erc1971 Posted July 23, 2024 Posted July 23, 2024 I am trying my hand using CAO to convert some old LE SLAL animation packs to SE/AE. When I convert animation packs that don't have an animationobjects.esp and are human animations only things go perfect. When there is an animationobjects.esp file and creature animations, the animations play and the humans will animate the but the creatures just stand there. CAO is creating some extra .bsa and .esp files in these cases, and I am pretty sure I am putting too many files into the Skyrim data directory, thus causing issues. As an example, if I am porting over Joe's SLAL pack, CAO will create the following files: joeanimationobjects - textures.bsa joeanimationobjects.bsa joeanimationobjects0.bsa joeanimationobjects0.esp In addition, the original joeanimationobjects.esp is still present, as are some of the original files from the old LE mod. My question is, do I have a setting wrong in CAO that needs to be correct? Or, by including all the files am I causing a conflict, and if so, what files should be used? Thanks much.
Kadsuki Posted July 23, 2024 Posted July 23, 2024 (edited) The .bsa and .esp with file names ending with 0 are useless. They are as far as I can tell empty shells of the old form 43 format. You can safely ignore them, but you shouldn't put them in the Skyrim data directory. Also, if you only use CAO, the process is incomplete. After conversion through CAO, open the .esp or .esm mod in the Creation Kit and save it. You don't have to do any additional manipulation, just opening and saving through Creation Kit ensures that the mod will work on Skyrim AE. Edited July 23, 2024 by Kadsuki
MadMansGun Posted July 23, 2024 Posted July 23, 2024 (edited) don't run cao in the skyrim directory, that is a disaster waiting to happen, put/extract the mod into a new folder on the desktop and run cao on that. ...also cao should not be touching the esps, i have never seen it do that before. edit: and you don't need to do anything with the esps at all, SE/AE knows how to use form 43 files. Edited July 23, 2024 by MadMansGun
erc1971 Posted July 23, 2024 Author Posted July 23, 2024 I tried both your suggestions, and nothing changed. My character does the animation, but her creature paPsycheAnimation LE 1.1.SLAL_AnimationsByLeito_v1.6.zip4V.7zrtner just stands there.SLAL SH Furniture anims V2.11.rar I attached the 3 LE SLAL mods I am attempting to convert to SE - in case that helps you figure out what is happening.
erc1971 Posted July 23, 2024 Author Posted July 23, 2024 (edited) That did it! I followed the settings recommendation from the CAO page, yours were quite different. When I applied your settings it worked right away! Thanks so much. Edited July 23, 2024 by erc1971
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