years for level 1, up to 12 years for level 4. (This is for education)

Whereas for personality traits, they start at the age of 3, up to 12.
I think you could adjust the settings here as you wish.

Be that as it may, remember your own modifications. I think I will update the mod for some corrections soon. 

Edited by Aski Love
  • 1 month later...
Posted (edited)

it would appear the portrait section of this mod seems to have been broken with the recent update, hopefully you are able to patch that back in.

 

Edit: Found the issue, they've added a human template for custom races, its in game\common\portrait_types\00_human_types.txt so if anyone wants to do a quick fix you can just change the number there

Edited by MillerMiljic
  • 2 weeks later...
Posted

this mod is out of date the portraits no longer work i believe it has something to do these lines of code.

NPortrait = {
    PORTRAIT_MALE_ADULT_AGE = 14
    PORTRAIT_FEMALE_ADULT_AGE = 14
    } 
in previous versions were you able to find this in  Crusader kings 3 -> game -> common -> defines -> graphic -> 00_graphics

 

the rest of the mod functions as intended.

  • 3 weeks later...
Posted
On 10/12/2024 at 4:53 PM, yahatoto9k said:

this mod is out of date the portraits no longer work i believe it has something to do these lines of code.

NPortrait = {
    PORTRAIT_MALE_ADULT_AGE = 14
    PORTRAIT_FEMALE_ADULT_AGE = 14
    } 
in previous versions were you able to find this in  Crusader kings 3 -> game -> common -> defines -> graphic -> 00_graphics

 

the rest of the mod functions as intended.

I got it working by adding the portrait_types\00_human_types.txt into the mod and editing the 00_human_types.txt. It's a few post above you:

 

On 9/25/2024 at 5:01 AM, MillerMiljic said:

it would appear the portrait section of this mod seems to have been broken with the recent update, hopefully you are able to patch that back in.

 

Edit: Found the issue, they've added a human template for custom races, its in game\common\portrait_types\00_human_types.txt so if anyone wants to do a quick fix you can just change the number there

 

On 10/12/2024 at 7:07 PM, warlord364 said:

is this mod working with  1.13 ?

As long as you add the mentioned above file and folder into the mod it's working.

  • 2 weeks later...
Posted (edited)

I no longer played CK3, so I could not update the mod to version 1.13.. I will update the mod shortly.

Pardon. 🙏

Edit:
I checked the mod with version 1.13 and version 1.14, it does not seem to have any kind of error.
NPortrait is not in 00_graphics.txt but in 00_defines.txt

  

On 10/12/2024 at 11:53 AM, yahatoto9k said:

this mod is out of date the portraits no longer work i believe it has something to do these lines of code.

NPortrait = {
    PORTRAIT_MALE_ADULT_AGE = 14
    PORTRAIT_FEMALE_ADULT_AGE = 14
    } 
in previous versions were you able to find this in  Crusader kings 3 -> game -> common -> defines -> graphic -> 00_graphics

 

the rest of the mod functions as intended.


By default NPortrait is 

NPortrait = {
	PORTRAIT_MALE_ADULT_AGE = 18
	PORTRAIT_FEMALE_ADULT_AGE = 15
	}

Not 14-14. So it has been modified.
Perhaps it is some mod that is in conflict?
Which mods do you use?

Edited by Aski Love
Posted

I didn't have much time to test mod v1.2 (Game 1.14).
So if anyone has any problems, please write me the problem as clearly as possible, I will try to solve it as soon as possible.

Thanks 🙏

  • 2 weeks later...
Posted (edited)
On 11/25/2024 at 8:52 PM, DarkAlone said:

this needed an update? i've been using the old younger marriages all this time and everything works perfectly. What changed?

Actually, nothing special. Some people were experiencing some problems, which I think were due to other mods.
So I added the ‘human_types’ file just in case.
The most important change made was the addition of two events from the new DLC.
- coming_of_age.3011    # Junior Emperors become Co-Emperors
- court_events.3091       # Dad promised you a warhorse

Edited by Aski Love
Posted
15 hours ago, Aski Love said:

Actually, nothing special. Some people were experiencing some problems, which I think were due to other mods.
So I added the ‘human_types’ file just in case.
The most important change made was the addition of two events from the new DLC.
- coming_of_age.3011    # Junior Emperors become Co-Emperors
- court_events.3091       # Dad promised you a warhorse

hmm i didnt notice anything wrong, but maybe it was subtle

Posted

Noticing after 12 children lose their childhood trait (pensive, bossy, etc.) and their guardian whilst then gaining a tier 1 education trait that isn't relevant. Possibly might be a problem with the More Lifestyles mod since I can't cheat those traits in if they are under 16, however More Lifestyles worked with younger marriages.

  • 2 months later...
Posted

About the problem with the portraits, I edited/copied the 00_defines.txt (from game/common/defines) in the mod folder. Had to rename it to hm_defines, but seems to work

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