corvusbray Posted July 29, 2024 Posted July 29, 2024 Hello, Â Â Â I haven't seen any mod requirements for creature models in anything I have installed yet. Have those already been integrated, or perhaps simply converted from Oldrim? Or am I just SOL because they only exist for Oldrim and SAE? Thank you.
corvusbray Posted July 29, 2024 Author Posted July 29, 2024 7 minutes ago, That_One_Gal said: Hey! You're gonna want this mod, it adds NSFW models to the creatures. There's a few different files in there, so make sure to get only the ones you need. Those would probably just be MoreNastyCrittersSE_v15_5(SplitVolumeFile).7z.001, 002, and 003. Also get Creature Framework while you're at it. You'll need to put all three split volume files into one folder and extract 001 to get the file you gotta install using a mod manager. You might also want this mod on top too, as it allows animators to add proper animations to the... uh, important parts? It's not necessary, but it's a nice thing if you're into details. Keep in mind that the download itself is just a simple text file with the link to the mod's download proper! Some animation packs I know of that make use of ABC are Billyy's and FlufyFox's. Don't forget that both require SLAL. If you run into any issues with either one, shoot me a message and I'll try to respond when I can! You mean they broke the single file up and I have to merge them back together before the install?
Guest Posted July 29, 2024 Posted July 29, 2024 Just now, That_One_Gal said: May I recommend this wolf replacer instead? It works perfectly with the MNC/ABC meshes from personal experience!  Sure! Could you please tell where I can get it? Or if you don't mind, please, share
Guest Posted July 29, 2024 Posted July 29, 2024 (edited) 10 minutes ago, That_One_Gal said: Of course! You're gonna need a Nexus Mods account to download it, but once you're logged in: Just click the link to the mod, go to "files", and then download the main version. You can do it manually, so you can drag it over to your mod manager, or just download it with the mod manager itself. The download is a FOMOD, meaning that you'll get a few options upon installation (such as how much fur you'd like them to have). Just don't forget that you'll still need MNC (and ABC, if you want the added detail) to be able to see the required body part in action, alongside Creature Framework. You can get MNC and Creature Framework here, and ABC here. Instructions for these are in one of my other comments in this thread. But this mod you linked on nexus it doesn't contain any MNC or ABC patch itself. Where can I get updated Meshes exactly for the mod? Because other way it will use default wolf meshes when schlong appears anyway. Edited July 29, 2024 by Sicumbaka
Guest Posted July 29, 2024 Posted July 29, 2024 18 minutes ago, That_One_Gal said: In the mod manager, you can dictate which mod overwrites which mod. You can tell the mod manager to overwrite MNC/ABC with the mesh replacer. This will make it so that - even during the scenes - the wolves still use the new models. No patch necessary, at least that's how it is for me. I use Vortex, so I'm not sure if this tactic works for Mod Manager 2 or not. The overwriting order should be something like this: MNC mesh is overwritten by ABC mesh, ABC mesh is overwritten by Wolves of Skyrim mesh. Okay, thanks I will try!
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