belegost Posted July 28, 2024 Posted July 28, 2024 (edited) I want to replace vaniila Thieves Guild armor for female characters with meshes and textures from another mod. How can I do this, ideally without using BodySlide and only utilising xEdit if necessary. I am more or less convinced it can be done by just copying files, or better yet, making xEdit patch to point to mod files, but I would like to know how. What I am interested in, is just appearance, not enchantments or stats. Traison, if you're reading this, please no advice that contains making scripts. I have no idea about scripting, I don't understand scripting, it might as well be a fucking black magic. Edited July 28, 2024 by belegost
wareware Posted July 28, 2024 Posted July 28, 2024 All you need to do is forward the vanilla ARMO record to a new patch and then replace the ARMA entry in that with the ones in the modded armor. You can even put in multiple ARMA entries in a single ARMO record to add multiple pieces to a single equipment.
traison Posted July 28, 2024 Posted July 28, 2024 (edited) First, determine if the modded armor uses the same equipment slots as the vanilla armor. If it does not then also do the optional bits below: Open xEdit. Select Skyrim.esm and the mod providing the modded armor. (Optional) Copy the ARMO record: [00] Skyrim.esm (7CAB85A9) \ Armor \ 00036584 <ArmorThievesGuildCuirass> Right click -> Copy as override into... Select the mod plugin. Copy the ARMA record: [00] Skyrim.esm (7CAB85A9) \ Armor Addon \ 0005F3E6 <ThievesGuildCuirassAA> Right click -> Copy as override into... Select the mod plugin. Edit the new records: (Optional) [01] sample.esp \ Armor \ 00036584 <ArmorThievesGuildCuirass> (Optional) BOD2 - Biped Body Template (Optional) Edit the equipment slots to match those in the modded armor. [01] sample.esp \ Armor Addon \ 0005F3E6 <ThievesGuildCuirassAA> BODT - Body Template Edit the equipment slots to match those in the modded armor. Note the slight differences between this and BOD2 - use the vanilla armor as reference if in doubt. MOD2 - Model FileName Edit the mesh path for the male variant. MOD3 - Model FileName Edit the mesh path for the female variant. Do the same for MOD4 and MOD5 if you have 1st person meshes, otherwise consider removing these entries completely (right click -> Remove). But I like scripts Edited July 28, 2024 by traison 2
belegost Posted July 28, 2024 Author Posted July 28, 2024 26 minutes ago, traison said: determine if the modded armor uses the same equipment slots as the vanilla armor Yes, I want to replace slots 32, 33 and 37, nothing fancy here. The mod already has that, I'm not going to dabble with it becasue that would throw my other slot assignments out of order. 27 minutes ago, traison said: But I like scripts I know, I know, but we're all different.
belegost Posted July 30, 2024 Author Posted July 30, 2024 (edited) On 7/28/2024 at 11:47 AM, traison said: Do the same for MOD4 and MOD5 if you have 1st person meshes, otherwise consider removing these entries completely Getting back to this to say that was an extremely valuable piece of information, significance of which I was not aware of. Kiitos. Edited July 30, 2024 by belegost
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